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Nar_Rayya

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About Nar_Rayya

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  1. Just some thoughts on the vauban rework, and what I thought on it - I really like where its going, but really think we should remove minelayer. Vauban is CC, and that's always been his thing, so he needs to keep that as his primary role, but perhaps change the way his cc works so he comes more viable in harder content. TESLA DRONES This sounds and looks really good, but in order to be used more, feel like they should add something extra too. These new Tesla Drones will roll around, following the player. Once an enemy comes within range, these Drones will latch on and emit a shock that stuns the target for x seconds, and the drones last for x number of shocks before being replaced. In addition, each enemy killed after being hit by a Drone increases Vauban's Amplifier. OVERLOAD 50 energy Vauban emits an electric pulse with range of x metres around him. All enemy electronics are temporarily disabled, e.g. weapons jammed, for x seconds - including nullifier shields. This is usable even within a nullifier bubble. BASTILLE/VORTEX Standard bastille and vortex. Keep Bastille's armour stripping, but give a different buff depending on enemy - corpus, shields, grinder armour, infested health. ORBITAL STRIKE A deployable beacon marks a location on the map. After a short countdown, the area is struck by a massive orbital laser explosion (and yes, it does work indoors). Instead of a locked cast animation, make this a deplorable grenade. ELECTRICAL AMPLIFIER (passive) Every enemy killed after being hit by Vauban's drones increases his Amplifier charge. As Vauban's Amplifier increases, it powers the circuits of his warframe and bolstering his defences, with each enemy providing a damage reduction buff of x%, to a cap of x%. In addition, his Amplifier metre provides an additional buff to his other abilities. Overload: vauban and allies receive damage buff to incapacitated enemies to a max of 25% Bastille/Vortex: each charge increases the duration by x% Orbital Strike: each charge increases the damage of Strike by x% Whilst the use of other abilities drains the Amplifier metre, it does not limit using the ability, it just reduces the amount of buff you receive. Reason for this Amplifier is to provide Vauban with some survivability - using the balls to charge his amplifier, whilst simultaneously using the metre to improve the base abilities. 2 and 3 serve as his crowd control, limiting enemy capability and providing ability no other frame has (counter nullified whilst within a bubble), and his 1 provides a brief stun on any enemy in range. His ultimate would provide decent damage and wouldn't be a press 4 to win, as you have to use your CC to manage your enemies in such a way to maximise the damage potential you can provide in a certain location. Obviously, I'm not exactly sure how numbers work for this and what would be balanced - but I've tried to keep the ideas of this proposed rework (drones, combo of bastille/vortex, and the orbital strike) as well as provide something entirely new (with overload). Just my thoughts anyway, hope it could be useful.
  2. I've only recently started using Vauban as a main frame, but I really enjoy his CC rather than damage abilities as they make it more tactical, especially in solo play. That being said, I'm surprised there's no 'brand new' ability for him to make him really shine and stand out and give him the love he's been lacking for so long, especially when Minelayer - both old and proposed new - seem to be less good than other abilities he has. So, an idea: E.g. Overload Vaurban emits an electric pulse with range of x metres around him. All enemy electronics are temporarily disabled, e.g. weapons jammed, for x seconds - including nullifier shields. This is usable even within a nullifier bubble. It wouldn't do damage, entirely cc but no other frame can remove nullifier whilst being affected by them so it would bring something new to the game and to cc in general. It always sucks when you're a damage frame and face a corridor of bubbles that slow you down, so having Vauban, the engineer, being that one frame that is able to disable enemy engineers makes sense. Also, it would synergise well with Bastille and his passive of extra damage to incapacitated enemies by disabling the nullifier, then incapacitating them with Bastille would then open a large number of enemies to weapon damage or abilities for other frames. Possible augment: Shield Restore The drained nullifier bubbles would also restore shields of Vauban and nearby allies. (Think Volus' shield restore ability in Mass Effect 3 coop)
  3. Not sure about the new Minelayer when other parts of his kit look like they'll do the job better. Would have thought to bring Vauban back into use and keeping him as the CC king, give him an ability like nothing before E.g. Overload Vaurban emits an electric pulse with range of x metres around him. All enemy electronics are temporarily disabled, e.g. weapons jammed, for x seconds - including nullifier shields. This is usable even within a nullifier bubble. It wouldn't do any damage, it's a stun and not like any other stun. It always sucks when you're a damage frame and face a corridor of bubbles that slow you down, so having Vauban, the engineer, being that one frame that is able to disable enemy engineers makes sense. Also, it would synergies well with Bastille and his passive of extra damage to incapacitated enemies by disabling then incapacitating otherwise unstunnable enemies would be an extremely beneficial ability that no other frame could do, whilst at the same time not turning him into just another damage frame. Edit: formatting
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