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HunterDigi

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Everything posted by HunterDigi

  1. Hmm maybe a good way to handle charm without nerfing it into the ground might be to split some of its desired effect (double pickups and affinity) to different pets. The double pickups buff also has to be also split into 2 effects and to 2 pets, and preferably a bit higher chance to account for the nerf to actually be useful pets when ranking or when farming. I feel the double pickups one fits on a dog better... also it kind of needs a rename to "resource boost" because it affects mid-run mission rewards like kuva siphon... and pickups would also imply affinity items and ammo and all sorts of stuff. I guess the rest are not that wanted so they can all stay in charm mod: CHC setter, instant reload, energy refund, reinforced shields and giving rare resource. The CHC one sometimes it's a blessing (nukor) other times it's a curse (khora whip), depending on the build... or maybe it shouldn't ever set CHC lower than what you have 👀
  2. Disruption already has an on-screen indicator for where the demolyst is audible from, it blinks for a short time very similar to the sound, but yeah kinda hard to notice and might even be buggy :/
  3. Awesome! One thing I'd like is a mention of where it came from. In this case I could say Source: PlayerName's Mote ability. Or like Source: Grineer Nox's weapon for toxin status or etc.
  4. Oh nice! So nothing actually changes for me. I was worried my cat would be forced to stay out for 60s compared to now where I can instantly revive her with Vazarin. Would be nice if vacuum was universal too like enemy radar is going to be universal... and needs a bit of loot radar too (especially in duviri when not on a horse, why do I need to get in a horse to find plants in a cave xD) I am also concerned how Charm will be nerfed in the next iteration :(
  5. I posted about this too probably a year ago, I even showed a video of it happening and softlocking me with Mesa's 4 on zipline because she auto-climbed there 😩 Found it:
  6. Heads up that schedule outline times are not in chronological order :)
  7. This is a few seconds after casting it (it has at least 10s of invulnerability before the critical phase), you can see the screen status and on teammates, nobody is invulnerable and I actually got my shield wiped shortly after that so it wasn't just visual. It happened a few times in that one map, no idea what's causing it, I can look for the log and submit that if might be useful. PS: none of the topic tags match this, why are they so specific but missing so many options while being required :/
  8. Guys, reminder: weapons which got an incarnon genesis are extremely unlikely to get kuva/tenet versions, so for example Kuva Miter is probably not going to happen, unfortunately. And yes, I vote KUVA STUG for president!
  9. Well the "to do" things have to have some impact on the mission duration otherwise it's identical to the current option to kill everything in sight. Optional tasks to provide more circuit progress is nice too, but then if we do the optional tasks in 1-2 mins there's still 4-3 mins of waiting around xD In regular star-chart survivals there's sometimes other tasks, like in steel path you have the acolyte spawning so you do kills to summon him, or other times you have medallions to find or you might have a gun/frame/pet you're levelling. None of that is applicable to circuit, only NW tasks might be which are extremely rare that their stars will align with the circuit survival. Sortie 10min survival is also a drag, but at least you can bring stuff to rank there, still makes it a borefest for it being so long, just like sortie defense. Interception with eximus sortie is probably the only one I enjoy because of the higher chance to get riven slivers (which can give kuva once a week too).
  10. Whenever survival pops up I'm hit with a boredom status effect =) All we have to do is pretty much wait 5 minutes while activating those life support things... it's super bland and we can't do anything to speed it up. It needs some incentive for players to do some kills or something else, maybe a random task of a specific way to kill enemies, like do X headshots or do Y kill with abilities or kill Z with melee. Maybe drop operator kills there too. For example, if it usually asks 200 kills for an exterminate, then in survival it could ask 50 headshot kills to reduce timer by 2 minutes, and progress should be applied per kill, like 120/50 = 2.4 second reduction from timer on every headshot kill. Could also have 2 optional tasks, each giving 1 min timer reduction, and 2nd task would be non-kill stuff like get all 3 shards or lift N enemies or handshake with operators =)
  11. Gah! The schedules are not in order, again. I didn't see that it's 7am :/ (mainly because I don't use am/pm in general) Missed the beacon, the tragedy!!1 ... but seriously, would be nice if the schedule outline was in chronological order :P
  12. For example: "Sanctifies the ground before Oberon with righteous fire" is kind of meaningless. If that text area can't have too many words then replace this sentence with important things, like the fact that allies standing in this will be cleansed and immune to status, which is hard for people to find out by using it when it can simply tell you its benefits. How about this: "Sanctifies the ground before Oberon, cleansing and preventing status effects on allies and inflicting damage every half second to enemies that stand in it." If you don't like the "every half second" part then maybe mention it in the Damage label as "<Rad>200/s" (but then this affects the status chance because it's 15% rolled twice per second...) This is a common problem with abilities and weapons, the game should not require wiki to get basic but important information.
