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(PS4)smb-twisted

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About (PS4)smb-twisted

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  1. i've taken to playing almost exclusively with wukong or atlas so i just don't ever die.
  2. it would be great, and especially some kind of reasoning why converting is possible and why [in future] we would have any faith in having a crew of converted liches running our railjack cuz why on earth do we trust them?
  3. as you say, only if it is in your sector. if me and my friend play together, they have ceres and i have pluto then we have to take it in turns to select nodes and so generate anger half as quickly
  4. Not sure, but you can't access the parts menu without a dojo so pretty soon you'd max salvage parts and be locked out of missions anyhow
  5. I tell you what i am currently hating about the lich mechanic. I find it pretty boring to play through these things solo and i cannot stand playing in public. When i do liches therefore it is with a group of friends, clan mates & alliance people. If i play solo every mission revs up my lich's anger. If i play in public the same, with a change of a random lich to increase thralls. However when we pay as a group it is only the person selecting their mission who gains anger. So we take it in turns to pick missions. So with a group of 4 friends it can take 4 times as long to generate anger and so get our lich to spawn. 4 times as long for each attempt and testing the mods on each lich, 4 times as long to then get them angry enough to show up again. For a supposedly co-op game to punish people who play with their friends this really amps up my anger bar and after doing quite a few liches this way it is p****ed me off so much i'm really not motivated to do much more, which is a shame with a few weapons i still need, a few weapons i want to buff and the corpus liches coming (although who knows if they'l have the same mechanics) So what i would do is have anger generated whatever node you're playing, just as long as it is lich territory. It is frustrating playing pointless missions just to get anger up, but worse still playing pointless missions when all you are doing is getting someone elses anger up (and doing that 3 times for every once you do your own) Probably already suggested is not having a limit to the thralls in a mission, if someone wants to farm all 3 of their requiems by staying in a 90 minute survival i say let them, it probably won't speed things up much and everyone hates extracting after 5 minutes of surival or 5 waves of a defense.
  6. I tell you what i am currently hating about the lich mechanic. I find it pretty boring to play through these things solo and i cannot stand playing in public. When i do liches therefore it is with a group of friends, clan mates & alliance people. If i play solo every mission revs up my lich's anger. If i play in public the same, with a change of a random lich to increase thralls. However when we pay as a group it is only the person selecting their mission who gains anger. So we take it in turns to pick missions. So with a group of 4 friends it can take 4 times as long to generate anger and so get our lich to spawn. 4 times as long for each attempt and testing the mods on each lich, 4 times as long to then get them angry enough to show up again. For a supposedly co-op game to punish people who play with their friends this really amps up my anger bar and after doing quite a few liches this way it is pissed me off so much i'm really not motivated to do much more, which is a shame with a few weapons i still need, a few weapons i want to buff and the corpus liches coming (although who knows if they'l have the same mechanics) So what i would add to your idea is have anger generated whatever node you're playing, just as long as it is lich territory. It is frustrating playing pointless missions just to get anger up, but worse still playing pointless missions when all you are doing is getting someone elses anger up (and doing that 3 times for every once you do your own) The other option is not having a limit to the thralls in a mission, if someone wants to farm all 3 of their requiems by staying in a 90 minute survival i say let them, it probably won't speed things up much and everyone hates extracting after 5 minutes of surival or 5 waves of a defense.
  7. Posting the first one into the trade section was kind of funny but spamming a second one here almost straight has indeed tickled me. Kudos to you sir.
  8. every rpg i've ever played has vendors who sell things i can't afford when i first see them till i acquire enough x, y or z. fortuna wasn't around when i started but earth was, and i couldn't build a zaw or an amp of any kind for the longest time despite it being right there in my face.
  9. plenty of games have areas you can wander into early on and get smashed. this isn't even that, it's a vendor you can look at and buy parts from early on but not the toppest of top tier parts. gives you something to work toward eh?
  10. perhaps new players aren't meant to be able to get the most powerful weapons in the game straight away?
  11. Twisted Casuals : Age 21+ : Rank 10 : Mountain Clan : Discord : Any MR : Beautiful Dojo : Dry Dock Ready We're a Mountain Clan with 200+ members, full research (minus ignis wraith but we have blueprints to give out) We're not looking for a huge amount of players - we're looking for quality over quantity. There's 3 things we look for in players >Age 21+ >Active >Social We're very relaxed about activity level though if you fit in well, any questions just get in touch Futureheadz Alliance : Age 18+ : 35+ Clans : Discord Any clans who are 18+ and are interested in joining our alliance feel free to get in touch and we can talk about it 🙂 Contact : Message me in game, via PSN or on here and you should get a reply fairly rapidly
  12. Tiberon prime doesn't have a monstrously long name including some kind of sound a cat makes when it's coughing up a furball. For the reason Tiberon wins. When we can rename primaries then we'll revisit this topic
  13. Found that very often the boosters for staying in a fissure aren't working as they should - i play this alot and in parties and it is happening not just to me but everyone in the group, randomly. After staying in the fissure you should be getting resource boosters but sometimes these work, sometimes they don't. Most of us have resource boosters running so each tower gives 400 kuva, after 20 minutes it should be 500, after 40 minutes it should be 600 etc but quite often it will still be still be 400. This can make a hell of a difference when you get a smeeta buff or two (1600 kuva or 2400 with a double buff on one tower) so it really adds up over time. We're talking thousands of kuva every run we're being robbed. Also i've had people say they're not getting the right amount after, this is anecdotal though as i don#t keep track of how much kuva i have but peope in our parties have said they started with x amount of kuva before they started, they got y kuva from the run but after finishing the mission they have alot less than x+y - i might start testing this and will update the thread if i remember to.
  14. Looking to trade ephmeras, i have a converted flame i can trade for anything except flame or toxin. Comes with a bramma if that matters. PM on psn/in game/here
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