GitGud66
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Posts posted by GitGud66
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Not sure if it's due to this Hotfix but the spy bounty for the Enrichment Labs is bugged again. You can hack your way into the target room but the terminal itself is not interactable and forces the bounty to fail.
This was a Tier 1 bounty for Training Bonds.
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1 hour ago, RoachyToasty said:
e
eekum bokum
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Likely not a bug but a poorly implemented change in colored textures.
The new Moa parts you added with Deadlock Protocol does not match any other Moa part. Original Moa parts are bright, opaque, and glossy whereas the new Moa parts are really dull, dark, faded, and have a worn/scratched texture to them. Mixing parts means your Moa now looks like a discolored mess outside of pure black. Really disappointed I grinded the Moa to lvl 30 and then found out I couldn't make a Chocobo themed Moa since the new parts are all super dull, dark, and dingy yellow while his tail is neon gloss yellow..
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Yes the small tornados do some dps but the regular tornados CC and you can hip fire a rubico shot anywhere into them and hit every person inside likely killing everything. This is why it feels like the current augment is useless to me. It requires extra input but you still kill way faster and it rewards strategic use rather that a mindless button press.
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With the way her tornados work her augment for them doesnt make sense to me. Without the CC succ they offer and the ability to hurt everybody caught by a large tornado with weapons what is the point?
I propose an inverted version of her augment that, instead of creating many small useless tornados, drops a single, massive, and stationary hurricane around her. (maybe even call it "Hurricane" or "Typhoon"). Give it the same properties as her normal 4 so it CC's a large area and lets your squad have a single obvious target to unload gunfire into to hit everyone inside it. As a consequence increase the energy required for cast and the fact that the single tornado is stationary.
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Thanks for doing such thorough research into it!
I already had given up and accepted it as an artistically styled pistol grip but that concept art shows it being held as I intuitively saw it. I hope DE notices our conversation too.
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I say it is improperly placed because it looks like we went from a Pistol-grip shotgun to one with a rifle stock. As in it seems like we're supposed to hold it higher with our thumb inside the valley on the top part of the stock.
I can only assume if this is indeed correct then it's artistic license that our warframes only grip with their thumb, index, and middle finger which, as a shotgun owner myself, seems super uncomfortable and clumsy to maneuver with.- 2
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Alternative take: There is no shell to eject. The ammo might be caseless.. the tube we insert is a stick of caseless ammo and pumping the gun snaps a shell+propellent off and loads it.
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Thanks for fixing the pump animations!
However, the trigger hand is still holding the gun by where the grip used to be for the base Corinth and the model overall clips into the heads of a few Warframes due to how tall and high the model is... I really really love this gun since it behaves so realistically as a shotgun compared to many other games, I hope you guys can get it perfect.
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Right hand holds the gun way too low possibly on where the base Corinth's grip used to be and when used with any alternate skin the left arm grips the gun completely wrong behind the trigger grip.
Update: seems like the entire gun model is sitting too high when I flip between the Corinth and Corinth Prime.Update 2: there also are no animations on the gun itself for the pump-action. The fore grip does not pump between shots or reload.
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As state in title, every time you perform a mercy kill on a Lich, your Warframe loses the ability to pick up any and all resources including energy orbs forcing you to play without energy pick ups for the rest of the mission. This is an extremely consistent and occasionally game-breaking bug.
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Can confirm, both for the host and client side that Titania is currently broken due to the update.
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Nevermind, I did a verify cache and reboot and the bug went away so its my fault.
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Logged on after a week or so hiatus, noticed that a lot of my warframes: Atlas/Nekros/Revenant (Nekros Noble), Mesa/Nyx/Khora (Khora Noble), Garuda/Ivara (Garuda noble), have really bad weapon clipping into their torso as if they are holding their guns and bows way too close to their body. Their right hand is noticeably lower than before and their shoulder textures sometimes fold and break whenever they move... what happened?
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1. Bow string draw speed and arrow draw speed are not synchronized: at exactly 0.69 charge rate (Critical Delay + Rank 1 Vigilante Fervor) they will draw in sync.
- At a lower charge rate (faster draw), the arrow will be drawn back ahead of the string and the string will teleport to full draw at the end of the animation.
- At a higher charge rate (slower draw), the string will draw to full tension before the arrow reaches the final position.
2. Alternate arrow skins don't have the correct placement (Warframe holds the arrow by the middle of the shaft, probably a mis-assigned node on the skeleton.)
3. Strange lights spawn in when the bow is fully drawn (very similar to the Lenz "jets") and they seem to be "attached" in terms of movement to the ends of the bow but they are very far back and away from the bow itself. I dont know if they were supposed to be highlights for the glowing ends of the bow but they are very out of place.
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I posted this back in November 2nd but DE is so paralyzed with Railjack that nothing else is being fixed. So much for a year focusing on fixes. This game has another 2 years tops with the current player count.
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Killing petrified enemies should always yield rubble according to the ability descriptions. This is not the case. Entire missions (both lich and regular) can go without a single rubble acquisition despite breaking enemies with melee, 1st ability, and guns.
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Posting this here because it directly hampers ability to see what the heck you are aiming at.
The shockwave ripple that occurs from firing archguns is far too strong and large. With automatic weapons that means whatever you are aiming at becomes constantly warped and distorted and you cannot see enemies to get headshots as an example.
The link is a video capture of how bad the ripple effect obscures your aiming with the Kuva Ayanga.
https://drive.google.com/open?id=1yqZMnaMlVIzOMBaD6722ReXCZxWYVrj- -
Play-tested as host and client. Client's cannot see Crewship dropped healing bubbles at all no matter the effects intensity level setting. This makes it impossible to determine in combat when enemies will regenerate health and where to fly to escape it.
Anyone else experience this? I dont see anyone else posting about this issue. -
More often than not, attempting to load into the Sentient Anomaly mission just results in infinitely loading (railjack is stuck flying through hyperspace forever). Please fix especially since this mission is only available every few hours and on top of that being unable to load-in half the time is extremely infuriating.
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Noticed that during missions your Warframe's head position will start normally but after some time it is stuck staring 45 degrees upward at the ceiling when camera is not near where your character is facing and even when ADS the Warframe's head will be tilted upwards significantly versus when you first spawned in. VERY noticeable with Ember Noble.
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Same thing happening to me, makes it impossible to tell if your kavat successfully caught Sanguine Vampiris or not
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So the last patch created some bizarre wing placements for the Naru Syandana somehow in arsenal... i dont even...how tf...?
https://drive.google.com/open?id=17PLrR_Pkz4jcY33oxX3ywqI2e2Fzc-lKhttps://drive.google.com/open?id=1zR-HKcVe-z21_Qc8U2haI5E99LKVMCRG
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Hok only allows 15p entitlements for zaws which is redundant since you get to name it when you gild it... Why was this feature removed/disabled?! You literally removed the ability for me to PAY YOU MONEY so I can have ridiculously named sharp metal shafts to beat Grineer heads in with.
Nights of Naberus: Hotfix 30.8.2
in PC Update Notes
Posted · Edited by GitGud66
Is there any consideration to improving Tenet Diplos' alt fire? It completely cripples the weapon's useage.
ADS to change fire modes just simply will never be less clunky than a push button mode toggle. Its a feature that has neutered Quatz the same.