  13. (This image was captured immediately after finishing the survival) I clicked the Flood one but instead I was placed in a survival which turned out to be a siphon, because at the end I got half the Kuva I expected :/
  14. I don't think you should expect players to know bounties by name alone, because that's the only thing we see in Zariman, Cetus/POE, Fortuna/OV when someone starts a vote for a bounty. It should say which number it is in the GUI, not enemy levels because noone remembers those either. Maybe even make it hoverable to show the exact GUI it shows when one picks it in the bounties GUI.
  15. You can see I searched the entire map, and every other player also did the same, we were all searching for the 3rd cache for about 5mins there. So I can only assume it was never there to begin with. Here's the map info from the screenshot metadata: I hope that gives you the seed so you can run the same tile choices and if there is a 3rd please let us know where it was 😇 EDIT: Maybe loot-finding abilities can also pinpoint these caches? :P
  16. So you lost the actual mod items, not just the builds? Contact support in that case. I've played WF since Fortuna update and can't say I experienced mod configs being erased, I did however experience my gear wheel getting cleared, twice that I can remember, which I also reported. No idea if it was ever fixed but I've not had it for at least a year.
  17. Only thing I did was last week I uninstalled soundcard drivers and installed new ones, can't really remember anything else. I think these settings have been like this for a long time: I sometimes changed to classic mid-game but seems the invisible-fishing-spot issue was fixed so didn't need to do that anymore. I only played mirror defense because of NW, and I rarely use specters to begin with =) I tried it again today as I mentioned above and I also used nidus specter in a 20-round defense fissure and was fine there too. I guess the true reason was lost with those logs 😅 I'll try to remember to backup logs next time I get any sort of freeze like that.
  18. Well the log from that game session is gone now xD I launched the game today and forgot about this report (which was yesterday for me). I really think the game should keep multiple previous logs as a backup, and delete ones older than a week on game launch. While the "Get logs" way is simple in theory, it does require someone knowing about it beforehand and not succumb to muscle memory of clicking Play as soon as the button is available... which did in fact happen to me just now, so even if I didn't start the game earlier I would've wiped the logs anyway =) I did the verify just now but there's no result given in the GUI so no idea if anything was wrong to begin with. And not sure what to look for in the log, which I assume it's Repair.log. I do see way too many "Budget overrun retiring read of " but I don't have context for that that means. It did mention nidusprime a few times: That host migration tells me that the host also got the freeze, because after it stopped freezing the game was waiting around, players were stationary and a few sec later it triggered migration. I don't know if the same happens when only client freezes. I tried the nidus specter in the same mirror defense mission as last time but this time it didn't freeze. No idea if the verify helped or it was just a fluke at that time, probably from loading so many other worlds before it (duviri open world, circuit and random starchart missions IIRC), however it did still partially load him as it did previously, game froze for milliseconds and then filled the rest of him in. And the log does mention spot-loading:
  19. I have this specter which I spawned in a steel path mirror defense: Game then froze for a few seconds and after it woke I got host migration, which probably means everyone else also got the same freeze :/
  20. Host generally has screwy stats, like getting "eximus kills" mention but it's the total of everyone's eximus kills added... 328 total kills but I killed twice as many eximus, legit =) Also hundreds of "containers opened" in ESO...
  21. Yeah I agree, it sucks for people trying to farm rotation C when a nightwave week gets this task and everyone leaves after 1 round. Please change it to be 3 angels defeated in armageddon, which shouldn't need to be sequential, so if someone wants to do 3 bounties or 3 regular or 1 regular/bounty with 3 full rounds then it should be equivalent.
  22. There is, it mentions it consumes an item with N forma. EDIT: Found an example of it online:
  23. Warframe certainly has surprisingly high GPU consumption in the earth camp, I always hear my GPU fans aggressively ramp up from the login screen (which already loaded the map in background) and persists until I load into a mission, depending on the mission. WF is already capped to 60fps and if I cap my GPU to 50% power I still get 60fps in that camp and fans are ramping down, wild. PC shutting down sounds like a PSU issue, and I can see WF causing this from GPU draining more power than other games.
  24. How about read the whole message and then you can find out the mystery behind why I replied xD
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