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eboomer

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  1. Yeah at this point, Chroma is pretty out of touch. DE has added so many sources of huge amounts of base damage (including gun CO and weapon arcanes), all of which have substantially diluted the utility of his damage buffs. And almost nobody survives off of EHP tanking, which was his other forté. And they have taken away every single way of self damage as far as I am aware other than Combat Discipline, so it sucks much more now to get your buffs up (the new augment mod might be nice in that regard, we'll see). He needs things in his kit that are actually relevant in 2024. Like MULTIPLICATIVE damage (our some damage buff that is not saturated), shield gating or overguard goodness, grouping abilities, and defense stripping. And if they fix his 4 doubling credits from Profit Taker, then they had better greatly increase the credits that Profit Taker drops, or else there will be practically no reason for anybody to run one of the best boss fights in the game.
  2. What I suspect is, that a significant percentage of players would use her a small percentage of the time for the huge damage buff. Now I think she will see no usage for that reason. And that makes me a little sad. Not 'now I'm uninstalling' sad, but I don't like seeing this happen to her. In terms of the meta, now she's going to be just a situational nuke frame. Is there more in her kit than that? Sure. But that will be the only thing for which she is better than the other frames in the game, which is what matters to me personally.
  3. If she becomes less strong than other options, then people will use the other options rather than her. This why a lot of people don't like this objectively huge nerf (it depends on details, but it's arguably something like a 4x nerf!!!!). Her clones don't give multishot. Her clones are multiple meters away, giving HILARIOUS amounts of spread in the so called 'multishot'. So usually your clones hit other enemies than the ones you hit, and a huge percentage of the time they don't hit anything at all. Also your clones only get your Eclipse buff if you are running the Eclipse augment (which I usually don't bother with because when I use Mirage I just want max single target damage). I find her clones are mostly only useful for AOE weapons or for de-agro of enemy damage.
  4. Bottom line stated up front: There is an adage in making builds for Warframe, that it is bad to just stack up on one buff, and what you want is to stack up a variety of buffs. This is why a separate multiplier will almost always be significantly better than just adding onto an existing buff. We can get so much base damage without using warframe abilities (to the point that meta builds do not even include a base damage mod), that it dilutes the impact of base damage abilities. +165 from Serration, +165% from Heavy Caliber, +165% from Vigorous Swap, up to 306% on your riven, +90% from arcane Rage, and up to 360% from Primary Merciless, for a max hypothetical total of +1251% damage. Then there is the Galvanized mods, which also add to base damage (or that seems to be the design intent), which give you 40% damage per status effect. There are a total of 3 IPS status effects, 4 base elemental status effects, 6 combined elemental status effects, void, and microwave, and technically there is also "lifted". So 16 possible status effects, for a hypothetical ceiling of 640%! More realistically, you would use an Impact Kuva Nukor for a max of 6 status effects for 240%, or a Cedo for 8 status effects and 320%. A bit unrealistic to stack up ALL of that, but it is reasonable to expect something between 165+360+300=825% (a base damage mod, a merciless arcane, and a 'gun CO' mod with a meta primer), with possibly an extra 100% to 200% or so from a Riven. So this is something like a 9.25x to 10.75x damage from just your base damage buffs from your mods alone. Then a 331% strength Chroma build adds an extra 910% base damage onto that. So... depending on how much base damage you are stacking up, that increases your damage by a factor of between 1.98x and 1.46x. Currently, Eclipse can buff your damage by up to a factor of about 8x. So by changing this to a base damage buff, you are nerfing it by a factor of something like 4x! Granted, if you have a base damage buff on your warframe, then you build more heavily into things other than base damage, but still, this is a really big nerf! I think that Chroma should go back to having his Vex Armor as a separate multiplier, in order to stay relevant and not be simply worse than any other frame with Roar infused onto them. In my opinion, the recently proposed Eclipse nerf is going in exactly the wrong direction. Now Mirage will mostly just be an AFK bot for ESO and low level defense missions, and not much more. RIP Chroma. RIP Mirage.
