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CephalonDizzy

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Posts posted by CephalonDizzy

  1. 44 minutes ago, Power_Is_Everything said:

    If you cannot read "exactly" what is on the post then I suggest you leave now.

    TL;DR

    45 minutes ago, Power_Is_Everything said:

    If you cannot respond directly what is on the post then I suggest you leave now.

    You know what I realized? For all the internet memes of selling dehydrated water, sea salt is LITERALLY dehydrated sea water and no one makes fun of stores selling sea salt.

     

    Also, 

     

    47 minutes ago, Power_Is_Everything said:

    This is all directly from my experience with the vast warframe community,

    The vast majority of warframe players don't say anything in chat at all.

  2. Summary of pub groups:

    Build RJ to be as tanky as possible.

    Fly to within weapon falloff range of enemy. See crewship.

    Ask if anyone is on sling, sees a "Yes".

    Advance RJ forwards and hold steady so slingshot aiming is easier. Slinger does nothing for 40+ seconds while crewship hammers away 70% of my 6k well-armoured + damage reduction RJ.

    Say "F it" and jump into archwing to kill crewship (because sling is still occupied). Kill crewship, return to find someone else in pilot seat who refuses to get off.

    New pilot proceeds to fly RJ straight into enemy fire in erratic patterns, making the gunner's job impossible.

    Spend rest of mission trying to keep RJ alive, kill crewships / fighters, do objectives.

    Oh, and the sling is still occupied.

     

    10/10. Would farm for 4% drop +30 avionics capacity Mk. III Vidar reactor again.

  3. 2 minutes ago, GrimSinner said:

    If a game developer decides to release a massively bugged out game mode right before the holidays, then they should be expected to work overtime during the holidays fixing it.

    Instead, DE literally abandoned the ship and left everyone to just deal with it or not play.  Any other business that treated customers this way would fail.

    DE should have waited until after the holidays to release Railjack so there would be continuous developer support until the majority of bugs are addressed.  

    Having said that, I have been enjoying Railjack, when it works, and look forward to seeing how the game mode evolves. 

    At the moment yes RJ feels very unfinished.

    But to be fair, it may not have been 100% DE's choice, considering they are part of some bigger conglomerate company. I recall in one of the recent devstreams Steve had to ask Rebecca if she got management sign-off to preview the sentient tileset.

  4. It's not that CP is mandatory for everything, but I think it's a bit extreme to blanket dismiss CP or judge people negatively just for using it. 

    Some cases having the armor strip is nice, for example if you're trying to nuke ESO with a Volt or Equinox instead of Saryn (yes, yes why not just bring Saryn, I get it).  While I generally consider myself to be an average / below average player, I do think my Volt is sensibly modded and there is a noticeable difference in map nuking on ESO Wave 7 / 8 with no CP vs 3 CP / CD, or after 50 minutes of Kuva survival.

  5. 8 minutes ago, LocoWithGun said:

    It doesn't outperform sigma series.

    As in that's not an opinion, that's a mathematical fact. At base with 0 bonuses for example Zetki APOC does 50% more damage while having 4x the heat build up. So over 10 seconds accounting for the downtime it will do the exact same amount of damage as any other manufacturer. Carcinnox is only slightly more efficient at 3x the heat. So with all the additional downsides of the overheat you get the net benefit of 0 extra damage over any significant period of time. If the gunner manages to mess up and oveheat at any point your overal damage goes down.

    Now, things would be different if Zetki guns rolled +% damage bonuses. But they don't, they only roll fire rate so that means the bonus to DPS also causes downtime more often so any actual damage increases cancel out over any period of time longer then the active firing time before the gun overheats.

    Sorry, I should have made my position clearer.  I was more referring to the Cryophon mounted on my nose turret being able to reliably one-shot fighters in the veil, or at least have enough burst DPS to quickly overcome their healing rate.  With the polar coil I have installed the nose turret can fire 5 shots without the turret overheating if I spam it as fast as possible, 6 - 7 if I temper it a bit, which significantly blunts any attack run and by then the fighters would have zoomed past me. 

