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(XBOX)WafflyLearner89

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Posts posted by (XBOX)WafflyLearner89

  1. 3 minutes ago, LunarRevel said:

    I really like this, but my idea is that rather than exalted blade melee, she struts around and can throw blades from her arms that also throw a number of blades from the storm around her. Chip damage close range from the spinning blades, and a ranged bladethrow ability. It makes her interactive, and if she's strutting around it wouldn't be as annoying if her speed is reduced, since she'd look really cool while doing it. No autotarget, so it isn't just Mesa all over again.

    Actually this was what I was going to add to her ability 3. I was thinking of taking the health removed by the ability and turning it into 10 blood blades that garuda could throw one by one or 5 at once. If used while ability 4 is active, she gets 100 blood blades and throws 10 each time like a shot gun. She could also throw 50 at once as alternative fire. Still would prefer exalted weapons for her claws to be able to use them as much as possible since they look so cool. I like how we had similar ideas though 

  2. I made a reply talking about adjustments that I would make to her kit. For 4 I thought of making the blade blender do chip damage to allow garuda to use her large raptor claws as exalted weapons. Main things to keep in mind would have to be that the combo for the exalted weapon would need to be graceful, swift, deadly and would need to allow garuda to always stay in a noble stance and strut at a speed walk pace (after every attack she immediately returns to her noble stance). her 4 would also affect her 1, 2 and 3 abilities to make things more gory. I detailed more of my ideas on pg.21 of the thread. It's the one with a bunch of gifs. 

  3. Been with warframe since April and just found my way to the forums so bear with me.

     

    So When I saw Garuda in game I really liked how she looked....... buuuuuut I did have issues with her kit. Based on what I saw, here is what I have a problem with for each ability and how I would adjust it:

    Ability 1

    I think it looks cool and I like the idea. However, it seems very clunky and sluggish while missing out on some cool gore opportunities. For starters, instead of winding up before attacking, she should woosh over to the target (at a high speed close to flash speed) in her noble stance before delivering fast and elegant slash to the target. For example, look at the first few seconds of this gif from the flash (black dude with blue lighting being Garuda and blonde girl being stabbed being the enemy) Only difference is that garuda would be instantly be tearing the target apart without the delay.

    5289352-4720585122-the-f.gif

    The next thing I would change is replacing the red orb that you get for the shield from killing the target with the body part of the dead target. like in her concept art from tennocon (imagine how gory it would be to have the corpse floating above her with his blood draining out to be used as a shield. Think about how it would look throwing it at another target. Maybe a bonus effect of the target getting frozen in fear by the corpse)

    latest?cb=20180818041914&path-prefix=ru

    Imagine how gory it would be to have the corpse floating above her with his blood draining out to be used as a shield. Think about how it would look throwing it at another target. Maybe a bonus effect of the target getting frozen in fear by the corpse. Also maybe make the front shield into a blood skin shield. Front shield might be to situational and would be cooler to have the blood running down her body to protect from bullets if that makes sense)

    This in my opinion would make her 1 ability really cool.

     

    Ability 2

    The ability itself is alright as it is, but I think it could use a different animation. i'm thinking having spikes coming from below and above the target. Kinda like these clips from Doctor Strange merged together

    3a22efc1e1bd3fe5cf6b592708b96771.giftumblr_oliv9saPcp1s4vpfno2_500.gif5ad9db42bb247badb299c827b86f9cb8.gif

    Combine this animations into one and the ability will look really cool as impaling with one spike is not as cool as multiple coming from above and below.

     

    Ability 3

    I get what you were trying to go for regarding the passive idea. BUT, replenishing energy is not enough to justify removing chunks of health. I'm thinking that the ability only drains 100 hp and provides you with the ability to fire out a long deadly spike made out of Garuda's shredded blood with a max ammo count of 10 per cast. You could fire each one one by one in a paced or rapid fire action or fire 5 at once like a spread shot gun. every spike that hits an enemy gives 25 energy to Garuda. The abiity would kinda work like Hela's spears from Thor Ragnarok. Here's a video for an example with hela being Garuda(0:16-0-25)

    This would definitely make the ability much more worthwhile for using while really emphasizing on the gore aspect.

     

    Ability 4

    This ability has alot of potential. But needs a major overhaul. For one thing, Garuda should be speed walking using a noble animation set looking like this GIF

    Related image

    The next major change would need to be to convert her claws into exalted weapons. This would mean the camera angle does not change. The blade blender would remain but would do chip damage to allow for Garuda to get close and use her exalted claws on the enemies. The combos for the weapon would be elegant, gory and swift like a samurai master assassin (if that makes sense). Additionally, the blade blender would be blocking some damage already, so the block button would be used to fire a volley of blades at multiple targets or something else. kinda like unlimited blade works (no idea what to show for example but  I think some of you will know what I am talking about). The chaneling button will instead be soft of a heavy attack with large slashes that turn some of the blades into giant claws. kinda like master core from smash bros in his sword mode (see GIF)

    DevotedMelodicElkhound-size_restricted.g

    Or this video (38:48-39:03)

     

    The heavy attack would be used for combos and would allow for an easier transience to melee 3.0. Finally, Garuda's fourth ability would allow her to use her 3 other abilities with each one getting an upgrade.

    Ability 1 would instantly kill a target (if it does not already) but would cost more energy.

    Ability 2 would have a larger AOE and would affect 5-7 targets that heals allies aswell as self.

    Ability 3 would increase Garuda's throwing blade ammo size to 100 with one shot consisting of 10 blades

    7ec8dc1cf76784128a538177949b792e.gif25ullw8.gif

    BitesizedVagueFrenchbulldog-size_restricBothApprehensiveGibbon-size_restricted.g

    She could then charge up an throw 50 blades at once (allowing her to do that twice)

    s1.gif

     

    Obviously the abilities would cost more energy to make up for the power boost, but this would definitly live up to the teaser image for her and would make it a bloody gorefest (pun intended)

    Dpz6voWU4AExuQr.jpg

     

    So to conclude, I like Garuda's look and her concept, but I don't think she is ready enough to be released with Fortuna. The main reason I wanted the devstream to showcase garuda was to see her in game and what they had for starters (was worried about how her face looked from the side since it was a straight front view and the only side view was the original concept art

    Image result for warframe garuda

    (she kinda looked like a mosquito which did not look as cool for me)

     

    While she looks awesome, I am willing to wait a month or two to allow for whatever changes need to be made to improve her kit. Thanks for reading my feedback and sorry for rambling. I hope the devs see my ideas along with everyone else's ideas and uses them to upgrade the kit. Thanks again Tenno. Keep up the great work Devs 🙂 

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