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B0N3M4N

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Posts posted by B0N3M4N

  1. now how about we just get a trident stance eh? my Asgore oberon will be compelte

    I'm doing the same lol, also an Oberon Rework should be done sooner or later by DE, the poor Deer dude is actually having an hard time on keeping the peace with the other frames :\

  2. I agree with you in your video and yeah, Oberon needs some QoL changes and some extra love from DE.

     

    Also I'd like to talk a bit more about Renewal, for first the spheres of this ability are slow, like really slow, that's why, if you wanna use Renewal for real with Oberon and not just spam it for insta-heal, you have to use Natural Talent, otherwise your team WILL die before you will be able to heal them.

     

    After this having positive duration is actually giving both Advantaged and Disadvantages, meaning that with Negative Duration Renewal will last longer, but will heal less over time compared with another build with the same Power Strenght, instead with more Duration it'll least for a minor amount of time, making you really uncapable of managing the heal by yourself and not the CPU, this also brings to certain cases when you want to stop the Heal and it'll recast it again, this because in that fraction of time Renewal has been already deactivated by the CPU, and so more power wasted.

     

    In short I'd like Renewal to be changed on a toogle skill that's linked with the Duration ONLY on the efficency over time, so you'll get the control when to disable it or not, also the Spheres should be at least 3 times faster compared to their actual speed, this because if one of your team members is parkouring you'll get problem to get him even with Natural Talent, also maybe linking the speed of the sphere to Range could be a good thing to "Balance" out the skill which gets no beneficial from it.

     

    Another small suggestion is with Hallowed Ground, which should be like you said, BUT should give to you and your team members Knockdown invulnerability ONLY when standing on it.

  3. Hello everyone,

     

    today I tried to differ the customization of my Oberon when I've encountered this bug, pratically it's pretty simple and easy to reproduce: both the Syandana listed above are clipping on the back of Oberon, you can clearly see this while running, jumping, attacking with the melee or doing Parkour 2.0.

     

    I don't think that this is normal and I'm asking to be fixed as soon as you possibly can, mainly because I don't want to spend my plats on something and then regret it because of how bad and unnatural it look with the clipping issues, thanks.

  4. No casinò thingies on a F2P game thanks, we know how it will end out to make players buy the keys with plats and so it'll become "P2W".

     

    Also some players like me have got more than 150 T4 keys, so I don't know how much "Balanced" will this thing be, like Legendary Cores sold at 10P and no needing to get boosters for like all your life, lol.

  5. that is actually the combo if you dont have a stance equipped. It still wouldn't fix the slam attack looking weird as hell and would punish those who wants to stab things with less mod capacity and no additional combos( meaning no unique multihit strikes or heavy multipliers on single attacks)

    Yeah, I've seen that this morning by looking a bit more on the descriptions given by the community. STILL it's a starting combo for a stance and it's innate like the first combo of Vengenful Revenant is for the Broken-War, and DE doesn't make animations like that without expanding those sooner or later with the release of a complete stance focused on it. So now it's only to wait and see when this new Stance will eventually come.
  6. Merging Tombo and Sydon into a single different weapon category(Spears) should be the best thing right now.

     

    Or at least if DE could take the time to make a Spear Stance for Polearms, but at this point making a new category could be better and will take litterally no additional time.

     

    UPDATE: Looked into the comments of the patchnotes and there was this: 

     

    So in the end there IS a new stance, but actually we still don't have it because of "???"?

  7. Hello everyone, I wanted to share a bit of my melee and weapon feedback overall.

     

    My first question is: Will you balance sooner or later Melee 2.0, adding new stances and dividing the weapons by category? I mean if we're gonna look at the chart we've got too many polearms that aren't polearms in fact, like the Tombo or the Syndon, which should need a Lance category for themselves and some new Stances. Then about weapons many of those are pretty umbalanced: Swords in general have got many weapons not aviable after midgame, like the Dark Sword or the Cronus, then for SnS Silva & Aegis are still too weak, Tonfas have generally broken hitboxes and so many hits are gonna just completely miss the enemy, plus some weapon categories, like the Sparring ones and the Scythes, got little to no real attention, many of those are outdated and we haven't seen a new sparring weapon since 2 years, have 2 stances which one of those uncompatible with none of em.

     

    The second question is about weapon damage overall: I'd like to know, like the last 2 weapons category I've listed on the question before, if there's gonna be some kind of "revamp" for those old weapon before damage 2.0 that actually are struggling over mid-game, which makes us back up on those classic ones(Soma, Dread ecc.) that are gonna be the "bread n butter" for Sorties, other remaining as "Mastery Fodder".

     

    The third and last question is about Armor Scaling and Enemy AI: I'd like to know if, sooner or later, you'll decide to get another direction with the enemies on the game overall, actually its mechanism are much like a zombie-horde game where, on endless missions, they're gonna outnumber you with their higher armor, precision, number of units and damage. Now I'd like to see this thing for a faction like the Infested, but for the other ones I'd prefer to see more of a "pianification" and organization on the troups, instead of trying to charge you all the times just because they can. A bit less numbers, but way more "skilled" compared to before.

     

    I've also wanted to talk about units like the Bombards but I know that you're already working on it, so no problem on that.

     

    Said that happy 2016 and thanks for developing the game DE!

  8. From these patchnotes I can say that 2016 will be the Year of Artificial Difficulty.

     

    GG DE, it's not like we've already got a S#&$ton of it and you should decrease it, no no, getting oneshotted by an enemy that have got 400 rounds from 15km and he's not looking at you while you have to shoot him like 200 bullets with a semi-auto weapon seems pretty fine to me.

     

    Keep up the good work eh.

  9. I'm not really sure with the Mechs, but I'm good with the part of having more dynamic field instead of those linear ones on titlesets. DE have the instruments to do this so I don't get why we're not getting more of those :\

  10. Just send to support and let them get what they deserve, also there was no need to open a discussion like this here, just makes the toxicity expanding even more.

  11. *snip*

    For me what you're actually trying to do is a build that points on using one only ability and that supports only yourself while many times you have a team to take care of too, having more range and duration makes you not only a good support but also a good offensive frame as much as any other Excalibur with a build full pointed on using EB.

     

    Also no, I don't see any difference between 130 and 180, mainly because I do still oneshot every single enemy while doing sorties even without going for EB but melee only using RB, and even if this kind of "endgame" level scaling isn't balanced at all I still do prefer this instead of doing 2 hours of survival and getting the same rewards that I'll usually get at 20m.

     

    Maybe mine isn't the most centered EB build but it's a pretty good jack of all trades that makes you get the most from the frame you're using. Also it's just a suggestion so it end up with what OP will decide to take as example, that's it.

     

    And there are many areas where you're not gonna be capable of blind the entire room without Power Range, mainly because Warframe isn't anymore about small Corpus titlesets as it was like 2 and half years ago, there are many large maps yknow.

  12. As a main Excalibur player I can say that if you want to make EB viable into the endgame you don't need power strenght, you just need to blind your enemies and(eventually) hit them with a finisher, which also grant a kill at every level with your Nikana build.

     

    Second, Fleetin Expertise isn't really needed, because your Duration is vital both for having a good efficency with EB(which IS affected by Negative Duration) and RB, which is gonna be your move to do some CC/Support for your allies and damage boost when you'll eventually start to kill with more hit that needed. Also using Rage with Steel Fiber could make the cycle of Health-Energy kinda slower, that's why I'd also suggest you to use QT instead of it.

     

    In short, personally for how I use Excalibur, the main changes are:

     

    Substitution of Steel Fiber for QT

    Substitution of Fleeting Expertise for Reach(More range with RB and also all the other skills)

     

    And with this you're good to go. Also I'd suggest you to get P Flow and P Continuity as soon as you can because these mods(Especially Flow) are really useful when building like this.

     

    Well maybe mine is a bit more all-rounded build but oh well, just something from someone that doesn't really like to "Abuse" of EB and instead decide to get melee with his melee weapons, only to use it when the necessity is real.

  13. Single target "high" damage weapon with slow reload, high recoil and zoom were never meant for a horde game like DE did when they developed the enemy spawn system and the missions in general on this game. Snipers are just NOT efficent here as they are right now, at this point the only thing that DE should do is getting rid of the new system and adding some nice stats and innate punch-through to these weapons.

     

    We should stop to think about staying relaxed on a corner and camping, taking your time, with your sniper rifle on Warframe, the game isn't meant to be like that and that's why if you do it you'll only get aimbotted by every single unit around you, because we all know that staying mobile on this game is the real thing that keeps you alive at every level.

     

    At this point is what I said before or just redoing all the enemies system in Warframe, which actually should be nice instead of getting our classics bullet sponges aimbotters dudes that we have to fight against every single time eh.

  14. I've seen that coming too when I tried doing some stealth missions using my Bow, normally I don't get that many enemies being alerted but this time damn son, I did like 1/5th of the kills with the stealth multiplier.

     

    If it's for the Focus thing the DE isn't doing a good job not listening the community with the BIG problem coming from there, I mean if players are doing that there must be a cause, so please stop ruining my stealth runs and try to get where is the real problem, otherwise we're gonna get back with nerf-all-the-Viver-frames 2.0, which means you've learned NOTHING from what happened the last time :\

     

    And I mean it's not like the AI is already broken and all the enemies on the map knows where you are when you get seen by ONE of them, no no, that's just completely fine eh.

  15. We already said this but DE decided to give us some more testing before actually modifying something on her, tho it's still a good thing to remember them that the Saryn's Rework is a good point where to START, but not where to end.

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