    Of course, this is largely due to the luxury of me being the pilot / host so I know exactly how my ship is going to move. So maybe my bias for Zekti weapons spilled over to the side turrets..

  6. Thanks for the suggestions everyone. It seems the Carccinox seems to be the popular choice due to combination of range, overheat issues, and host-client lag.

    Reason I personally have Zekti everything is because that's literally the only thing that will drop for me, and with a polar coil the heat is somewhat manageable so it overalls seems to outperforms the sigma series stuff even with its higher heat values.

  7. On 2019-12-22 at 1:04 AM, pranavr13 said:

    Recently started playing and was wondering what are the best Warframe are for endgame?

    What do you consider end game? If it's sorties then pretty much any frame is capable of it.  Certain frames I do consider "must haves" though.

    Volt. Yes, one of the starter frames you get but one of the most versatile frames in the game.  Low level nuke, check. High level CC and "tanking", check. Speedrunning, check. Damage buffing with bonus to crit, check.

    Nezha: The epitome of Jack-of-all-trades.  Can buff, can support, can generate health and energy, can give damage reduction. Also fast and very hard to kill.

    Chroma / Rhino: Big damage and big tank.  Sometimes it's good to just mindlessly smash things.

    Nova: Molecular Prime is one of the most useful abilities in game and despite her base stats Nova can be made ridiculously tanky with her 1st ability and augmented 4th ability.

  8. I'm asking since I normally either fly the railjack when hosting or do some combination of engineering / boarding when not hosting, so I probably haven't played the gunner as much as some people here.

    Though I personally prefer the Cryophon on the nose turret, I would like to install a weapon that is both effective and fun for the gunner(s) to use.

    Currently running the Mk. 3 Zekti Carccinox (however that is spelled) on the wing turrets.  Any opinions or suggestions?

    Thanks in advance.

  9. 1 hour ago, (NSW)Quarky said:

    Do you KO the dropships with staticor...?

    Not necsssarily kill the drop ships, but you can kill the enemies before they jump off.

    The reason I find Staticor so effective is because not only does the alt fire have an 8m blast radius, the normal fire also has a 2m blast radius.

    You shoot that thing very fast with vile acceleration and carpet bomb a large area very efficiently. 

  10. Double mk. 3 Zekti Cryophon + an Amesha casting 3 will pretty much wreck every fighter swarm.

    With the combination of the bulkhead, hull weave, and the damage resistance avionics, the railjack becomes ridiculously tanky and you can charge headfirst into anything without much risk. Throw on hyperstrike and have someone in the slingshot to destroy crew ships and the veil becomes a cakewalk.

  11. 1 hour ago, Fleuria said:

    One other thing I should mention:

    In successful chained missions, where we refined just once at the end, the refining rewards were way, way above 200 + engineering bonus. It was like we kept the forge amount from each mission and refining claimed all of them.

    Refining seems to be:

    Resources in forge  x 2 x engineering bonus

    As far as I know there is literally no reason to leave things in there unrefined after the mission is done.

  12. Just now, Rann0n said:

    Subtasks? You mean such missions show up when you get close to the object? Is there anything else besides Sentient ship and Derelict tower?

    The objective s you have to do apart from killing X fighters and Y crewships.

    If you go into a mission and one of those is "Explore Anomaly", I think that will lead you to the sentient ship.

  13. For general starmap / sortie / thrall farming:

     

    Nezha - Speed / Tank / Support depending on mission, reaping chakram build + equilibrium build

    Vectis P - For killing hard targets

    Atomos - Trash mob clearing

    Carrier P + Prism burst laser - For synth (on sentinel) and auger  (on sentinel weapon as stat stick) set bonus, since his halo also gives DR to shields and I spam his chakram a lot.

    Plague Kripath - mostly because it looks like a spear and fits Nezha thematically, but is also a very good weapon

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