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BiliBili_SleepNeko

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  1. thanks for fix these bug.How about fix the bug of Melee Guidance
  2. Aura Mod Melee Guidance Malfunctions as Host, Suspected to Misidentify the Player as a Teammate, Erroneously Adding 12 Seconds to Combo Duration I have a video to prove this bug, but I'm not sure how to upload it, so for now, I can only describe it in text. Below is the specific content From 0:00:04 to 0:00:24 in the video, it showcases a mod setup with the aura [Melee Guidance] and melee weapons equipped with [True Punishment] and [Corrupt Charge]. This setup reduces the melee combo duration to negative values. Theoretically, this renders the melee combo counter ineffective, preventing the accumulation and reduction of combo hits. In the test from 0:01:59 to 0:02:27, when I am the host (member 1) of the team, melee weapons, including the {Fragor Prime} and the notable melee weapon [Desert Wind], which should not accumulate combo hits under the influence of [Melee Guidance], surprisingly start to do so. At this point, the aura mod [Melee Guidance] seems to malfunction, potentially extending my combo duration instead. Through repeated testing, I found that the "malfunction" of the aura mod [Melee Guidance] only occurs when the player is the host. When joining as a client (i.e., team members 2, 3, or 4), the functionality of [Melee Guidance] works as intended. Conclusion: When a player equips the aura mod [Melee Guidance] and occupies the first slot in a team, the mod "malfunctions". This malfunction is characterized by incorrectly reducing the player's own melee combo duration by 6 seconds while erroneously considering the player as a teammate, thereby inadvertently adding 12 seconds to their melee combo duration.
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