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Todd.Howard

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About Todd.Howard

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  1. And just like that, another weapon I sank time and resources into will get tossed into the garbage. At least this time I get to throw it in there like a discus.
  2. I don't suppose you can set a level cap for the treasurer. At level 100, (in sortie mission 3) it takes close to the entirety of his appearance to kill him, and that's with Mesa's regulators + Arcane Velocity. Is there some kind of trick that I'm missing to remove his damage reduction, or is he supposed to get that tanky? Also, in response to the negative feedback on Gaze, and Terminal Velocity being made available to primary kitguns (and it being generally available to all primaries), could we have Ruinous Extension and Sinister Reach converted into exilus mods?
  3. 200% YES DE, could you please, at the very least, make a poll for this vs self stagger?
  4. THIS. At the very least, give us our normal, 'in mission' movement. It's extremely irritating having to move at a crawl while unable to aim glide and being expected to perform any amount of timed parkour, without initially being aware of those limitations.
  5. Did you mean you swapped 'Friendly Fire' with 'Confiscated'? I don't understand why hijacking a Crewship and getting 3 kills with said Crewship would both be considered weeklies. Confiscated sounds like a better fit for a Daily Act.
  6. So far this change has made me avoid AOE weapons on frames without stagger/knockdown immunity and avoid my amps entirely. Looking forward to acquiring Primed Sure Footed in about 50 days. I doubt this is the outcome you had in mind, but I have no way of knowing because it seems you have a habit of leaving your feedback sections to rot. Could we get a statement on these issues, or do we have to delve through the streams to find it?
  7. Steadily approaching 'Prime vs Riven' territory, just like Aksomati. Cool.
  8. On Earth, only the host earns event XP for the emblem rewards. On the away team, only the host earns Scarlet Credits. Are you kidding me...
  9. Oh, one more thing... If we're forced to deal with self-induced stagger, why should the enemy be immune to it?
  10. You're super late to the party, but I agree with this 110%.
  11. Cautious shot doesn't do what's advertised. What it says: +90% chance to reduce the Stagger effect from self-imposed Radial Attacks. How it actually behaves: Reduces the Stagger radius from self-imposed Radial Attacks. I tested this with the Kuva Bramma. Cautious Shot reduced the radius of Full Stagger from 10m to 6m. Even if the mod did work properly, how do you expect us to put it on an amp? Also, damage falloff for AOE weapons seems entirely unnecessary, but I doubt that will be reverted.
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