I honestly thought DE learned from their previous mistakes, but here we are again
My point is, and i'll make it short:
1. Secondary Kitguns when they were available, everyone went nuts for them. Stats were very good and rivens made the weapons overpowered. I'm looking at you Catchmoon / Tombfinger. When this happened, ALL and I mean ALL Secondaries were overshadowed by the sheer force of these weapons. I would dare say that 50% of the playerbase was using a kitgun, and stats showed that Catchmoon was the most used weapon, not a surprise. It was powerful, cleared entired groups of enemies, fun and satisfying to use, and after the hitbox was fixed on the projectile it was godly. Powerful, fast, INFINITE AMMO with Pax Charge or even more damage with Pax Seeker. Not just secondaries were overshadowed by this, and primaries as well. I was using my catchmoon 90% of the time, I even have a riven for it, it was that good. And the best part about Kitgun, you are able to build them however you want. You want more speed? you could build for more speed. You want more CC? You could build for more CC.
2. Now this brings me to my 2nd point, and what I predict would happen. Primary Kitguns happen, they are very powerful, ALL Primaries will be overshadowed again by these weapons. Same thing will happen. Now what? i'm gonna see everyone with a primary Catchmoon and Tombfinger running around now? Is the riven market for these weapons going to explode again? Traders asking 1000 plat, 2000 plat and even 4-6k+ plat for a single riven, again?
What must be done: OVERHAUL all stats of primary weapons. Primaries are static weapons, they can't be customized with different parts to suit a player's choice. You can't put Pax Augments in them. They don't have infinite ammo, or seeking missiles that target the head.
Now what i'm asking is a lot, but BALANCE is important. Overhauling all stats of primaries to avoid a 2019 situation would be a tremendous task. You can make it shorter by overhauling the stats of weapons that are being used the most often. DE has the stats for that, we don't. Overhauling is vague so i'll explain a little more. What I want is to increases the stats of certain weapons, make them better. increase CC, Status, fire rate, reload speed and so on. Increasing the stats on a weapon, just by a little will have a big impact and if you balance it just right, certain MR fodder weapons will lose the status of "MR Fodder"
Players want harder content, they will get it. Stronger weapons are required. Armor will get reworked, Shields will get reworked. What about the old weapons? Are they going to be forgotten?
"They are end-game weapons, so they should be powerful" - Venus is literally the 2nd planet you unlock as a new player... Can a new player if he grinds ENOUGH reputation, build them? Or at least a kitgun powerful enough to clear most of the star chat? Of course he can. Did I mention they don't have an MR requirement?
Extra note: I would love to more options for primary kitguns, not just a copy-paste from secondary kitguns. Where's my primary shotgun kitgun DE?