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Yxivi

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Posts posted by Yxivi

  1. 1. Join an active/friendly/social clan. Check the recruit chat for recruiting clans or post there that you are looking for one. The recruitment sub-forum in this site is also a good place to find some clans. You might wanna look for something that has another channel of communication like discord or something so you have easier time contacting them. 
    2. Look for groups/communities. If you have social media you can try looking for warframe groups or other warframe discord servers because sometimes our clanmates are not always online when we're online.

  2. They could do something like an "opt-in for test build" kinda option and not something where you pick and choose what change you like, coz that's gonna be hard to maintain. Having different live builds of the game is probably time and resource consuming, coz there will be bugs here and then bugs on the other build, so they just roll the changes for everyone so they only have to maintain one live build of the game. IDK.

  3. 6 hours ago, protecttheplanet said:

    Sure if u make this discussion only about saryn u might win but this is not only about saryn.

    yall people must really hate on casters if u like a mode where casters are denied their full power so much that you would argue against the little changes i am suggesting. i guess in your opinion de could outright delete casters and make warframe a generic shooter. put arbi drones and nullifiers in every mission and put a cooldown on melee so u cant spam it. there u have it, ur soulless generic looter shooter i dont want warframe to become. also funny how yall think shooting drones is a challenge. really low standards i must say

     

    Most of the game mode in warframe can be dominated by caster nukers. Arbi is the only mode where their nuking effectiveness is halved by a bit. If you keep an eye on those drones and prioritize them, then your nuker frame will be happily nuking again. Or you know, if you coordinate with people, they will make your nuker frame even more effective coz they can take out the drones and buff you at the same time while you mindlessly spam your abilities. Seriously, it just takes a few seconds to shoot a drone. 

    I'm not saying the Arbi and arbi drones are the best, but they encourage trying out different loadouts, and it's obviously what the devs wanted to happen here. I just don't understand how you think they are being discriminated here when it's probably one of the few game mode where the other frames can get to shine.

    What's next? Eidolon fight and how Saryn is made completely useless there? 

    • Like 1
  4. 2 hours ago, Alienami said:

    I didn't see in the notes that Gas had been changed, then I read up on it via the Wiki... the change to Gas is a bad nerf in its damage output and viability unless you have room for another element to either add more DOTs or use Magnetic to neutralize shield recharge..

    And the fact that a "Gas" cannot go through an energy shield, but a toxin fluid slapping against the shield can, is baffling... I mean, I can contrive a scenario where the shield repells it through use of the electromagnetic field / charge particles and such... but then that same logic would apply to a fluid on a shield that can stop basically all damage and projectiles and particles...and since Gas is allowed to hurt robots, it would logically eat through their filtration system the Corpus may or may not have as well.

    If anything, they should make Explosive Damage do something useful on repeat attacks, make it good in some way against Shields: the shield would be weak to explosive damage because of sheer amount of energy / the pressure wave hitting it, thereby overloading either its ability to stop such a surge or to recover from such a surge... then people could run AOE explosive weapons modded for magnetic and toxin damage. 🙂

    They are looking into reworking gas, so you might wanna join in their feedback megathread and share your ideas for gas (and possibly some of the status too *cough* impact *cough*)
    https://forums.warframe.com/topic/1171911-warframe-revised-100-status-chance-shotgun-megathread/

     

    • Like 1
  5. 2 minutes ago, prnr said:

    They say about 'slash damage', not gas

    OP clearly said "blue damage ticks from Gas damage". 
    In OP's 2nd response they even explained the old behavior of gas proc and said "now its just "Gas" damage in area".
    OP understands that gas proc no longer creates toxin cloud but is still probably under the impression that the *now* gas cloud will behave like toxin (bypassing shield), but gas doesn't behave like that.

  6. Probably impossible? I haven't tried it. But rule of thumb is that elements will combine by right-to-left mod order, innate element (cold for glaxion vandal) is considered to be the final element in this mod order. 
    So if you equip your riven with toxin, it will produce viral. But as soon as you equip a heat mod, it will combine heat+toxin = gas, and cold will be left alone.
    It is impossible to have corrosive with viral unless the weapon's innate element is already corrosive/viral. But for glaxion vandal, you will only be able to have corrosive (electric+toxin) and cold (innate).
    If you want to have viral on your glaxion vandal, it would have to be the only element, coz the toxin mod will fuse with any other element mod you will equip.


    So I played a bit, seems like you can have viral+heat BUT you will need to place a cold mod to make viral.
    [cold mod] [toxin mod] [heat mod]
    That will be their order.

