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GitGud66

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Posts posted by GitGud66

  1. Is there any consideration to improving Tenet Diplos' alt fire? It completely cripples the weapon's useage.

    ADS to change fire modes just simply will never be less clunky than a push button mode toggle. Its a feature that has neutered Quatz the same.

    • Like 11
  2. Not sure if it's due to this Hotfix but the spy bounty for the Enrichment Labs is bugged again. You can hack your way into the target room but the terminal itself is not interactable and forces the bounty to fail. 

    This was a Tier 1 bounty for Training Bonds.

  3. Likely not a bug but a poorly implemented change in colored textures.

    The new Moa parts you added with Deadlock Protocol does not match any other  Moa part. Original Moa parts are bright, opaque, and glossy whereas the new Moa parts are really dull, dark, faded, and have a worn/scratched texture to them. Mixing parts means your Moa now looks like a discolored mess outside of pure black. Really disappointed I grinded the Moa to lvl 30 and then found out I couldn't make a Chocobo themed Moa since the new parts are all super dull, dark, and dingy yellow while his tail is neon gloss yellow..

  4. Yes the small tornados do some dps but the regular tornados CC and you can hip fire a rubico shot anywhere into them and hit every person inside likely killing everything. This is why it feels like the current augment is useless to me. It requires extra input but you still kill way faster and it rewards strategic use rather that a mindless button press.

  5. With the way her tornados work her augment for them doesnt make sense to me. Without the CC succ they offer and the ability to hurt everybody caught by a large tornado with weapons what is the point?

    I propose an inverted version of her augment that, instead of creating many small useless tornados, drops a single, massive, and stationary hurricane around her. (maybe even call it "Hurricane" or "Typhoon"). Give it the same properties as her normal 4 so it CC's a large area and lets your squad have a single obvious target to unload gunfire into to hit everyone inside it. As a consequence increase the energy required for cast and the fact that the single tornado is stationary.

  6. I say it is improperly placed because it looks like we went from a Pistol-grip shotgun to one with a rifle stock. As in it seems like we're supposed to hold it higher with our thumb inside the valley on the top part of the stock.

    I can only assume if this is indeed correct then it's artistic license that our warframes only grip with their thumb, index, and middle finger which, as a shotgun owner myself, seems super uncomfortable and clumsy to maneuver with.

    • Like 2
  7. Thanks for fixing the pump animations!

    However, the trigger hand is still holding the gun by where the grip used to be for the base Corinth and the model overall clips into the heads of a few Warframes due to how tall and high the model is... I really really love this gun since it behaves so realistically as a shotgun compared to many other games, I hope you guys can get it perfect.
     

  8. Right hand holds the gun way too low possibly on where the base Corinth's grip used to be and when used with any alternate skin the left arm grips the gun completely wrong behind the trigger grip.

    Update: seems like the entire gun model is sitting too high when I flip between the Corinth and Corinth Prime.

    Update 2: there also are no animations on the gun itself for the pump-action. The fore grip does not pump between shots or reload.

    • Like 1
  9. Logged on after a week or so hiatus, noticed that a lot of my warframes: Atlas/Nekros/Revenant (Nekros Noble), Mesa/Nyx/Khora (Khora Noble), Garuda/Ivara (Garuda noble), have really bad weapon clipping into their torso as if they are holding their guns and bows way too close to their body. Their right hand is noticeably lower than before and their shoulder textures sometimes fold and break whenever they move... what happened?

  10. 1. Bow string draw speed and arrow draw speed are not synchronized: at exactly 0.69 charge rate (Critical Delay + Rank 1 Vigilante Fervor) they will draw in sync.

    - At a lower charge rate (faster draw), the arrow will be drawn back ahead of the string and the string will teleport to full draw at the end of the animation. 

    - At a higher charge rate (slower draw), the string will draw to full tension before the arrow reaches the final position.

    2. Alternate arrow skins don't have the correct placement (Warframe holds the arrow by the middle of the shaft, probably a mis-assigned node on the skeleton.)

    3. Strange lights spawn in when the bow is fully drawn (very similar to the Lenz "jets") and they seem to be "attached" in terms of movement to the ends of the bow but they are very far back and away from the bow itself. I dont know if they were supposed to be highlights for the glowing ends of the bow but they are very out of place.

  11. Killing petrified enemies should always yield rubble according to the ability descriptions. This is not the case. Entire missions (both lich and regular) can go without a single rubble acquisition despite breaking enemies with melee, 1st ability, and guns. 

  12. Posting this here because it directly hampers ability to see what the heck you are aiming at.

    The shockwave ripple that occurs from firing archguns is far too strong and large. With automatic weapons that means whatever you are aiming at becomes constantly warped and distorted and you cannot see enemies to get headshots as an example.

    The link is a video capture of how bad the ripple effect obscures your aiming with the Kuva Ayanga.
    https://drive.google.com/open?id=1yqZMnaMlVIzOMBaD6722ReXCZxWYVrj-

     

  13. Noticed that during missions your Warframe's head position will start normally but after some time it is stuck staring 45 degrees upward at the ceiling when camera is not near where your character is facing and even when ADS the Warframe's head will be tilted upwards significantly versus when you first spawned in. VERY noticeable with Ember Noble.

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