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5m4llP0X

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Posts posted by 5m4llP0X

  1. 6 hours ago, Vosenedich said:

    I believe you're referring to "Hotspots" in the Plains of Eidolon. You'll likely have to play with the following settings under Graphics:
    • Particle System Quality
    • GPU Particles (unlikely, as Hotspots predate and have not been updated after the GPU particle system)
    • Reflections (or Local Reflections)

    Also, keep in mind that hotspots are client based in regards to where they show up, but their effects are squad-wide. Meaning you won't be able to see hotspots that your team mates can see, regardless of settings. The best way to check if something in your settings is not working is to raise everything to max (bear with the low fps), go into the plains, locate a hotspot (I recommend the Eastern ocean coast), and then lower settings until your fps stabilize and/or you feel comfortable with the result.

    Unfortunately there's not much more I can help with atm. I'll run a test in a few hours to see if any settings causes the hotspots to become invisible.

    Ok, this has made it much more visible from the air and a little better on ground. Thank you.

  2. 17 minutes ago, Vosenedich said:

    I believe you're referring to "Hotspots" in the Plains of Eidolon. You'll likely have to play with the following settings under Graphics:
    • Particle System Quality
    • GPU Particles (unlikely, as Hotspots predate and have not been updated after the GPU particle system)
    • Reflections (or Local Reflections)

    Also, keep in mind that hotspots are client based in regards to where they show up, but their effects are squad-wide. Meaning you won't be able to see hotspots that your team mates can see, regardless of settings. The best way to check if something in your settings is not working is to raise everything to max (bear with the low fps), go into the plains, locate a hotspot (I recommend the Eastern ocean coast), and then lower settings until your fps stabilize and/or you feel comfortable with the result.

    Unfortunately there's not much more I can help with atm. I'll run a test in a few hours to see if any settings causes the hotspots to become invisible.

    Thank you, I'll try these out. I can see them at day, but I could never see bubbles at night unless I went into archwing mode and looked for irregularities in water.

  3. 1 hour ago, Razorv2 said:

    Why don't you spend your energy better way? Channeling is slow for energy dumping and you cant always rely on melee combat. Take out your power efficiency mods, that should help, also cast soul punch more. İf you aim downwards, enemies wont fly that much. 

    Terrify is also good for energy dumping. 

    I casually use nekros on sortie defense and open areas. İf you want ı can share full build but it requires 3 forma. 

    You can get the cost per swing pretty up there, and using a slashing weapon can allow for the body to be chopped up for additional drops. I just figured the drop of energy from that would have helped with surviving while farming for certain items. Remember: I'm only using Nekros for farming, not for end-game. For that I have Inaros and Rhino Prime. Sadly I don't have any of the important mods (Primes, or most nightmare mods) to make Frost, Limbo, or some of the others viable.

    1 hour ago, Xzorn said:

    This is my general Nekros build I use for Farming / Solo. There's others for more dedicated roles.

    rApAsPT.jpg

    https://imgur.com/rApAsPT

    Sometimes I use Rush for Bounties or more fast paced missions. You can often hit the mitigation cap on Shield of Shadows without the Power Strength since much of the time Shadows will summon something and you'll go up to 9-13 of them. Zenurik is a bad thing for Nekros outside Bounties and so is Trinity EV. It's actually a little funny. The few times I've been with an EV Trinity in a group she's actually slowly killing me.

    In general Energy gain with Equilibrium will flow naturally with your kill rate and Despoil procs. If you're not using Blind Rage or have a lot of Duration that might be why you have ample energy. I find on Bounties I actually need to use Zenurik at times because there's simply not enough to kill but Naramon or Madurai are much better schools for Nekros.

    For the rest of the game summoning Shadows to dump energy or Channeling will work fine, esp since Nekros is somewhat melee weighted due to shadows blocking most gun fire. In my experience by the time you get energy topped off it's getting close to refreshing Shadows. You can get a Fear in here and there but it's not really needed outside a Panic Button. Arcane Pulse in place of Aegis can be useful if you're in need of health. I've been meaning to compare it but Aegis is quite good for him. He can also make good use of offensive Arcanes like Strike or Avenger as he's already very Defense based.

    I don't have any of the primed mods, blind rage or health conversion. Nor do I have those arcanes. Also: I'm just using Nekros for farming items (So tons of range and efficiency), not for any end-game stuff. So that is why I was wondering if using the channeling would work for keeping his energy down so equilibrium procs more often.

  4. So, I have despoil and Equilibrium and it farms quite well, but when I'm solo-farming I have a small issue with surviving. Since energy orbs cannot be picked up if you're maxed on energy (and thus they cannot proc the health side via equilibrium) would it be viable to run a long reach melee weapon using channeling? This way your energy is always dropping and you're always regenning health from both orbs. I'm not looking to run this through a sortie, but maybe tier 5 quests out on the Plains of Eidelon? (Trying to farm for Devar Gray pigment)
    I came up with this idea during a survival mission where I needed health just tried with my Gram Prime. It kept me up for a good 35 minutes, before everyone wanted to leave, but I wondered if I used a slash-focused melee weapon energy channeled would it be viable, or should I just stick with farming with friends?

  5. 2 hours ago, Flandyrll said:

    Melee damage is just damage. Affects every aspect of the weapon, including throwing attacks, AOE attacks, projectiles and bullets that comes from that melee weapon.

    Channeling Efficiency is not really useful, maybe with Melee 3.0, they might change it to something that might be useful but that remains unclear, especially for Glaive type weapons.

    Electric damage is workable. Mix with Toxin to create Corrosive or Fire to create Radiation.

    Attack Speed affects the charge speed and animation for the Throw too so unless you're offsetting that penalty with Fury, it will be quite detrimental to using a Glaive in both melee and throwing.

    As a mod for Throwing, it's not too terrible if you're not doing channeled throws while Dual Wielding. The attack speed reduction will slow down the charge to a crawl, increasing the time it takes till the markers turn blue for a channeled throw.

    Thank you for your reply.

    Was it the case before when AS wasn't effecting the throw? I found some old comments off reddit and videos that said AS was meaningless for Glaive.

  6. 13 minutes ago, DiabolusUrsus said:
    1. Melee damage affects both melee mode and quick melee.
    2. Dunno; I think it depends on how you want to build the Glaive or Glaive Prime. With that damage bonus and extra electricity I'd say it's definitely not bad. 
    3. Yes and no. Attack speed is important to weapon DPS, but some people may prefer to skip it. Unless I'm misunderstanding how the bonuses from Rivens apply relative to other mods, you can cancel out that penalty by equipping Primed Fury.

    Thank you.

    What about throwing? Is it good as a thrown mod?

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