  7. 3 hours ago, BornWithTeeth said:

    DE: “So, we’re flattening out enemy armour scaling and we’re making Status weapons stronger than ever (although we’re fixing the shotgun Status glitch, that was big dumb). Oh, we’re making it so that Arcanes have a cooldown, but we’re allowing them to stack up to rank five now for higher stats and boosts, because what we want is for them to not just be always active, but when they do activate they have more of an effect. You’ll need a few more Arcanes for that, so we’re gonna have an Event soon where you can trade Event points for Arcanes, cool huh?”

     

    A certain subsection of players: “This is the greatest betrayal. Never again can we trust the perfidious developers. They have nerfed us and nerfed us and nerfed us and we cannot bear it anymore.”

    I'd rather those players quit already. Usually these are people who don't like change, even if the change is for the better. They can all leave the game and the game will move on.
    Change requires adjustment, it is silly to want change and then refuse to adjust and adapt.
    Also I think any live game that is regularly receiving update and new content is constantly changing their game to maintain balance or modernize the old mechanics to keep up with the new content.
    It's just that it took too long for DE to implement some of these changes. Still tho, better late than never. Lol

    • Like 4
  8. I haven't done any single trade since the update but patch notes stated that it's only supposed to appear once, and that's the first time you do a trade after the update. There's been similar reports here too, so maybe others are bugged, others aren't. Idk but it is obviously bugged. Try reporting in bug section so they notice and fix it immediately instead of complaining here coz we can't help you with that. ¯\_(ツ)_/¯

  9. I think you are confusing the old gas and the new gas. You're right that the new gas is now only dealing gas damage but gas (the element, not status proc) never bypassed shield, it is the toxin (created by gas cloud) that bypass shield. But that's been changed now, so gas proc only deals gas damage around the target and gas doesn't bypass shield.

  10. 2 hours ago, (PS4)Mono-Pop said:

    I have been in these forums for 2 years and I have never seen anyone complain about the enemies being too strong.

    Oh, you never saw a thread complaining about bullet sponge enemies? Hmm, maybe lurk the forums more?
    Armor scaling is a problem and DE should fix it. The update is trying to change that but it came with some more changes (shield-gating, frame armor buff, new status effects, etc), so we feel a lot more powerful while the enemies have been toned down. 

  11. 1 hour ago, MyNamesUsed said:

    Also noticed that in operator form, void mode is no longer dodging the magnetic procs. 

    Omg I hope this is only a bug and not an "intended feature" in an attempt to make those elemental resist arcanes relevant >,<

     

    Anyway to be on-topic, I noticed a drop in performance in Plains and Vallis after this update...for me at least.

    Also, I'm not sure if it's only in the Plains coz I haven't done further testing but I when I was doing the sortie, I was unable to capture the target using my operator. Again, Plains was really glitchy af coz performance was really poor so it might have bugged out because of that.

    I can't play right now tho, if anyone can check if this happens in missions outside the Plains?

    I'll try to update this post later when I get to test it.

  12. That is a bug coz it's only supposed to show up the first time you trade. 

    Quote

    Warframe Revised: Update 27.2.0

    • Added a “Trading Policy” that will appear when Trading for the first time! Safe trading tips have also been added to the Trade UI.
      • Trading is an essential part of Warframe and we felt it important to inform players on how to proceed with trading in a safe manner. All players will be presented with the “Trading Policy” window when trading for the first time ever (Mastery Rank 2 players who have just unlocked trading), and for the first time since downloading the update. This applies to any instance of trading in the Dojo and in Maroo’s Bazaar. Once you’ve accepted the Policy you may access it from the “Trading Policy” button when trading if desired. 

    https://forums.warframe.com/topic/1172454-warframe-revised-update-2720/

  13. 2 minutes ago, Zekkii said:

    You have a point, but the way I see it there's two issues at hand here.  First is that armor is ridiculously overpowered as a system in Warframe.  Second is that the game is easy in general.  I can only hope that these changes are a predecessor to an update that make enemies harder in general.

    Yeah. This is only the beginning and they are probably still testing the waters. 

    Players obviously don't like being nerfed so they start with enemies and then *hopefully* adjust the players power level later on. Who knows.

     

    • Like 4
  14. There's a UI bug that when you remove a mod on your build, it will temporarily disappear and the only way to make it appear again is by exiting the modding menu.
    Have you tried exiting the sentinel modding menu and reenter? The mod should now appear again on the mod selection panel.

  15. Agree with this. A tutorial that explains the whole process of lich hunt (from spawning a larvling, thrall/murmur farm to killing/converting the lich) should really be added.

    Most of the stuff in this game should have little walkthroughs added when you come across them the very fist time. Coz let's face it, not everyone is gonna go searching the wiki or read the forums about these new additions. 
     

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