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shoot_gun_man

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  1. There was no valid reason to remove this interaction. You already had to go out of your way to use this trick, requiring you to be sliding AND aim-gliding with the melee fully unholstered (done by holding the switch weapon key). This was very difficult to do on accident, and did not get in the way of heavy slams either. (seriously who in god's name tries to heavy slam while looking up) Keeping this "Fix" only serves to kneecap a majority of standard Heavy Attack builds. which are currently struggling against Light Attack setups thanks to the likes of Melee Influence, and were already outclassed by Glaives running the same style of build before Melee Influence was even a thing.
  2. Y'know that weird transparency-dithering effect that gets applied to allies that are too close to the camera? Could we have that same effect applied to our own character when we ADS? Would work wonders for anything with a nasty habit of obstructing the crosshair, (atomos being a particularly notable example) in addition to freeing up a decent-sized chunk of the screen on lower zoom levels/higher FOVs. [Pictured Above: Dithering effect applied to a friendly Hildryn] [Pictured Above: My own warframe in ADS, obstructing a third of the screen. Many weapons do sport a higher zoom level than this, pushing the warframe further to the side the higher you go. However, more examples similar to the above screenshot have been popping up, such as the recently added incarnon forms to the Torid and Burston.] [Pictured Above: My own warframe looking downward and to the left whilst aim-gliding, obscuring whatever the crosshair may be pointing at. If even a relatively average sized frame like mine can cause this severe of an obstruction, then imagine what a bulkier frame like Grendel or Hildryn can cause!]
  3. Both upscaling methods cause this bug, leading me to believe that it may be caused by the portraits not scaling properly at lower resolutions. EDIT: Performance quality is also affected by this bug to a lesser degree, further supporting that this may be a screen resolution issue. Current Specs: GPU: RTX 2070 CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz 3.70 GHz RAM: 16 GB OS: Windows 10
  4. Tigris. Make the incarnon form turn it into the Quadvolgue's alt-fire from Russian Overkill. Max charges of one, with enough damage and ricochet to nuke an entire void-damned room several times over. Give it a perk for reload speed to boost the base form too. Maybe give the Pantokrator's (shown at 5:34) alt-fire to the Exergis as well, make it shoot off one big ol' floating crystal that shoots off a bunch of bouncing crystal shards like a coked-up Vauban Flechette Orb. (or give it to the Drakgoon and make it more scrap-themed, might be more thematically appropriate thanks to the Fomorian Accelerant augment) Would also like to see them do something with the Staticor, not sure what though. I'd be fine with a tenet variant, really.
  5. EDIT: forgot to check for other posts about this "bug", turns out there were actually two explosions, one for the cold, and one for the blast. arsenal panel should still be changed to better reflect this though.
  6. Faction mods apply twice to DoT status effects such as slash and heat. Once on the weapon, and again when an inflicted status effect deals damage. In some edge cases outside of what I've mentioned, this can also apply even more times Roar's damage buff behaves like and is therefor additive with faction mods, with the added benefit of applying to all enemies, including those not affiliated with any faction. This buff can apply to abilities as well. Slotting Roar on your frame via the Helminth system can save you a lot of hassle switching faction mods around and save a mod slot on said faction mods in favor of something more universal, provided your build can properly accommodate it.
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