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TamePingu

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About TamePingu

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  1. Time to deal with that backlog; I'm on Shadow of the Tomb Raider now.
  2. TamePingu

    Nekros 1 and 2

    His 4th is now his 1st and should raise one fallen enemy per cast (up to a limit of enemies that scales with strength? duration?) has faster animation etc. If the summon limit is exceeded the minion with lowes health explodes based on max health (viral/blast damage?) His 2nd should be a party buff (health per kill? viral damage? dunno..), maybe as a toggle that drains energy per trigger or duration based. His 3rd is ok, maybe add more utility that synegizes with his new 1st a bit more. His 4th? Summon an exalted scythe? The scythe auto casts his new 1st on enemies killed.
  3. If they just added a way for exalted abilities to benefit from combo in some way (aside from heavy attacks) that could alleviate some of the issues.
  4. My 2c on this thread: Zephyr Rework Idea
  5. Well, the point of my exercise was to make minimal changes to the GUI while adding the functionality that was suggested here. Wether it is feasible or indeed needed is an altogether different thing. Why would you NOT use max ranked mods and instead use lower ranked ones? I dunno, but look at the pretty picture.
  6. With the New War we'll be getting Umbra versions of warframes, so Molecular Umbra then, but just for Nova, all the other frames get primed abilities. Excalibro will be ignored. So, Exalted mods confirmed.
  7. ^^ this. While it can be boring to stack up your 2-4-1 combo and then just mow enemies down by walking close to them, you could also protect your teammates and/or defense objectives. I used 2 mostly for damage reduction (DR), so 130-ish strength is enough I think to get to the 90% cap. The damage you get from the combo is just a bonus. You also get bonus damage if the mirrors from your 3 break as well; not just your 4. Her 3 is very rarely used from what I see in groups sadly; 'cause it can lock down a decent area and basically CC-ing a decent amout of enemies that you can then either ignore or kill to get a good chance to restore some energy from her augment. Her 4 can be used to defend oblectives (another defensive ability), CC a large group, or you can blast it out to stagger and damage enemies. You can cancel casting her 4 to reduce energy costs if you just wanna use it to buff your 2, that also reduces its range. If you hold her 1 on it the damage is SLASH, if you just press it without holding it's PUNCTURE. The type of damage transfers to your 2, so try to alternate between just pressing 1 and holding 1 when shattering your 4. I also use 4 only when I really need the damage on my 2 since it refreshes its duration and I need to combo my 1 immediately after so my 4 isnt bothering my teammates; otherwise I just refresh it manually (press 2 insted of 4-1 combo; reduces energy costs). Your 1 can be used for a quick stagger and knockdown. It also pierces enmies, so using it in hallways is a good idea. Its damage is also influenced by the mods you have equipped on your melee weapion (some, not all). ------------------------------------------ TL,DR; use your 3 more often but equip the augment first, no need to use your 4-1 combo all the time, refresh your 2 manually instead, use 1 for quick CC/damage. PS: She can be very fun if you diversify a bit more and use her whole kit, she synegizes very well and is a good allrounder. Read her wiki entry and read up on her abilities to squeeze more fun out of her 'cause IT IS THERE. Anyway, have fun man, that's what we're here for.
  8. All platforms would need to have parity in features, cosmetics and so on BEFORE any cross-save is implemented (imo), otherwise you have all sorts of issues like tennogen for example. I don't see it happening soon, if at all. But what do I know...
  9. "PRESTIGE" would be a MR30 weapon rivaling the mighty Stug in power. You get the Blueprint only. Crafting reqs are sensible: 30 million of everything ine the game; except Argon you need only 2 of those.
  10. Run low level nodes; Earth, Venus, Mars etc. Help new/low MR players, instead of bullet jumping through the whole mission, jog right alongside them. Dont kill the whole map alone, stand back and help if needed. Ask if they need help... Thats what I did at least.
  11. If we Tailwind into a wall, make us latch automagically and start a small combo timer (kinda like atlas and ember have) and if you tailwind again you get bonus speed/damage, if you Tailwind into a wall again you basically divebomb into a wall and can keep the combo going, range/damage/speed scale with combo. Tailwinding into a tornado makes it burst with an AOE (the tornado keeps going), combo affects this AOE too. Remove second ability and replace it with some sort of party/area buff (Tailwind would now interract with tornados so airburst is redundant). The shield is good, could make it interract with at least one other of her abilities in some meaningful way. Not sure about tornados, they fling enemies out too often. Passive - maybe make it wok sort of like Gauss' battery. Only hers would base on turbulence; it would make you want to be airborne and zip around alot. Scale her abilities of how much turbulence she's caused/accumulated.
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