Jump to content

Danielw8

PC Member
  • Posts

    765
  • Joined

  • Last visited

Posts posted by Danielw8

  1. Es un combo de cosas, tu procesador ya es viejo para todo lo que le estan metiendo y a su ves la optimizacion cayo bastante

    De todas formas, te diria que uses dx11, si es posible que juegues solo o que no hosties (aumenta el maximo de ping a 300)

    Para los standares de hoy si queres jugar warframe decentemente es basicamente lo que compre el año pasado

    ryzen 3600 y 6600xt con 16gb de ram, y estoy justo.. aveces cae a 60fps en el update de hoy

  2. 2 hours ago, Naroxas44 said:

    So, I briefly looked into this and it was noted that the change was made by AMD to their drivers (past 22.5.1) for DX11 optimizations; so, AMD implemented changes to a Microsoft D3D library implementation. None of that is specific or unique to Warframe, so while I'm sure it might be causing issues I don't even know how DE would address this without rewriting major portions of their engine specifically for AMD users on RX 6000 cards (which may not even work, as driver-level optimizations are applied outside of the scope of the software), which is very niche in regards to the total player base, and would only address the issues with this one singular game. It would be better to leave feedback for AMD on their forums or something since they're the ones responsible for this change, rather than ask multiple game devs to re-implement different DX11 calls to accommodate this one driver implementation.

    There apparently is also a way to disable whatever optimizations it applies, which I found here (https://www.reddit.com/r/AMDHelp/comments/zx95x9/psa_disable_dxnavi/), though I would advise doing so at your own risk since I have not verified it or anything, it's just some dude's guide on the internet.

    Yes i have mpo disabled and dxnavi disabled for dx11. Also i talked directly with a dude from amd dev team, and did some test with the guy (warframe and overwatch)

    CS2 had also this issue, many players disabled dxnavi and reported to amd. Together valve and amd seems like they fixed it (i uninstalled cs2)

    Why i said together because antilag+ was detected as cheat from valve, and also this issue with stuttering, both got fixed after 2 updates i think

    2 hours ago, Naroxas44 said:

    That's also not unique to this game, and is generally related to a function like shader cache invalidation, buggy drivers, or even the specific user's system. While there seem to be a lot of reports, keep in mind that even 20 reports is small compared to the tens of thousands that play Warframe daily with no issues whatsoever. Unless it's a systemic issue affecting everyone, it needs to be troubleshooted at the individual basis; I've seen people have stuttering due to drivers, outdated BIOS, Windows Updates, hardware failure, and even external programs - it's not always as simple as "see, all these people have issues, game bad & has optimization issues", and devs cannot reasonably put band-aid fixes on for specific hardware either. They can work with the teams that develop the drivers and I'm sure they do testing on their end regarding it, but these kinds of things are complicated and I would not expect any immediate resolution or anything.

    Thats correct but im literally way more advanced tried multiple windows, multiple drivers, multiple configs, doesnt matter what i do forza5 runs better than warframe, battlefield 5 runs better than warframe. Even after shaders are loaded and i not have stuttering my lows are 55fps and my highs are 85 average 75 (my monitor its 75hz im quite lucky) this all in real gameplay in orbiter im at 150 or something

    Im being very specific i can run forza5, battelfield 1 or 5, cod warzone, elder ring, overwatch, RE4 way better than warframe, so its not hardware. Its something else with amd and warframe engine

  3. 20 hours ago, RichardKam said:

    I am running Warframe on my 8 years old laptop without problem so, as far as I am concerned the optimization is alright.

    Its intel cpu and nvidia/intel gpu?

     

    10 hours ago, (PSN)Unstar said:

    OP, my best guess is that you have misunderstood what reporting a bug means.  Reporting a bug never guarantees that the bug will be addressed.  However, it does make it possible for the bug to be addressed, because DE can't fix a bug they're unaware of.  And over the years they have fixed many bugs that users have reported — just check the patch notes to see.

