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CeejAttack

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About CeejAttack

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  1. I had an idea today that I think would be a useful thing to have. On the final UI after you complete a mission, showing all the rewards and resources collected, it would be really nice if you could hover over the items in the left column (like where the credits and resources are) and it would show how many of those items you currently have. This is more or a QOL thing, but would be nice.
  2. There's a lot to do, so just take your time so you don't get overwhelmed. There are a lot of really great guides on youtube too that you might consider checking out
  3. Yea, I'd agree. Permanent isn't the best for this. But i am a fan of the added seconds with kills. That's a nice idea.
  4. I found another to add to this list as well. When you have an enemy under Mind Control, Khora can cast Ensnare on them as well, essentially locking them down.
  5. Don't worry, this isn't yet another post on a Nyx rework concept. I have a couple of simple things I'd like to see changed with Nyx. First, when Nyx has a Mind Control target, Garuda can cast Blood Altar on it. I assume this isn't working as intended as it is basically nullifying Nyx's ability. Secondly, with Nyx's Psychic Bolts I would love to see a change where each enemy marked with her ability has an icon above their head; similar to Garuda's Seeking Talons. Sometimes, in mission, there are so many effects and things going on, it can be kinda difficult to see who is affected by Nyx's ability, so you just end up recasting it to make sure it's on the target you want. Again, a very simple thing, but would be nice to have.
  6. Title pretty much says it all... Now that we've gotten most of our new UI for relics, syndicates, etc., will be be getting a rework/new UI for the player profile screen? It really could use an update.
  7. Overall, I'd say that I rather like this game mode....but only for a few rounds. I'd like to do endurance runs on this game mode, but after only a handful of rounds in, it becomes really annoying and frustrating. There are a few reasons why it gets to this point so quickly. The first are all the nullifiers. There are just way to many as time goes on. There are the regular nullifiers that walk up to you, as they are melee... then the demolysts that have that pulse nullifying bubble thing... I get that we're very powerful and strong and need some way to counter that, but I don't think throwing so many nullifiers at us, that it basically just turns off all of our abilities for the rest of the mission, is the way to do that. Wisp is my new favorite frame and I love to take her into this game mode, but it gets to the point where trying to use her pods is just a waste of time and just gets you killed. The second you cast it, there's a nullifier to just take it away instantly. Secondly, The demolysts are soooo tanky. I just sit there and unload my rubico prime into them and barely make a dent. How can my rubico take an eidolon joint down faster than these things??? So I feel there needs to be some improvement on that mechanic in some way. You can keep them tanky, but maybe don't have them run so quickly to the defense objective. Or maybe have them way pointed as soon as they spawn so we don't have to run around trying to listen for them, only to find them when there pretty much at the defense objective. Also, if you get an enemy buff modifier, you basically just sit back and let it destroy the objective... cuz no way you're gonna kill it before it destroys it. Finally, I can't go without mentioning the rewards. Much like a lot of other content, the replay-ability is very limited. You get the mods, and then move on. Even if the relic rewards were radiant, not sure I would still farm it for the relics. I know this is a well known issue throughout the game, so I'm not gonna ramble on about this. But like I said before, I generally love the concept and flow of the new game mode. I'd really like to spend more time playing it, but it just gets annoying too quickly. Hopefully we see some changes in the near future so I can spend many hours in this game mode with the beautifully remastered tiles!! Nicely done on that DE.
  8. Good stuff in there. I'd also like to add for kubrow/kavat to have their own "weapon" modding. It's getting so cluttered with only putting mods on the pet. Especially with them adding more mods for companions. Just no room to add things like that.
  9. You're right. Pets are WAY overdue. Hopefully DE is really listening to the community and it will be one the things the get around to updating this year. I certainly would really love and appreciate to see that come soon™ . 😄
  10. Thanks for the advice. I'll definitely try these and see if it resolves the issue.
  11. hmm.... I'm using an EasySMX Controller right now. I'm probably going to invest in an XB1 controller soon though.
  12. There seems to be an issue that came recently for controller use with the d-pad. When I'm on a menu, color palette, arsenal, etc. and I press down on the d-pad, the selection/curser doesn't go down like it used to. It will, for some reason, jump up to the top. It prevents functionality with it. I can still use the analog to move around and select things just fine. But if I want to toggle down the pause menu for example, it doesn't work on the d-pad.
  13. Yep...looks like they messed it up. oh well... at least theres the gift of the lotus alerts after the devstream to give 10 nitiain
  14. Going to have to wait till nightwave series 2 releases soon. Until then, feel free to watch primetime livestream tonight and the devstream tomorrow to get nitain twitch drop.
  15. Just need to make sure you link your warframe account with your twitch account and then watch to get the drop. Usually it's for at least 30mins of watching to get it. You can link here if you need to: https://www.warframe.com/twitch/link You can also watch on mixer if you prefer that platform. same applies for linking there too.
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