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HunterDigi

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Everything posted by HunterDigi

  1. Please see What was the original scaling based on light? The white and blue are also hard to differentiate between themselves especially on the held one... can the white be green or the blue one be a more saturated blue instead of that faded out blue?
  2. In Devshorts 9 it was said about Loki, Octavia, Ash, etc invisibility being customizable. However, any frame can become invisible from teammates, gear items, arcanes, companions, archwing, and probably more too. Will we get to customize all frames' invisibility, and if so can we get some global way to affect all of them (like a slider to decide percentage invisible) ? :}
  3. How much briefly we talking about for Negation Armor? My concern is in places like SP circuit where no amount of health will help, and that's probably the only place I'm gonna use him onwards =)
  4. Can you guys please remove force-voting too then? I only see it being used to grief. Or only allow it in squads where everyone was invited but even then when we do relic openings people had forced vote and made things complicated where we had to abort mission and etc.
  5. This is so poorly presented by the game, for example the Clavatus Zarr skin occasionally throws a little firework, but it's not mentioned anywhere. Are there any other lunar skins that provide a different sound for firing and/or special effect?
  6. Please fix whatever this attack is, it dealt 26k damage in the narmer hunt: And we of course lost the mission, what the Kuva Hek xD Like I get that it's supposed to be difficult but c'mon a single unit can just destroy it in a single hit is a bit too much... especially when it's rare like this, I played these narmer ones each week since they released and this is the first time this happened. Also this is how you get boring runs where people aggressively CC enemies with slow/grab/etc :(
  7. This is is with oberon prime's default energy color: Before this I had white+skyblue which was too bright, then I tried black+skyblue which was almost the same as the image above, it just does not allow us to control transparency, making it very painful for everyone in the squad.
  8. Wouldn't this be much easier for the game itself to monitor? Then you can log everything you think it might be to file and ask players for that. And that list of things it logs can change over updates to narrow down the source(s).
  9. All that is answered in the first post, including the last sentence.
  10. It's just an awful experience, caused frustration and wasted time from how it's handled by the game too. So I wanted to play relics to get newest primes, checked fissures and saw that Lith only had fast modes on SP, posted on recruit chat and people asked for invite, so I did and picked the SP node. At no point did the game tell me that a player in the squad does not have SP unlocked and that they cannot play, it allowed them to put a relic and then they simply got erased during loading and a random player joined. This is just badly handled, it should prevent starting the vote just like it does in sorties with weapon restrictions and etc. That just resulted in wasting everyone's time, we had to abort then invite them back and play mobile defense, overall doing it 3x slower than the sabotage mission... and for what purpose? Now that I know this, it would be icky to require players to have SP unlocked to join for prime unlocking, so instead I'm just going to simplify my life and avoid SP fissures, shelving them next to railjack fissures but for different reasons xD
  11. I think giving the lens or medallion or whatever else as a separate bonus item is good, but not 100% chance, it can be kept the same chance as it is now but instead of it replacing your relic reward you get it in addition to the relic. As for people that want to keep A rotation, not much can do there xD maybe add another disruption that only gives Lith relics in the entire pool, if that's the use case here. Remember that sorties also have disruption and people frequently fail at least one there, and I don't think DE wants to have exceptions on so many things so it'll be simpler to just not fail if one gets destroyed... it also teaches the wrong thing, that players HAVE to do all nodes. What I'd like for disruption is some QOL: - less time between rounds, people have no patience to not kill enemies and therefore we get slower for not waiting until round starts. (or alternatively keep the timer but allow keys to drop from the moment the last round ended) - don't despawn same color keys when one is used, either it's intended to carry them over or not, don't make it this awkward fiddling of holding keys (they should stop spawning ofc) - avoid spawning keyholder enemies far from nodes, like when someone goes towards extraction they get a lot of key holders there making it extra slow for people that want to continue, especially if they kill them and drop keys - allow keys to be picked up immediately as they drop, they have some painfully long delay. - mark keys with 3D markers, as someone playing with full map view I see people frequently go past them over and over xD - once a single player sees a demo (and is marked with enemy for them), mark that demo for EVERYONE, because that is what the player seeing that expects.
