Zakkhar
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Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
Why would I do it without mods when I know the damage difference is caused by static cc bonus mods and crit tier? My test subjects: SP Corrupted Heavy Gunner 195. Kronsh with mods above in Simul (like I said it doesnt work great). Light attack = orange crit - dmg numbers are between ~19-22k for direct hit light attack (and 4k dot) and 275-572k for heavy attack direct hit With the a little bit of the buffs (1 of 3) is am normally using (not all) 400-600k light attack, 5M heavy attack (i do not see dot because it nukes them from the orbit). Plague parts are hard to test because they tend to proc Viral. But I would say Kripath (with mods) does about the same light attack without buffs, but about 275-350k heavy. With buff 400-500k light, 3-3,5M heavy My Parts: Plague Kripath - Plague Bokwin - Varget II Ruhang, Kroonsh - Seekala - Varget II Jai -
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It has not happen yet, so it would be rather hard. -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
How can damage be the same if the critical tier increases? I said red !! crit (as 192,5% cc becomes 380ish for the purpose of heavy attack). The funny thing is is "double dips" somehow with damage buffs so it is not 1,5 at all. Can't right now, will do that in 2 hours. PS: Simulacrum is bugged and doesnt show proper damage from Contagion (or maybe it is Contagion that is bugged and gets more damage outside Simul, who knows). -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
How do you calculate that? Additional crit tier is additional crit multiplier added. Maybe if you do not mod your crit damage enough (I got 3 mods + 4 archon shards affecting it). Used to have 5 shards for 12,9 multi, but it was overkill already. -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
You need to double jump/bullet jump every time anyway which makes for most of the time of the actual attack. If you run aspeed mods/arcanes the speed is pretty similar. You used to be able to attack continously while still in the air, now only once regardless if its light or heavy and regardless whether you got Chroma Passive or not. I cant speak about any of those. All mine are unaffected (Plague Kripath, Plague Keewar and Kroonsh). All of them are built with two handed grip. -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
I would suggest not. This is a miniscule difference and not worth the 5 forma/potato/time. -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
It was announced it was nerfed, yes. But it had zero effect on the weapon. I have hit my all time max dmg AFTER the supposed nerf. Wdym this isnt convenient? This is the difference between doing orange crit and red!! crit. In my case it is x21,8 multiplier. Doinng 21,8 times more damage is not convenient for you? Okay... -
Are you suppose to do light attack with Exodia Contagion?
Zakkhar replied to cephalon_slay's question in Players helping Players
Are you sure they do regular jump jump melee, not a jump jump heavy slide? What may change your damage a lot is: element you put on the weapon, arcanes, archon shards, whether you hit the target directly (also headshot), distance the projectile is moving before it hits the target, And it depends on the target itself, some have damage attenuation even when armor stripped. What all builds? You do not run BR on Contagion. You do not build combo on it. There is no need. You need to learn how to do heavy aerial slide, though. On the baby below it is an overkill most of the time anyway. -
Can anybody tell me where this Glyph is from?
Zakkhar replied to -EGT-xB3Nx's question in Players helping Players
Yes. -
My critique has nothing to do with my sympathy or anytpathy for people or the system. It is simple logic. If a system worked with a scarcity of resource it will go completely nuts if you remove the scarcity factor. Like eg. monetary system. Currency has certain value in goods, but only because there is limited amount of it on the market. What happens if you can pay with 1 bill multiple times?
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Currently, not every player can have a riven to every weapon he wants, simply because of how many weapons exist. Thats why disposition 0.5 for very popular weapons is balanced. With your change every player will have access to a riven to the weapon he wants and with 1 "god roll" it will be usable on every meta weapon. This will make 0.5 dispo inadequate and it will have to drop far lower making rivens for those weapon next to useless. Anyway, no point in discussing cause the idea is so ridiculously wacky and puts whole riven system upside down it will not even be considered.
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And what do I do with all these credits? Transmute?
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That point completely destroys the balancing mechanics that says: you do not always get the riven to the weapon you want.
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According to my sources Zenith weighting in riven stats goes pretty standard: Positives: cc>cd>ms>dmg>>status ch>slash>elec>tox Neg: zoom>>ammo max>dmg to infested>>reload speed>mag capacity
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Also. Have the trade been "interrupted" by any chance? It is a common scam method to show you correct trade, interrupt it and then lower the amount of plat. Always look carefully what you are agreeing to.
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Yeah, they can be unranked. Not the sentinel itself, but its weapon. PS: You do not need Stormbringer if you run Volt with Shock Trooper. You could run Fire rate mod instead to go Brr and possibly get combo faster. Deadhead bonus sadly works only on actual head, not the Synovia.
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How do I defeat Tyl Regor, the Uranus boss?
Zakkhar replied to (XBOX)LunaraIsEmpress's question in Players helping Players
If only we had infinite source of knowledge fully updated at all times: https://warframe.fandom.com/wiki/Tyl_Regor -
I do not know your build, but typical reasons for variety are crits, headshots, crit-tiers (vigilante set bonus, can be increased with sentinel stat stick). multishot, combo count - you could try tweak your damage text settings to see more info. 120ish cc, 100ish %dmg. Pretty low.
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That is unique part of data that needs to be attached to every item for every player in order for this to work. Unlikely it is gonna happen, since this info is useless. Unlike eg. increasing riven cap/limit which is being denied due to data capacity/memory restriction.
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Unless you have reliable outside source of %dmg (vex armor, arcane dex), no. Your standard Rubico P build for Eidolons has 2 flex slots, one can be used for the Riven (If you run Volt it has 3 flex slots). Mine looks sort of like this https://ibb.co/JnPjzbJ (yes, normal split chamber because there is no way to stack/keep stacked Galvanised one reliably)
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You can already see that. For weapon it requires either mouseover or right click on Weapon Blueprint. For player just rlick and check their profile. If that is not at glance and requires 5 minutes of menus for you, am really sorry.
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Yes, but you pay for them/obtain them yourself and it doesnt involve a trade with another player. If there were some plat problems and the plat balance/purchase had to be reverted it is much easier to do.
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Anyone who will post again and compare Supra Vandal to Prisma Grakata, please realise OP is not talking about Vandal version, but normal Supra as the Vandal has MR14 requirement similar to Prisma Grakata.
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Someone made the calculation: