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B0N3M4N

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Posts posted by B0N3M4N

  1. I do support this.

    No more perma-toogle EB/WoF/Hysteria or whatever, so we can make a game enjoyable for the Veterans AND the Newbies that are playing with the Veterans too, instead of running behind those getting bored cuz Mr Auto CPU Aim/E Spammer is killing everything before they can see it.

    No more 8 hours Survival spamming with Blessing, EV Trinity and Desecrate Nekros.

    We need more skills from the Player and less macro when comes to playing the game, or it will otherwise become too cheesy and start to burn players fast from the cheesyness, like is already happening right now.

    Also teamwork will finally matter on this game, maybe.

  2. Get straight up on his face and shoot at him.

    Isn't this how the game worked for these last 3 years? Nothing wrong with it, right?

    Please guys just tell me when DE will stop putting artificial difficulty on every single point of the map and then calling it "endgame" with no rewards for veterans at all, so I can join again, I guess.

  3. If you've got inaros then just go on an empty configuration, put only the strenght mod and check on the abilities with the modifiers by clicking on the button on the bottom right after entering the Abilities menu.

    I know it's not a real answer but you can check it by yourself, if you have the frame.

  4. It's a valuable lesson indeed, but if you're looking for refunds you're not gonna get any, keyshares are done by your own risk and aren't something meant to work on this game.

    Maybe we'll get something like a keysharing function in the future, but for now it's just you and your trust to the party members, that's it.

  5. I'm 99% sure that those stats aren't the ones of the weapon when it comes out. Just happened from DE to put the image of it on the app with the same stats of the Sybaris, that's it.

    As a personal comment I'm just hyped as hell for this anniversary, mainly because the Sybaris is one of my favourite weapons, and I'm pretty sure that I'm gonna put at least 3-4 Forma on this too :v

  6. 2 minutes ago, JmDaFuz said:

    Why does DE hate limbo?

    They dont hate him DE is a company and Limbo is an asset with a low player interest and so DE will have very little incentive to fix him

    But then they do have interest on nerfing him? Seems pretty unfair for me.

    Other than that I'd like to say that Limbo right now is on a bad position: every single ability of him is a nerfed version of a stronger one of another frame, plus he have got 2 of them which are basically doing the same thing, except one is on himself and the other is on the others. This also get even worse because of the fact that this game has been managed as a horde game and Limbo tries to kill/banish one enemy at time most of the cases, mainly because of his squishyness.

    This basically makes Limbo the same thing as Sniper Rifles are on the Primary class: unefficent for this game. Then you go ahead and add the fact that the loot, the most important thing here, can't be taken on the rift, and you end up having a frame that gives way more disadvantages compared to the advantages on any team that isn't focused mainly on him.

  7. I do agree with OP, things have changed on these last years and when before there was no CC at all now this stagger has just becomed something more to punish players to use different mods from the classic ones.

    I mean 15 slots for getting perma-staggered to death at high levels isn't "balanced" as I see it, and there's no way to get out of the stagger when the enemies are getting the first one, because they will CC you to death and that is.

    For those that don't know what I'm talking about I'm giving an example to you: a lv 35 Corrupted Bombard(yes not eximus and all that good stuff) is capable, with a bunch of other enemies, of locking you into a place, making you waste a ton of time and energy. Now at level 35 you'll have some decent chances to get out with it wasting a bit of energy, but at higher levels this means death without any escape method. Also this doesn't include the Blast proc, ground slam and all that good stuff that Heavy Units are capable to do, just QT stagger.

    We already got enough CC on this game, so can we make QT viable again for something or it'll just be a 15 points frustration Mod against heavy units like it has been on these last years? We need more ways to build our frames, not useless and outdated mods, because those aren't missing ingame at all even without QT.

  8. 2 minutes ago, PoisonHD said:

    Can confirm, Google's DNS is not working either.

    Actually I've found a temporary solution which is restarting the Router and getting another dinamic IP from the provider, this if you've got a dinamic IP, if not, then you'll have to wait.

  9. 6 minutes ago, DERebecca said:

    If you are brave, you could try changing you DNS to use Google DNS. 

    I'm actually trying to connect using Google's DNS but that seems to not work too.

    My problem started actually something like 30 minutes ago, went well for some hours but right now that I had the ducats for the BP I can't buy it :<

  10. 1 hour ago, Littleman88 said:

    People ask for nerfs because they think something is overpowered and/OR because its presence trivialize everyone elses efforts.  If four Tenno enter a match and one is basically killing everything at the press of the button, the other three are going to be bored out of their minds.  This is a totally valid reason to call for a nerf.  If people are calling for a nerf because gun A is just the best thing ever, well, now they're just asking for power creep to get smashed down.  One hurts game play, the other is more subjective to "what harm does it do you if I have this gun?"

    I'm of the opinion Warframe needs a stat crunch overall, not just taking the axe to a few weapons or frames.  I couldn't care less if the tonkor or Soma or what have you are the go to weapons - I have my Braton, and it works just fine on star chart missions.  I would prefer DE to create new enemies that weren't all about beating CC spam (nullifiers, really dull enemy otherwise) or requiring it (namely, bursas, since the things swivel to face lone Tenno too darn fast.)

