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marelooke

Grand Master
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About marelooke

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  1. But it's supposed to have all the "improvements" to Nightwave that are supposed to go into the next season. I mean, having less of it is definitely an improvement, but when having less of something is an improvement that says a lot about that something, right? In the end it's still foisting a bunch of chores on us, that many (if not most) only put up with because of the rewards. Given the recurring nature of Nightwave that seems like a very good way to burn people out.
  2. Someone bought that platinum, it doesn't matter that it wasn't you, all platinum that goes around in trades was bought with real money at some point (platinum that is won from DE can't be traded, unless that changed recently), so DE already got that money. Your trading just keeps the system going, so even when you don't buy the plat, someone else did to be able to trade with you (directly, or indirectly).
  3. Guess DE didn't get what was wrong with this idea the first time around. Oh well, more tedious chores.
  4. Please at least block non-maxed Warframes (and preferably weapons too) from the Endurance node. People being idiots and ranking up stuff in there and then obviously lacking the firepower (or toughness) to deal with the mission is getting annoying.
  5. There was no way in hell anyone killed Golem in 30seconds on release though.
  6. You're missing about 4 years of patches, balancing and power creep, this guy was released in Update 17 (31 July 2015), which is around the time I'm talking about as most of us old farts did this content when it was released 😉 Archwing nowadays is rather different than it was early in its release and the Juggernaut (which you had to farm to get keys to get to Jordas) isn't exactly the threat he used to be either (Hunter munitions wouldn't even exist for a few more years when this guy was released).
  7. You already answered the question by posing it: when the frame is so un-fun to acquire that I rather do actual work (aka earn money irl) than farm it. It has happened twice so far that I can remember: Infested Alad V (at least I think it was him) : mostly the key farm on this one got really on my nerves. The boss also wasn't exactly enjoyable to solo (which I did until I ran out of keys) and since you couldn't queue for it at release that was like the only way to do it for me (I can't be bothered dealing with recruiting chat) Jordas Golem : the game has a few obnoxious bosses, but this one takes the cake, and the whole bakery too. Archwing + bullet sponge, how about just no.
  8. And this, folks, is one of the arguments that was brought up when Riven mods were initially introduced. Riven mods were never intended as a way to balance weapons, they were meant as a way to throttle weapon use (or popularity, if you prefer), at least among those players that actually use Riven mods. This was clear from the get go and DE even basically said as much. Riven mods were never really about weapon balance. If a weapon is OP then messing with its Riven mods isn't going to really change that. It might become slightly less OP, or slightly more OP, but only proper rebalancing can fix real issues. But since DE couldn't keep up with that they invented this RNG band-aid that is Riven mods. And while Riven mods can take a decent weapon and make it actually good (eg. Kohm) by patching up some weaknesses one might wonder that if the Riven is pretty much required to get a weapon to perform well then why it doesn't get rebalanced properly to not need the Riven anymore (and how many weapons like that are there anyway?)
  9. They still add new ones occasionally though.
  10. Not to mention that while being the best at something (=elite) usually requires a lot of dedication, the inverse does not necessarily apply, and we know what one calls someone who spends a lot of time at something without necessarily being any good at it... That's not even mentioning that Nightwave doesn't even require much skill at all, and definitely not "elite" levels of skill, it only just requires time, the time to play on the schedule Nightwave sets for you. Warframe has always been an "easy come, easy go" kind of game and I've always had periods where I play less and periods in which I binge. So for me these mandatory chores don't work. I've given it a go this season and once I hit rank 30 in Nightwave I've basically not touched the game. I gave it a go and it burned me out, so if this is the direction the game's going to go then that direction is not for me, or other people with a life outside of the game (or, you know, people that also like to play other games when they feel like it), I would imagine. Note that this is not a "I quit"-post, I've just not felt like Warframe after the Nightwave burnout, so I'm in one of the "easy go" phases, I guess.
  11. Why is there no ability to just queue for the fight? It's basically impossible to solo (well, takes forever and a day, or two and the slightest mistake means you're toast) but not complex enough to warrant the pain of recruiting chat. Couple of other things: still ended up randomly (didn't notice what caused it) dropping canisters during the fight picking up a canister forces you onto your alternate and does not switch you back to your main weapon if you had that equipped prior to picking something up. Manually swapping after each canister got a bit tedious 😉
  12. 30min each day is quite a big part of whatever is left of your day after work/school/whatever. If one does not enjoy sorties that's quite the massive time investment to demand of someone, on top of the other chores Nightwave tries to foist on you. If you'd also like to do things that you actually enjoy in the game (or heaven forbid, go outside or something) then there might not be particularly much left. And you can't even catch up over the weekends either since Sorties are basically daily quests (another chore imported from MMO-land) with lockouts...
  13. All the plat in trade was paid for by someone at some point, so it does make a significant profit indirectly (it's also the entire reason Riven mods even exist). I absolutely agree on your second point though.
  14. Yes, the event adds an Orb Vallis local resource booster.
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