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Andvarja

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  1. Because Titania spends a lot of time flying and she's already very fast in that form, so between the flight and existing high speed, for a lot of players the sudden massive further increase to speed can be disorienting and make her difficult to control. It turns her into the newbie player from that 100 Days of Warframe vid, flailing into every wall and obstacle. I find it funny on my Nezha as I often prefer to keep firewalker and also don't mod off his slipperiness - not that I need help slamming into the sides of doorways instead of through them lol, but if I played Titania it'd probably disorient and annoy me, too.
  2. The instructions are causing some real confusion here, as they direct you to create a PC account if you don't already have one. Because you can't merge without a PC account for some reason. But you can't merge (only link) with the PC account they directed you to create because it's too new. It means merges between two console accounts if you didn't already have a PC account before the cutoff are not possible, only links. This is going to cause a lot of frustration among those who play on multiple consoles but don't have a PC account, especially when they only realize this fact after making that new account because it's what the instructions told them to do. The instructions - at least on this page https://www.warframe.com/crossprogression - are not at all clear enough about exactly how the restrictions work, you have to piece it together from multiple sections. Edit: Oh wow, I just noticed the section directly saying yep you can totally merge older eligible console accounts, just make a new PC account to do it. That contradicts the info earlier in the guide and also does not seem to match how it's working right now. I only have the one account so am just watching this, but wow it looks pretty confusingly presented.
  3. It's always been the case that when acts have already been done for a week, duplicates of those acts can't be recovered. So if say this week you have Kill the Profit-Taker and complete it, and then complete enough of the weeklies to start recovering, if one of your slots attempts to roll an uncompleted Kill the Profit-Taker from a *prior* week, that slot would just get stuck. It wasn't a valid task so it wouldn't populate the slot to allow you to complete it, but it *also* did not attempt to reroll the slot to seek a valid one. It was entirely possible for someone who rejoined late in a nightwave run to end up with weeks where all of their recovery slots got blocked this way. This can be pretty frustrating, especially because it's not clear to the player what's actually going on, they just think their slot bugged out. So now people are only going to have 2 slots to attempt to recover tasks for outright? That's not how it was described to us (it didn't sound like the permanent acts were going to so severely impact the variety of acts we see overall), and now if that recovery behavior hasn't been changed, it's going to be very easy to end up with those slots blocked - even if these specific tasks are set not to even attempt to come up in a reroll and thus cannot themselves block a slot. Is this high level of impact on recovery intended?
  4. Heck I'm on PC and want the ability to tell it never to make me host on public games. I've set myself as a laptop in settings even though that's not the case, and I guess that helps a little? But I'm on a crappy ADSL connection with a perfectly adequate download, but an absolutely *pathetic* upload. Frankly they're overcharging me but whatever. That's what happens when ISPs are allowed to have local monopolies. My computer is reasonably powerful, spawns plenty of enemies when I host and would be a perfectly capable host, but my upload is pure garbage until the fiber project that just started in my town gets to us - and assuming my landlord lets us hook up to it. I try to cancel out any time it looks like it's making me host but I don't always get there in time. So then half the time I've got someone complaining about severe latency and a crap host, or I'm stuck leaving and host migrating them. I understand why they don't want to allow people to select to always be host if possible, but holy crap do some of us need the ability to *reject* hosting. It's a bad experience for those who are connected to us, and frankly it's a bad experience for us knowing we're causing that, too. I don't want to make the game frustrating for other people, but that's often what happens when I'm hosting anyone except my brother who is relatively local and on a fiber connection - and who also knows me and understands my connection's limitations when issues *do* arise. I'd honestly rather run solo than host if there are no groups open. Please, *please* stop assigning me as host just because no groups are open, instead give me the option to change to solo or wait for a group. I'm happy to wait. I am *not* happy to host. I'd much rather be connected as a client to a weak console spawning nearly no enemies than be host and spawning massive amounts of enemies that nobody can do anything with because my connection can't send them the data to *do* anything with them.
  5. I get that we're, unfortunately, not going to get the old Orb Vallis back. Okay. I can live with that, especially since I love the changes to Plains of Eidolon so much, so it's a tradeoff. I just want the lighting in Fortuna itself restored. That's it. The piss yellow lighting isn't great, and it doesn't *feel* like Fortuna anymore.
  6. Yeah I'm not super happy that my recently returned friends/family who still need Nitain can't attain any this week. Why does this need nearly a week delay?
  7. I don't at all mind that it was included, but I agree that it should have been edited down to be a bit shorter if it was going to be included as part of the main event. Or if the team really felt it needed to be that long, yeah, the downtime between TennoCon and TennoLive would have fit it in perfectly, with its own labeled timeslot.
  8. Why is this still a problem so long after this was released? Why doesn't /unstuck work for him the same way it does for a warframe? I've not yet had it fail to fix a stuck warframe, though apparently others have. But for Kahl it doesn't work at all, ever. It's just a success message and nothing, then further attempts chide us for having used it too recently. I'm just stuck in this stupid rampart, which I got stuck in trying to jetpack up to it to use it. The boss won't kill me (sometimes I get down to 500 health but then heal back up), ordering a brother to use the turret doesn't free me, I can't roll out, can't move in any direction (just turn uselessly lol) nor jetpack out, I can't even direct brothers elsewhere in hopes the boss or the adds might hit me more and *kill me*, since it just wants to select the rampart. Using none of the abilities frees me, I'd kind of hoped maybe the blunt would bump me out of the way, but no. Thankfully I've already done my sub-15 minutes deathless run and done a boss kill so it will cycle for next week and I think I can abort and keep my stock for the 4 other tasks I did this run, though I've never had to test that before. Okay actually, just did it and YES, I kept my stock, so that's good. But this shouldn't happen like this, not everyone will be in a position to be able to afford to skip killing the boss. Kahl's missions are in desperate need of some QoL improvements (stop making the jetpack toggle off sprint, not only is that annoying but do you know how painful that gets on a controller?) and bug cleanup for issues like this.
  9. Yes, it requires you to kill the end boss and extract, or it will not rotate to the next mission. You can even just beeline to kill the end boss and extract without doing any of the side objectives and that will still trigger it to rotate the next week. It's frustrating that you can't choose to skip your least favorite mission in the cycle - we'd already lose that week's rewards for doing that, so refusing to cycle it seems unnecessary.
  10. IIRC, when it rolls a task you've already completed (say it tries to recover an earlier week's undone Kill Profit Taker when you've already done a Kill Profit Taker task for the week - whether base or recovered), it will just fail to recover a task for that slot for the week at all. So yeah, it *does* seem to be bugged, and always has been. It should attempt to reroll that task slot unless all previously undone tasks are ineligible. Or they could change whatever it is which makes duplicating tasks for a week impossible, but it's probably more likely that they'd just set it to reroll for an eligible task.
  11. So those colors are *very* clear and distinct to me. But I showed them to my brother who has a mild red-green color vision anomaly, and he struggled to distinguish them. That light yellowish-green and slightly orangeish-yellow are very much in colors of confusion territory for anyone with red-green color vision issues. And those issues are common. It would be good to see customization here, yes.
  12. Have you done the Veilbreaker quest yet? If yes, return to the Drifter's Encampment on Earth and run up the hill. There's a weekly for you up there. If not, do Veilbreaker.
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