    This guy have got the point right here.

    Because it's boring to being capable of pressing one button and clearing the entire map just because you can. Nothing should never ever get like this on ANY game, mainly because it'll ruin everything that holds the meaning of multiplayer: cooperation. Something that Warframe absolutely needs right now, and I think that we'll see something similar to being experimented by Steve on U19 recalling what he said on a tweet about "Damage and Enemies Balancing".

  11. Still waiting for a stance based on Kendo, so I can finally strike my enemy without having to sheath my weapon EVERY. SINGLE. TIME. I don't attack.

    Yeah I mean ninja and cool and all that good stuff, but I don't like it and that's why I don't use the Nikana often.

  12. The VOID Trader was meant to reduce the farm, trading your prime parts for the ones that you were needing, but in the end the idea went on the trash can and now we have Baro Troll Tier with his boosters and Primed Pistol Ammo Mutation only for a ton of your time.

     

    And personally I do think that my time is worthier compared to what this clown wants us to think.

  13. Thanks for the new weapon, but I want to say a thing about it.

    Throwing knife animation? For real? I mean DE don't be lazy first the Trident polearm and then a weapon that should have its own animation with something that doesn't fit at all. I mean yeah thanks for the weapon but if it looks really that bad I don't think that I'm gonna use it, just for that :/

  14. Well, for first if we want to talk about resistances then I'd like to say that the CC on this game should be balanced too.

     

    The problem is that when you get over a certain level enemies will pratically be walking CC turrets, a good example can be a Bombard Eximus, capable of giving Blast Procs, Slamming you to the ground and now he can also Slow you or Slam you away with his almighty 50m wall of fire.

     

    Also there is a problem with a certain mod talking about CC *staring at Quick Thinking*. I mean 15 slots for getting perma-staggered when you get over a certain amount of damage won't really help to change how survivability mods are gonna be applied to Warframes, because this makes it unaviable over a certain level.

     

    Also we do have to talk about cheesyness on this game, thing that changes from what playstyle you choose. If I want to make an example playing with Oberon/Banshee and so on will make the game way more difficult at high levels, while playing with Excalibur, Valkyr or other frames with "overpowered" abilities will make everything easy.

     

    Now people will try to say about Nullifiers, but Nullifiers actually aren't punishing the last "Type" of players, but the first one, because they can't spam relentlessy their abilities on the bubble to remove it, also Nullifiers are broken with the simple fact that they do not only nullify every single power but are actually punishing players playing with Semi-Automatic or high precision weapons, like Bows, Snipers and so on.

     

    There are many other things to be talking about(like enemies AI, damage and armor scaling and so on) but these are the focus points on what disadvantage a player to not play with the Warframe "Meta", and these for me are the ones that are needing to be fixed as soon as possible.

     

    And this was my feedback about the incoming changes, I hope to see you think about those sooner or later for a better playstyle personalization for the Player itself.

  15. The problem is, a single Vasto is honestly useless. The damage and magazine size is just too low. I really hope they change their minds.

    Personally I do think that increasing the Crit Damage of the Vasto could potentially make it a Crit Weapon too. In the end it has got the same damage stats of the AkVasto, with the difference of the halved magazine, but also reload speed and fire rate.

  16. Hello everyone,

     

    here's another small suggestion that won't really take that many time to be implemented.

     

    The thing is making Limbo to be allowed to use Heaven(which is an Augment that gives to the allies HP when they get Banished) on himself.

     

    This will make Limbo's life easier, mainly because he doesn't have much shields, and so he have to rely on his Energy(with QT) or his Health(and he didn't got that much Armor heh).

     

    What do you guys think? I know that Limbo will get reworked sooner or later, but for now it's just better to make some small changes in order to make him as much enjoyable as possible for those that wants to use him. At least this is what I personally think.

  17. The concept seems decent but I do disagree with a pair of things: for first why having the inability to pick up objects while inside the rift after having used rift walk/surge? I think that DE should just stop thinking about all these loot manipulation effects on the frames, so players could potentially get more into the game instead of thinking about disabling Rift Walk for picking up loots and all that stuff.

     

    The second one is: why Banish and Rift Walk are still separate abilities? You could simply get them into the same button without any problem, the only difference is that pushing the button will make Banish activate, while Rift Walk will be activated by holding it. We're already doing something similar to this with Ivara, and I don't see why an ability with the same effect should be divided in two, potentially wasting a space for another ability.

     

    Also the Rift Walk casting speed is slower, which makes the thing easier to get implemented.

  18. I have a few hundred hours with the Akvasto myself, and as of right now, I would prefer the prime version come out.

     

    A 2x crit multiplier from 1.5x probably isn't terribly unreasonable though, so I wouldn't be against it by any means. Why not?

    That's what I mean, 1.5x is terrible for a 15% base crit weapon, at least 2.0x will make it reasonable for a crit build compared to other crit weapons.

     

    Also I don't know if AkVasto prime will ever come out. DE talked a while ago about the "Bronco effect" and the fact that weapons like the AkBronco Prime are way too complicated to be done for their value, so I don't really see an AkVasto Prime to come in an near future.

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