  5. There has been a lot of power creep, so now anything in the start chart is trivially easy. So if you don't want insta-nuking of an entire room, then either play solo or in a pre-made squad with like-minded individuals, or play in the Steel Path. Sure there is still a fair bit of AOE in Steel Path, but not to where there will not be any enemies for you to attack.
  6. So why could they not select in advance the player that is to become host in the event of the host disconnecting or the squad otherwise migrating, and have that player's machine snapshot the game state? Or could the clients all snapshot it? They already do something like this with our coordinates in the map, our energy, and a lot of other things. What I am suggesting is just snapshotting everything that is significant, rather than only the hamfisted assortment of things they currently snapshot.
  7. Ok so let's take for granted they are too cheap to have actual servers. But still, why can't they snapshot the game state the moment that host migration happens? Why would they need dedicated servers to not completely change the game state upon host migration? Host migrations sucks, but I don't think it has to suck as much as it currently does.
  8. And also don't reset so many abilities, arcanes, mod effects, and so on.
  9. Yeah ever since crossplay was enabled, load times feel like 4 times longer, and there are WAY more people just moseying through a capture void fissure mission or similar. Relic cracking is like two to three times slower now. And mobile will only make that problem worse. I wish I had an option to not have my mission hosted on a phone or a Switch. Or it would be great if all users could have the option to say 'Don't ever have me host'... Some people just have really poor internet connections or a potato or whatever to begin with. And this option would have a lot of switch, mobile, and 'last gen' console players opting out of hosting, without needing to explicitly discriminate against any particular platforms.
  10. We need some kind of control over it, but whatever you do, I ask that you please don't nerf it by a big factor of 2 or something like that. In the places where we get the damage buff, I think it should continue to be numerically stronger than roar for up-front damage (with Roar giving additional bonuses on slash procs for an interesting trade-off). Idea: Can we remove the damage resistance entirely, and just have the magnitude of the damage buff scale with lighting? It's probably only like 0.01% of players that care about the existence of the damage resistance whatsoever. Or maybe change the darkness buff into something that players might find significantly helpful in 2024. Also, Eclipse screws up our warframe fashion MASSIVELY! In order to make it not look like garbage, I need to use VERY specific colors, across most of the warframe's color channels. Eclipse even totally messes up the visual appearance of your archwing, oddly enough. Not sure if this is only with the Helminth version, but my primary use is with it Infused onto Volt Prime's 4th ability slot via Helminth, and in the Plains of Eidolon at night (Eidolon hunting). And if somebody in my party is using the Total Eclipse augment, then my fashion can just get randomly messed up by somebody else's actions, which is kind of uncool in my opinion. A cosmetic fix/improvement of how Eclipse makes your frame look, would be much appreciated, by me at least. Fashionframe is the true end game content, after all 😅
  11. The patch notes mentioned the player and allies being immune from enemy crits, and it seems like an unintended consequence of the way it was implemented, is that Eidolon lures are now crit immune. So we are now doing a lot less damage to them, to the tune of something like 4x or in some cases a LOT more. Maybe this was intended, but from the wording of the patch notes, it would seem that nerfing our damage was not a part of the design intent.
  12. One thing I'll point out... some of the bounty stages, you can legit complete passively, solo, by just placing an on-call crew member on the objective, and then going off to do fishing or mining while the timer counts down. Not saying that this is typically what's going on, just something to pay attention to before making threats. I think the problem really with the bounties is that they are super boring and trivially easy. And yes, they are an inefficient way to earn standing, but you need to do them for Nightwave and for some mods and blueprints and such. Hopefully any future open worlds will be more like Duviri and less like the others.
  13. Something to consider perhaps... a lot of people have amassed thousands of shards. What happens when they suddenly buy up something like 100 R5 arcane Energizes? With the price falling as low as it would, would there still any incentive for anybody to actually do the content that drops it? But since the arcanes are tradeable, I think there is in effect a pity system (which is the point of the arcane stores and such). You can sell arcanes you do not want, and use the plat to buy the arcanes that you do want. Given this, is it worth the developer's time to add the feature you suggest, or would their time be better spent on other things?
  14. It seems that holding Tab+Q for a couple seconds, will kick you out of this bug.
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