    There are a lot of reasons that bugs don't get fixed, but at the core is simply that fixing bugs costs dev bandwidth, and dev bandwidth is limited.  So which bugs do we fix?  Unfortunately the answer will never be "all of them", because even the biggest companies never have enough resources for that.  The answer comes from a process called "triage".  In short, you look at how hard a bug will probably be to solve, and you compare that with how beneficial solving the bug will be to the overall population of users.  The more beneficial solving the bug will be, the higher the priority.  The more difficult the bug will be to solve, the lower the priority.  In other words, the bugs you solve first should be the ones that provide the most "bang" for your "buck".

    And the unfortunate reality is that that means that bugs that are difficult to solve that offer more meager benefits may never be solved, because there might always be more impactful bugs that should be solved first.  And this isn't the case just with games, but with all software products.

    Hey i agree with you, they have more artists than devs fixing, optimizing and balacing the game

    I not find any more impactful problem than the game having serious problems with amd computers, at least for now 6000series for what i know

    And what about guarantees reporting or in my side being ignored, you can google warframe stuttering amd and find at least 20 posts, talking about this, in different ways but all end in the same: New update, new driver, new installation (fresh shaders) = heavy stuttering for a while

  4. 3 hours ago, DeckChairVonBananaCamel said:

    The only other time you mention 200ms ping is saying you have your max ping set to 200... so i dont know why you are telling me you already said that... i think this is the first time you mentioned money, too. Weird amount of hostility toward someone who ultimately agreed with you...

     

    On 2023-11-06 at 8:38 AM, Danielw8 said:

    Another answer saying its way too complex, COD MW2 10 years ago had a better host detection, stability, and ping compensation. We had worse conections, we had worse hardware but that system worked better, way better

     

    3 hours ago, DeckChairVonBananaCamel said:

    I'm based on what you said earlier i assume the 6600xt is your current GPU?  Is that the one hitting 100C?

    Are you water cooled or air cooled?  How's your intake filter?  I assume your drivers are all up to date, yeah?

    Your system should definitely not be hitting those temps

    already answered, also common sense

     

    g4CmHUL.png

    First PS run: Boss fight drops to 55fps when infested spawn at 2 3 and 4 stage, back to cetus drops to 45 or something

    looks like 12y old dimitri computer its better than mine or maybe the have issues with amd what you think?

  5. 10 hours ago, DeckChairVonBananaCamel said:

    this is true, the og mw2 used p2p connections
    HOWEVER there were a LOT more people playing, meaning you could much more easily find games with good ping as there would more likely be someone closer to you with a good internet service.

    No i used to play a lot with 150-200ms because people didnt had money for that game, like i told you and you totally ignored it. The game had ping/lag compensation and worked very well even after 200ms

    10 hours ago, DeckChairVonBananaCamel said:

    hmm, and even then your pc is maxing out its gpu and running at 100C in the orbiter?
    out of curiosity, what program are you using to measure this?

    I started to use vsync because my old gpu 960 gtx was hitting 90c while in orbiter and my actual 6600xt was in a similar situation, and i found that because fans were at 100%

    fans being at 100% while trading..

    hwinfo64

  6. 1 hour ago, Naroxas44 said:

    IIRC that game had dedicated servers, and this one utilizes P2P for in-game missions; lots of people have network topologies that are set up poorly for P2P, and some ISPs don't support it as well as they should. I'm sure if Warframe had dedicated servers for missions it might run more smoothly, but that is not reasonably scalable on a global level without significant costs, and I don't see it happening. They can definitely make more optimizations to their net code cause we have some issues sure, but they can only reasonably do so much to work around bad infrastructure.

    I seriously dont know what to tell you, i played competitive that game, im telling you was p2p game and perfomed very well

     

    1 hour ago, Naroxas44 said:

    The only thing I've experienced close to this is DX12 stuttering, and that's due to shader compilation at runtime. I don't know why anyone would AFK in their orbiter for an hour, but I haven't experienced any memory leaks significant enough to warrant a crash other than one single one in deimos when it was first released, which was fixed within' the first week. I've very rarely had crashing in this game whatsoever.

    I've been fairly vocal about wanting mission progress syncing to servers every 5 mins (or 5 waves) in endless, so I'm not sure how you've come to the conclusion I'm ignoring endurance players' fears. I just don't think allowing pausing during these missions does any good, it should remain a solo exclusive trait. Unless you can guarantee and coordinate with your team the entire time, there's no reason you can't leave an hour in, then group up again and do another run if you want longer ones. The rewards and enemies already ramp up just fine in steel path so there's little reason to not just do that.

    Yes shader compilation its the main problem like i said in main post, can works better on nvidia, on amd its terrible. Already did a deep test with an amd member and send it to them, dxnavi with dx11 games and 6000 series its quite broken, but warframe doesnt help at all. Honestly i mentioned and explained in main post search the dxnavi part, or if you want search about dxnavi problems

    Yes also saving progress every 5 min sounds amazing

    You not get it in fissures you get advantage after 1 hour or more, real advtange double resouces (boosted by all the boosters on top

    1 hour ago, Naroxas44 said:

    They address them pretty regularly, as someone who's seen this on the PC Bugs sub-forum for the past year or so, and their patch notes reflect that they fix a LOT of bugs and look at feedback.

    I have 6 years in this game or something, i can confirm they ignore many feedback and bug reports, even if these are game killer like komorex exploit being live forever

    1 hour ago, Naroxas44 said:

    I mean, it is your problem if your own system is overheating. Game engines are generally designed to be hardware agnostic to a degree, meaning it will just request the OS (or driver / 3D API, for more specific tasks) to perform a task and it'll take care of everything else. It has no knowledge of what power limitations or thermal issues your system has, it's just a program asking for work to be done. Disabling vsync or any limits from the engine means it just keeps requesting these tasks be performed as fast as they possibly can. This is applicable to any game that doesn't have artificial limitations, and is not unique to Warframe. I don't play whatever version of battlefield you're referring to so I have no point of reference for how you expect it to run or how it performs, but thermal issues are always system specific. If you ran uncapped furmark benchmarks it would probably overheat the PC too, it's not one specific game or app but rather a specific workload threshold that the hardware probably cannot support. The game is demanding more work in specific instances than battlefield, and I would expect no less with an uncapped frame rate since that's exactly what that would do.

    Its not thermal or temperature problem, actually my temps right now are fine in any sceneario its just high gpu usage while doing pretty much nothing, or higher gpu usage vs batterfield gameplay

    1 hour ago, Naroxas44 said:

    Then end after an hour, take a break, and coordinate to do another survival for an hour in like 10 mins or something after the break. The ramp up in Steel Path is sufficient enough that it's not really an issue to break apart long sessions like this.

    already answered

    At this point we are just in a jerk circle, the game works fine for you and forza works terrible, in my case with amd and 6000 series its not like that drivers issues? devs issues with amd? engine problems? shader cache with amd? i dont know im not dev. Thats why i made this last post to notify them or try that this specific issue. Its quite global since many players have amd because its cheaper

    1 hour ago, DeckChairVonBananaCamel said:

    to add to what @Naroxas44 said about vsync; if you dont wanna use vsync, use the "max framerate" option instead

    I already using vsync, i actually use vsync in warframe in the last 3 or more years

  7. 45 minutes ago, Naroxas44 said:

    So, this task is a bit more complex than you're indicating. Warframe has a LOT of textures and materials, and a few different types of shaders applied to them. The issue arises when we refer to shader permutations, and the complexity that occurs when many of the same materials may be affected slightly different, and thus require different byte code and compiles, as they're effectively different to the GPU. You'd now have to simulate every single possible combination of shaders that may be used at any given time on materials and assets in the game ahead of time. I'll include this here as further explanation for brevity: https://forums.unrealengine.com/t/understanding-shader-permutations/264928

    People already complain about the "optimize" button in the launcher as is, and this would be even more time spent waiting for the game to do something ahead of time that some systems would really struggle with, especially since it needs to be done on the specific hardware (as PCs aren't one set standard like consoles).

    Additionally, that "automatic detection" already happens; the cache gets invalidated on any driver or some major game updates (i.e. they update the materials / assets). While I'd like there to be an optional button that could potentially address this, the stutters also are not very common, at least on DX11. It does it for maybe a few seconds in a new area or when new enemies or materials spawn in for the first time, and then evens out. It should not take an hour, and does not in my experience.

    Hey first thanks for open a debate, but im just being realistic. Yes for sure complex work, but all that complex work its fixed by most of games in 2023. How a forza, cod warzone, battlefield or anything you can imagine runs better than warframe, and these are even more heavy than warframe, and heavy in any spec like textures, how big its the map, how many players are there and big etc

    45 minutes ago, Naroxas44 said:

    This does not really explain what "works terrible" or what is "bugged". I agree their DX12 implementation is lacking (it requires much finer, lower level optimization so that's understandable), but you're gonna have to actually elaborate and explain because they can't fix "it's terrible" without knowing what's bad about it. As an example, DX12 for me stutters in the orbiter when my decorations are loaded in, every single time, but DX11 does not; DX12 also crashes frequently with PSO caching, while DX11 does not, also while just idling in the orbiter.

    You are answering yourself, dx12 cant even load properly your orbiter

    45 minutes ago, Naroxas44 said:

    Latency and connectivity are dynamic; upload and download speed have nothing to say about jitter or latency to different users. Your specific connection to the user could have an issue with ISP back-end servers throttling it, and you'd just assume "oh it's their internet" when it's much, much more complicated and complex than that. They already use average (or median?) ping times to detect connectivity issues and preferred matchmaking for players; they could do more in this area and tweak it to be more responsive or apply more limitations (above a certain threshold or variance could flag it), but there's also no guarantee the issue doesn't lie with individual players and their network equipment or system, even claiming it's "not them" because networking and routing is complicated.

    Another answer saying its way too complex, COD MW2 10 years ago had a better host detection, stability, and ping compensation. We had worse conections, we had worse hardware but that system worked better, way better

    45 minutes ago, Naroxas44 said:

    Contrary to the people who like to be very vocal about this, the game is quite optimized and does not need modern hardware: 

    Orb Vallis running on a 2010 GPU, GTX 570, and old i7-4770, at 94FPS. No it's not the prettiest thing ever but, it's clearly capable of running. The game literally runs on NSW and hosts on that "OK", even if spawns are a bit lower and it has its own issues to work out it at the very least runs good enough.

    Answered already, but again Dx12 working bad, stuttering, memory leaks on specific situations like while being afk in orbiter for one hour or doing endurance. I cant believe you are totally ignoring the fear n1 from endurance players: Host migration due crash, crash from memory leaks. Thats bad (not even mentioning when you loose everything because the game never save what you have before crash or internet disconect). At the end can be a problem with amd processors and amd gpu, dxnavi related (like i mentioned) i have no idea but what i know other games works better and have better visual than warframe at least in amd side

     

    45 minutes ago, Naroxas44 said:

    Report these individually then; I've never had a memory leak more than once in this game (deimos release) in its entire lifetime. They definitely exist, but they're rather rare and fixed very quickly as they're reported from what I can tell. Given how this game has to run on very old hardware, they seem to optimize their memory allocation very aggressively (tbh sometimes a bit too much, as systems with lots of RAM don't get to utilize it if assets just constantly get reloaded).

    They ignore reports, feedbacks, its a reallity its sad. like title says this is my last shoot all together

     

    45 minutes ago, Naroxas44 said:

    If you have vsync off, turn it on. This also sounds like a cooling issue specific to your system if it's reaching 100C. It's perfectly fine for the game engine to run at its target frame rate the entire time, syncing frame times to specific areas is extremely bizarre if the hardware can handle it just fine, and this kind of thing is only done on consoles where specific target thresholds are known and the hardware is fixed.

    Not my problem: Same gpu usage battlefield in the middle of the war vs warframe orbiter while using formas

    45 minutes ago, Naroxas44 said:

    You're free to drop out any time in endless missions, for any reason. Need to go to bed? Dinner is ready? Dog needs to be walked? Extraction is always available after the 5 minute mark, and the rest of the players in their mission can continue it just fine. There's zero reason to overcomplicate this with a vote system to "allow pausing", as it's disruptive to players who don't want to pause and unnecessary. If you want to be able to pause, play the missions in solo mode where that's available to you.

    No i cant, because if im doing endurance with my clanmates in fissure, the bonification its not the same in 10min survival than 4 hours survival, yea a small break its needed sometimes.

    For what you said dinner, bed whatever you can do it alone, you can pause the game and come back in 8 hours (good luck if the game still running properly) but thats not the point

    edit: I upgraded my whole computer a year ago, i had fx6300 and 960gtx 2gb, and i had 40-60fps in warframe, so dimitri have almost double fps than my old computer, and have almost the same fps than me right now with ryzen 3600 and 6600xt

    Also im in a big clan discord and many players have 40fps, with something like dimitri computers.. im not saying its a lie, im saying i saw included myself multiple examples how bad perfoms the game

  8. Ryzen 3600 oc, 6600xt, 16gb 3000mhz ram(xpm profile), m2 disk, win10, sam on, lastest drivers on everything

    1: Your game at first launch or after big updates need preload the shaders like forza5 does, need an automatic detection when you update your drivers and you not have loaded the shaders anymore because if you keep the game like this every single time you update your drivers you get a solid hour of heavy stuttering and doesnt matter what you try the stuttering its there

    2: Your dx12 version works terrible, fps box its bugged, ui its bugged, you not get any pros by using dx12 only faster load times, and honestly who cares we are playing with console players

    3: Your matchmaking and ping limit need to be fixed already, if i have 50mb download 25mb upload, stable conection and max ping 200 why im playing with a wifi dude with 2500ms, you need have a benchmark of that and a hidden reputation if the dude its lagging so hard, just put it as non host or solo player, the game with 300ms or more its unplayable specially on pc

    4: while you love touch the whole game i every update, fix the operator looking the other side when spawn, and warfrmae doing the same, also while touching the whole game connect your dev team with amd devs and specially with dxnavi because cs2 had heavy stuttering and poor perfomance due dxnavi poor optimization, the both combined a solution and now works better after lastest amd driver

    5: Your intensify effects need a rework, if you low it down at 10% you fix explosion being too birght but you cant see specific rendering in regular mission like deimos vault secret door puzzle, so you right now you choose, you get blind or you can play deimos, effects intensify should be separated by:

    Weapons

    Warframe abilities

    Global settings (ephemera effects and missions effects)

    6: Optimize your game brothers, makes no sense warframe needs way more computer than 5 years ago and looks pretty much the same, you upgraded a few shadows and lightings but now you need 3080 and high single core score processor to actually be host and run the game properly, specially with memory leaks after longs runs

    7: Heavy memory leaks and stuttering after 1 hour being afk with the game open, this is new for me, the game its unplayable after being afk for 30min+

    8: Weird for me saying this, i dont care fashion frame but i bought a few tennogen stuff and for the love of god clips these textures and clipping, bought nova corpus skin and corpus syandana literally you cant use it together because clips, fix the textures and animation specially with PAID cosmetics

    9: Any passive space like orbiter, relays or dojos need to be capped to 60fps, 100% gpu usage and 100C its just not fine just for modding your weapon, makes no sense

    10: Your game need a call vote pause for endurance players, its just not healthy, you cant even go to toilet while farming SE in survival, remember not everyone play alone

    11: I stopped using this forums because i get log off every single day when are you going to fix it?

    Last comment: Im veteran in this game, and you should stop pausing doing new warframes, and new weapons. Most of them are very similar or worse compared with what i have now, amazing a new bow but worse than kuva bramma, a new warframe but worse than saryn. And its not about meta or what is better or worse, its about all the new stuff feels the same, sevagoth its amazing does a lot of damage but its very unpopular, wolf warfarme what is that?. Pause it there for a few months fix the game first, optimize the missions, the game, ui, and these very important stuff and we will see later what type of content can be good and feel good for any player

    Forgot very important: 

    12: Fix melee stances, most of stances are real garbages no one wants a backflip 360noscope animation for spamming E with whip & blade melee, no one, yes i know you nerfed so hard melees because you want player aiming (i dont know how console players can aim with joystick) but at least give to me 1 combo for every single stance where i can hit and move forward without stopping with terrible animations

    13: Do something with operator dash, and operator in general feels awfull after your rework. In old version i use to use 5 to change to operator and 1 to change to warframe, now 1 its an ability, and i cant change it, i cant even customize keys for my own gameplay. Abilities are clunky, slow animation included your new slow dash, you need do something there since operator in the state of warframe 2023 have way less impact, any weapon hits by million, any warframe have energy forever without using your operator, but you had the great idea to make it worse

    14: You not get it we are playing warframe, and we are farming 100 hours to finally unlock powercreep and anime meme situation where you attack super fast and you deal great damage. Duviri its a prime example about that, you max out all instricts and you still being slow with the most garbage pistol in the game, with the most garbage melees for drifter. Hey guys i gonna attack that dude pium pium pium .. slow phase, slow gameplay its fine at start after months doing duviri its not fine

    There you go free beta tester service, i remember when you told me you only hire canadian workers..

     

    • Like 10
  9. On 2023-10-17 at 12:01 AM, Sinister_Gold said:

    Its wierd because other games i play when i pick uncapped it will give me alot fo fps but my temsp max out at only 50

    Quite late i barely check the forums because i get log off everyday, but anyways.

    I reported another problem directly to amd devs, and he mention many advanced stuff but one in particular was "DPM" (dynamic power mgmt), means your gpu driver have many tools and many configuration, one of these its how much energy your gpu need doing specific task, if your gpu runs at 100% while rendering 2000s game at 100C, means something its wrong there and this is the case with dpm

    1: Your gpu doesnt need 100% usage for that rendering and loading these shaders

    2: Your gpu also doesnt need all energy power for that task (here dpm in action)

    Orbiter and passive spaces should be capped at 60fps (like relays, or dojos)

    When you play the game should be uncapped, and you should have options how you want handle the game

  10. plats are welcome for sure, you also need consider how much you buy with 2100 plats

    2100 plats means pretty much duviri arcanes and thats it (for pc) or a few horse for duviri+arcanes and done 100 dollars

    2 skins, 2 accesories, 6 regal aya for 100 dollars probly not even blizzard does that in overwatch

    What veterans, or supporter guys want like me?:

    New UI? Theme? 10 tau shards? 6 umbra formas?

    Again 100 dollars guys, bring us something special

    • Like 2
  11. 1 hour ago, Hexerin said:

    You do realize this has literally nothing to do with Warframe specifically, right? Literally any game will cause your GPU to run at max utilization if you don't cap the framerate.

     

    1 hour ago, taiiat said:

    well... yes, if your GPU has poor cooling, either by a bad Cooler design, bad contact, and/or your Computer has bad Airflow - your GPU will run hot.
    Electronics should be able to handle any possible workload without any problem, if they are being cooled correctly.

    your GPU appears to need some maintenance, replacing Thermal Paste and Thermal Pads, adjusting contact/clamping force to various areas of the Card to get the best dissipation possible, providing support for the Card to ensure the Cooler can't pull itself away from the PCB and worsen contact, Et Cetera.
    also maybe dusting the Computer to ensure Airflow, also for most People actually coming up with an Airflow plan for their Computer rather than the zero thought they have put into it previously (or worse, if they're using a Glass Coffin and thinking that Fans that are spinning means Air is moving - not necessarily the case).

     

    however, if you don't wish to maintain your Computer, then either limiting your performance, or being CPUbound (you're CPUbound in Forza) as a bandaid instead - is a passable bandaid, if the performance and efficiency of your Computer is not actually important enough to you to do something about it.

    Oh yea i will change thermal pads and thermal paste before summer thats for sure i do that almost every year

    But back to the main topic, and thanks for all these hardware advice. Do you think its fine push a 100% gpu usage in your anywhere included your orbiter?  Im comparing warframe to forza5, and quick reminder to you, forza5 use more than 8gb vram at max settings so im also pushing gpu/vram usage to my limits there but temps are lower

    I not find as excuse X game its cpubound and the other game its gpubound, at the end nobody wants run your computer at max usage by just doing pretty much nothing, moving a few mods with a few animations

    Remember New world burning gpus? you probly yes, power draw was so high pushing vram to the limits, for no real reason just a bad optimization, these gpus were 3080TI/3090

    Thats my advice just use vsync in warframe

     

  12. Specs:

    Ryzen 3600 OV+OC

    6600xt sapphire nitro stock clocks

    16gb ddr4 ram 3000mhz

    M2 Kingston disk Windows10 lastest drivers

    Doesnt matter if you are in the orbiter modding your weapon or in fortuna fast traveling with titania, if you play with vsync off, your gpu will run at 100% everytime. I reach 100º hotspot temps in seconds, and im in winter

    As example Forza5 in 1080p@ultra settings doesnt reach 100% gpu usage, so temps are lower, way lower

    Thats it, use vsync for warframe

     

     

     

  13. 1 hour ago, [DE]Megan said:

    DIRECTX 12 PSO CACHING ENABLED BY DEFAULT (EXPERIMENTAL) 
    As part of our ongoing work to improve the performance of Warframe while using DirectX 12, you can now find a new setting in the Launcher which we’ve turned on by default:

    53ff8af0ca23817eeda8700424cf4717.png

    Enabling "Shader Cache" should improve the performance of the game if you are using the DirectX 12 renderer. By storing shaders that have been prepared by the game for future use, loading times and micro-stuttering behaviors seen during gameplay should be reduced, especially on older CPUs.

    • Applies to both the "Classic" and "Enhanced" mode in DX12. DX11 is not affected.
    • There is a small increase to the amount of storage space used by the game. 

    This feature is new and experimental, so let us know if you see anything very strange happen to the game's visuals with "Shader Cache" enabled. Or just let us know if the performance of the game is noticeably better!

    Im lost, didnt the game had cache shaders ON before?, i mean the stuttering and fps drops after a fresh install or drivers update were secured at least first 30 min of gameplay running all the maps and open worlds

    I have no idea how your engine works, but i not have stuttering in any game even at first run warframe its only the case and doesnt matter what settings i use, the stuttering its just there

    Ryzen 3600, 6600xt, 16gb ram and game installed on HDD disk

    v2c2mBt.png

    sLcHjtU.png

    On DX12 these black/grey outlines looks terrible, and its like that since forever (its not from this update)

    • Like 2
  14. sounds fair and understable

    Whatever you read here its just players included myself being tired of time gate rewards (fomo), unfair resources farm where boosters doesnt work, and quite mediocre perfomance on some incarnon weapons. Also bugs, host migrations, repetitive random weapons: Imagine i have 80% of weapons with formas and builded ready for whatever but i get allways the other 20% mr fodder weapons, right now i have  cestra, furis and anku in the pool

    Now if you are veteran your content will be Khal, archon hunt, nightwave, circuit sp (all of them time gated) and as extra duviri resources farm+worm fights (boosters doesnt work) + forma bp+SE farm for umbra forma (another time gate)

    Thats great you finally added stuff for veterans but all of them with limited time to get it, and im not even fully against of that, im against of having every single content like that

    as extra you are going to add more incarnon weapons. I guess we should 2 years like you did with kuva weapons to fix the grind and make the content playable and enjoyable

    • Like 1
  15. Players will burn out real fast, its a bad idea, doing a forced run of 3+ hours every week + resources farm to get a gigaboosted braton or skana, yea they probly are bugged with high riven dispo and hits by million every shoot, but at this point who cares. Also we all know when something its hitting very very high numbers they nerf it

    I generally farm the whole game, im actually maxed and i used 2000+ formas but honestly on this one i not feel it

    I gonna end with duviri gameplay, instricts, drifter melee and new bow and move on, this is the first time i gonna totally ignore a content in warframe in the last 4 or 5 years

  16. On 2023-03-25 at 1:40 PM, (PSN)killer115550 said:

    I know I'm not the average console player, as I have an SSD and a gigabit internet, I also turned most graphics options off and run at 75% resolution. Despite all of that I still don't load into capture fissures fast enough to be able to play them, so I just don't do capture fissures on crossplay anymore since I don't want to slow anyone else down. I also run into an issue where one in seven or so missions I just randomly fail to join.  Overall I think it is a success and also a necessary step for cross-save, but there are definitely issues.

    I am mostly just hanging out till cross-save though, I can't wait to play this on my PC instead of this aging and obsolete console. 

    Its quite sad because we need console players, and console players need pc players. I dont know exactly whats the problem if its about syncing, load/write speed or just as whole everything just slower

    If somehow we get a good crossplay system with same load speed, the next step its improve the game for joystick users something its common, players on console barely can parkour, if they do something there for joystick (i also want play with joystick on pc) the game its pretty much finally done for crossplay 

    I still not understand why they are not launching tweaks and updates for crossplay

  17. 7 hours ago, chaotea said:

    Just because i dont imediatly agree with you doesnt mean i didnt read it. Ive got over 3k hours. None of that matters for what were talking about. What would be better would be if you posted your average connection speeds and region. Also maybe your PC specs. Remember that alot of console players will be playing on next gen, and i think the only ones that have lower enemy counts are the switch users.

    Note that the hosts console version wont affect your load times, connection or anything else. Interenet connection will though.

    The important question may be this: Have you manually changed your matchmaking region, or checked to see if its in the right region. That would explain alot of your issues.

    thats thing stop diluting the main problem with opinions. Im pointing stuff very specific im almost reaching a extraction point as host and finally the console dude finish the load, for fissures thats a huge problem. I dont care your opinion, your experience, whatever its something specific.

    And being honest a dude with a high end pc with a high end m2 disk i dont know what even happen there, the difference from a regular HDD and console loads its already huge

    • Like 1
  18. 11 minutes ago, (PSN)FunyFlyBoy said:

    Console player here; Ido not take long to load into a mission beyond Warframes own buggy loading were everyone gets kicked out. I rarely have issues were PC/Other console players have to drop off immediately because connection to me is spotty or super bad because I am the host and I for sure have not had this issue since I got a better internet connection from what I had years ago when I did experience this issue more often and that was before Crossplay. 

    Just because you didn't notice a problem until crossplay doesn't mean you weren't part of the problem before crossplay. Crossplay did not introduce more problems, it just made the problems that already existed more glaringly obvious when someone has a S#&$e internet connection, or is running on dated hardware, or on the Switch comparatively. 

    im not  gonna answer the same thing to everyone who doesnt want read 2 words, scroll on top and you have my specs

    • Like 1
  19. 3 minutes ago, SneakyErvin said:

    Could be that we havent experienced it. For me things are exactly the same regarding connection issues as it was prior to cross-play, not more, not less. The only real difference is mob density when ending up with a NSW host, or possibly with a last gen console host in general.

    i take that even if you play 1 hour every month, but im doing very specific points on main post, consoles take too much time to load and its too problematic in many ways

×
×
  • Create New...