  12. According to a reddit post, it was paused because it gave the wrong forma. But regardless it's live again! https://www.fanatical.com/en/game/warframe-booster-pack-for-existing-players
  13. If you have any kind of filter (search or tab) and you drag a mod over an existing mod causing it to go to the mods list, that mod will be "tied" to that search/tab and searching for its actual criteria would NOT show it anymore until you exit the mod window and enter again. This is a very old and sneaky bug, I've even maxed some mods twice before because of it. Steps to reproduce: Mind that it works with any kind of mod, I chose elemental ones because it's simpler to find and it's where I find this bug most with anyway. 1. Ensure you have only one weapon toxin mod maxed, doesn't matter which one. 2. Open any weapon's modding UI that has the toxin mod. 3. Search for "heat" 4. Drag any heat mod over the toxin mod to replace it. (do NOT unequip the toxin mod first) 5. Clear search then search for "toxin", and boom, the mod you just unequipped is nowhere to be found. You have to search "heat" again to find it xD Similar thing happens with tabs, here's replacement steps: 3. Change tab to riven or any symbol that is NOT matching the toxin mod you're using. 5. Go to All tab and search for "toxin", it still won't be there with the extra bonus of it not being in the riven (or whatever tab you picked) tab where you "left it" (even without search). Please fix, it's very disorienting. EDIT: visual way: https://imgur.com/a/6KzARaR
  14. Well your image asks for both, not either :P And I think you can use Vauban's tap 4 to keep them mid-air to make it easier (they don't need to be in flight, the pilots can be already on the ground)
  15. Hmm maybe a good way to handle charm without nerfing it into the ground might be to split some of its desired effect (double pickups and affinity) to different pets. The double pickups buff also has to be also split into 2 effects and to 2 pets, and preferably a bit higher chance to account for the nerf to actually be useful pets when ranking or when farming. I feel the double pickups one fits on a dog better... also it kind of needs a rename to "resource boost" because it affects mid-run mission rewards like kuva siphon... and pickups would also imply affinity items and ammo and all sorts of stuff. I guess the rest are not that wanted so they can all stay in charm mod: CHC setter, instant reload, energy refund, reinforced shields and giving rare resource. The CHC one sometimes it's a blessing (nukor) other times it's a curse (khora whip), depending on the build... or maybe it shouldn't ever set CHC lower than what you have 👀
  16. Disruption already has an on-screen indicator for where the demolyst is audible from, it blinks for a short time very similar to the sound, but yeah kinda hard to notice and might even be buggy :/
  17. Awesome! One thing I'd like is a mention of where it came from. In this case I could say Source: PlayerName's Mote ability. Or like Source: Grineer Nox's weapon for toxin status or etc.
  18. Oh nice! So nothing actually changes for me. I was worried my cat would be forced to stay out for 60s compared to now where I can instantly revive her with Vazarin. Would be nice if vacuum was universal too like enemy radar is going to be universal... and needs a bit of loot radar too (especially in duviri when not on a horse, why do I need to get in a horse to find plants in a cave xD) I am also concerned how Charm will be nerfed in the next iteration :(
  19. I posted about this too probably a year ago, I even showed a video of it happening and softlocking me with Mesa's 4 on zipline because she auto-climbed there 😩 Found it:
  20. Heads up that schedule outline times are not in chronological order :)
  21. This is a few seconds after casting it (it has at least 10s of invulnerability before the critical phase), you can see the screen status and on teammates, nobody is invulnerable and I actually got my shield wiped shortly after that so it wasn't just visual. It happened a few times in that one map, no idea what's causing it, I can look for the log and submit that if might be useful. PS: none of the topic tags match this, why are they so specific but missing so many options while being required :/
  22. Guys, reminder: weapons which got an incarnon genesis are extremely unlikely to get kuva/tenet versions, so for example Kuva Miter is probably not going to happen, unfortunately. And yes, I vote KUVA STUG for president!
  23. Well the "to do" things have to have some impact on the mission duration otherwise it's identical to the current option to kill everything in sight. Optional tasks to provide more circuit progress is nice too, but then if we do the optional tasks in 1-2 mins there's still 4-3 mins of waiting around xD In regular star-chart survivals there's sometimes other tasks, like in steel path you have the acolyte spawning so you do kills to summon him, or other times you have medallions to find or you might have a gun/frame/pet you're levelling. None of that is applicable to circuit, only NW tasks might be which are extremely rare that their stars will align with the circuit survival. Sortie 10min survival is also a drag, but at least you can bring stuff to rank there, still makes it a borefest for it being so long, just like sortie defense. Interception with eximus sortie is probably the only one I enjoy because of the higher chance to get riven slivers (which can give kuva once a week too).
  24. Whenever survival pops up I'm hit with a boredom status effect =) All we have to do is pretty much wait 5 minutes while activating those life support things... it's super bland and we can't do anything to speed it up. It needs some incentive for players to do some kills or something else, maybe a random task of a specific way to kill enemies, like do X headshots or do Y kill with abilities or kill Z with melee. Maybe drop operator kills there too. For example, if it usually asks 200 kills for an exterminate, then in survival it could ask 50 headshot kills to reduce timer by 2 minutes, and progress should be applied per kill, like 120/50 = 2.4 second reduction from timer on every headshot kill. Could also have 2 optional tasks, each giving 1 min timer reduction, and 2nd task would be non-kill stuff like get all 3 shards or lift N enemies or handshake with operators =)
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