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Danielw8

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Posts posted by Danielw8

  1. 4 minutes ago, 844448 said:

    If

    "This will consume Kuva Kohm AJUD STORD" = Radiation ---> Heat (Your forma and catalyst is safe)

    If

    "This will consume Kuva Kohm SADRAHAKK ZETT" = Heat ---> Radiation (Your forma and catalyst is lost because the weapon with them is dismantled for the transfer)

    So basically, you select your old weapon (in this case your radiation kohm) and select valence transfer, then select the heat one, not the other way

    I did a ticket in warfmrae support i hope they give me back my kohm heat 56 its pretty high,

     

    thanks

  2. Just now, 844448 said:

    Yep, it should be "this will consume Kuva Kohm AJUD STORD" instead of the SADRAHAKK ZETT.

    You did it wrong so best thing you can do is make a ticket to support about transferring the wrong kuva weapon and wait for the response from them to undo the valence transfer

    I understeand but still really confusing

  3. 9 minutes ago, Diangelius said:

    You have done it completely wrong !

    Valence Transfer allows you to transfer bonus from New Weapon to Old Weapon. This means you have to access Valence Transfer from your old Rad Kohm and consume the Heat Kohm.

    => Rad Kohm would become Heat Kohm.

    Take this as a lesson, lol !

    I see so why the confirm windows said clearly "this will consume Kuva Sadrahakk Zett (kohm Rad)" ?

  4. 5 minutes ago, (PS4)Hiero_Glyph said:

    To the best of my understanding the transfer only brings over the element & %. So if you had selected the Radiation Kohm with forma, entered into the transfer option and then selected the Heat Kohm to consume, it would remove the Heat Kohm from your inventory and add that element & % to your Radiation Kohm. All of the forma would remain unchanged. This makes me believe that you are doing it backwards and selecting the Heat Kohm with 0 forma and transfering the Radiation element to it.

    I guess the question is: which Kohm are you interacting with first?

    821e0a5828.jpg

    This is the old kohm I saw both windows to be secure i mean selecting kohm rad and kohm heat, and kohm heat said clearly "this will consume Kuva kohm SADRAHAKK ZETT AKKA KOHM RAD"

     

  5. This is the second time, with the same problem

    I had a kuva kohm with 33% radiation, and i got a new kuva kohm with 56% heat
    I tried to transfer all formas, everything from RAD kohm to Heat kohm
    Now i have Kuva kohm 33% radiation with 0 formas lvl 0 without catalyst (lost everything)

    The joke is: in the window where you confirm the transfer says clearly "this will consume (name of kuva kohm with radiation)"

    I want my kuva kohm heat back to me, i had same problem with my old karak, i just deleted karak, but i seriously want this kohm. I readed 3 times the windows to be secure the transfer, i repeat the windows said clearly "this will consume Kuva RAD kohm"

     

    315e1c563a.jpg

     

    e2e38cdb78.jpg

  6. On 2020-01-10 at 6:25 PM, Ham_Grenabe said:

    God I hope not.

    Warframe is the game I go to to be godlike powerful and wreck mass quantities of trash mobs, while looking stylish. I want to kick ass and find there are just far too many names to take.

    If I want difficulty I’ll find another game.

    what about if you keep playing those missions against lvl 20 enemies, and let us have any content to play agianst lvl 300 real quick without wait 2 hours survival kuva requiem

    Just saying if you want include everyone in the game, you should have both content. Something hard, a real challenge to do and easy missions like you say, you love press 1 buttom and everyone is dead, you already have a lot of that

    • Like 1
  7. Had a Kuva Karak with +impact , was lvl 40 with 5 formas and catalyst. I got a new fresh Kuva Karak with +cold,i tried to "transfer" from impact to cold

    Now i have Kuva KaraK +impact without formas, without catalyst lvl 0

    I think i missed so bad the order...

    Resuming i lost time farming de karak, lvling up the weapon to lvl 40, 5 formas and the catalyst

     

  8. Just now, Madway7 said:

    Just call it what it is "endurance runs" is the term for what your describing. At least with how it's currently set up it's mostly about doing the same thing for hours rather than a challenge.

     

     

     

    My new idea its about buff endurance runs, and make new missions with base enemies 200 or 300 scaling fast, there is the challenge, if you have ideas about challenges you are welcome

    Looks like im wrote a lot and you didnt understeand my idea or you didnt read

    11 minutes ago, Aadi880 said:

    Tbh, those long run discord servers would be populated if the rewards scaled. As of such, there is no reason to do long runs.

    For example, lets assume a survival mission. Survived 25 minutes? Now, on surviving the next 5 minutes, you get 2 relics. Survived a lv 60 onslaught with 50 minutes? Here's one radiant relic. Survived a level 120 on 110 minutes? here's 3 radiant relics, plus, heres a bonus rare drop one every 1 minute.

    Or something similar. Basically, I'm suggesting having the rewards scale as the enemies scale too. Currently, there is no such system, which removes any purpose to do any long runs.

    3e3fcecb3a.jpg

    Pepehands

  9. 4 hours ago, Xaero said:

    A hope for endgame is in Tau system. Let's wait.

    Oh yes.. something really hard to do

    4 hours ago, (PS4)robotwars7 said:

    so basically a lot like the Forums then..

    while you might disagree on what level enemies are endgame, I'd argue that the Old Blood has helped a lot in this regard. prior to this update the only places you could fight level 60-100 enemies was in Sorties (which only reward you for playing them once), endless survival runs way past 20 mins (ain'tnobodygottimefordat) or Mot (which would be fine were it not for the T4 damage multiplier making it more BS than hard). now though we can simply get a Lich and fight those levels of enemies whenever we like. since the update 90% of the time I've spent is at these levels, when normally I wouldn't, and you know what? I'm enjoying it.

    besides, most people will cheese regardless of what levels they are up against.

    I will connect your answer with @Xaero About "cheese"

    Imagine this, this is all about imagination and ideas this is the first one: Tau enemies very high lvl on start, very high scaling with "special abilities" like reflecting (radiation but with cooldown) like blocking you to play octavia or just make you play octavia in a very safe way, because if enemy reflect your damage your entire squad die, also you can add limited lifes, not 6 like now with arcanas, make it 2

    Resuming whatever you want,something hard to play, really hard but with a solution viable to finish.

    Also: What means cheese for you, play those warframes who kill the entire map in seconds?

    Because i played 1.30 hours with baruuk survival arbitration with literally no problem just spamming E

    Also 70 waves defense with mesa without damage buff

    1 hour disruption solo using the operator in general, i used the warframe just to kill the objetive

    Garuda interception Of course sti afk in the healing, slash everywhere

    I not understeand what means cheesie for real because actually right now you have a lot of ways to do the mission even with unpopular warframes

    4 hours ago, Test-995 said:

    Can't happen, they don't like to reward difficulty or whatsoever.

    I agree

    3 hours ago, taiiat said:

    uhhh.... you forgot to establish a conversation subject, you kinda just wrote stuff and then ended.

    if i assume what your subject is supposed to be - then uh, yes, Warframes' Development very much relies on Data Metrics for a lot of the decisions that happens. but ofcourse, Data Metrics are not a replacement for knowledge/understanding of situations, as if you don't already know the information you're trying to gleam out of Data Metrics, you.... will read the wrong information out of that collected data because you don't know what the data says.

     

    and information that isn't in Data Metris, is things such as.... Players in a game do what the game tells them to do, and being rewarded for doing things is usually relevant. so in no shortage of these situations, Players don't do __ because the game doesn't give you any benefit for it (or at times even going further, to punish for it), and then the Data Metrics says creating __ is not profitable because that isn't something that is done.
    or Players do __ because the game gives them a benefit for it. (like that it's no surprise that Players half AFK through Missions when Players are not faced with Enemies that are even remotely interesting and just exist to be annoying. if engaging with Enemies isn't interesting, then remove them as efficiently as possible so you don't have to deal with them while you wait)
    it's like a really bad version of the Chicken & the Egg.

    Like you see in the post my english is not the best. But the thing i have in my head its like:

    Pedro in canada watching stats in his computer: "Oh i have this ammount of players playing this type of missions, against this, and in this time. Also this players play 1 hour at day, and i have this others players playing 4+ hours at day, 80% of these are 1 hour at day, 20% of these 4+hours at day, and players with 3k+ hours playing 1 hour at day doing literlaly nothing

    "Right lets focus in to 80% hey silvia i need something easy, check this graphs lets work on something for this people we not want loose them"

    Orb exploiter, Kuva lich (sorry i literally i cant think more new content from this year) etc etc

    What about the other people who are more tryharder and dedicate more time in the game "They can wait, they already love warframe if they already have 4k hours .. we got them.."

     

    Something who nobody answer, and its a huge thing, huge for real.

    Lag input when we use the operator at high ping (200 250+)

    This is very bad, because game force to me to make my client max ping 100, that means a few people community

    If i want to play longruns playing "seriously" i cant play with EU people, and the joke from this is... The entire videogame works "fine" with hgh ping, just the operator have the problem, and your operator its like 50% of the gameplay at very high lvl, so resuming im playing alone in warframe at 6AM Southamerica because is so uncofortable to play with 250 ping (EU)

     

    "Warframe have the best community" 

    Yes its a pretty "chill" and "helpful" community why?

    Game literally force you to do that, you will find that moment where you have completed the game, you have everything and you repeat the missions (void relics, eidolon hunt, profit taker) just to farm something, but you will start to get the classic situation where you say in chat

    "Hey guys im boring, im jumping in my orbiter for the last 30 mins, someone need help?"

    "Oh yes i need help killing jordas (he not need help, he need a carry, he need stand almost afk and the other "superpower" guy killing the objetive in seconds)" 

    "right lets go"

    3 min after...

    "thanks for the help!, now i need to farm saryn prime chassis"

    "I have 15 of those (and 15k+ platinums in the bank) i got you, go to dojo"

    "thank you so much, (you saved me 3 or 4 hours of gameplay!)"

    Everyone is happy :) or not? MR28 with 5k+ hours its happy just helping the people and doing the same thing everytime without objetives?, or he will be more have being bussy doing something for him?

    Help people its great, i help a lot im spending my hours in other players but i want something for me..

  10. What i see from Warframe reddit, or just players in general in warframe:

    -People reporting bugs on skins/orbiter

    -People posting Pink rhinos or whatever fashionframe

    -People posting about how "hard" or intense RNG on whatever calling to DE to nerf it (and generally they do that)

    1 of 100 post are like .. or maybe 5 of 100?

    -Endgame content: Very long runs, efficient runs (like 100+waves defense, 3 hours survival, 50 rotations on disruption) and showing what they do, how they play, builds, everything

    -New type of builds, something alternative with huge damage viable to endgame

    -Advanced post/comments about some mechanics of the game and some "combos" with warframes/weapons

    -Whatever else about gameplay,host,pings,optimization,fps, whatever else about Gameplay real time gameplay (for example we have 2 seconds delay in in/out operator with 200ping)

    So yes.. Resuming, i find sad and hard to say, but i think warframe will be for a long time an easy game with an easy content, because they hear the players, and players want a scripted automatized and easy gameplay, They have stats, they know what people plays, how many time per mission, witch weapon, big etc

    This is why they literally ignore the "endgame" ..i understeand people say warframe doesnt have endgame but im sure the endgame its around lvl 300+ .They ignore this content because like i said 99% of players do 5~10min missions extract repeat, also ... for a lot of people 10min a mission means long, means boring, means "i want extract now"

    I hope (but im sure will not) in the future DE add some special weekend alerts with very good rewards, very good resources or random 1 hour boosters against lvl 300+ scaling super fast, like in a hour playing against 1000

    Something to make worth our 500 formas, 100 rivens, 10 millions of kuva on gear, something to force us to play decently with teamplay, with coordination and specially making that mission worth it (getting 5k credits in 3 hours survival rotation its a joke, literally a joke)

    I dont know i feel i wasted tons of hours building, learning, and buying formas for no reason... Because:

    - find people to play 2 or 3 hours a disruption arbitration (with decent ping) its almost impossible, im on all "longruns discords and community" every single discord is dead, nobody asking, nobody recruiting

    -Why i will play 2 hours survival when i can do 20 min and extract, why i need hit by a million when the average of enemies ingame its like 50? even the eidolon "the super boss" i can shoot with so many snipers

    cheers

     

    • Like 2
  11. I just did 5x3 right now with new itzal, and i was chroma.

    Force spawm vombs like everyday, land with chroma, kill the lure chroma, use your itzal 3º, kill vombs, go to eidolon

    You will be a bit late but still viable for 5x3, for 6x3 i dont know

    But yes i think blink need less cooldown, just to make a bit more comfortable the gameplay

  12. 2 hours ago, Oreades said:

    Yeah I love Titania, she's probably the only frame I'd even consider using ..... ugh god what are those things called they came with that one frame that..... Umbral Forma, that's the ticket. The only frame I'd use Umbral Forma on but again she's so close to prime that it's like "but why?" They again Umbral Forma are such a needless thing at the moment that they are in their own right a "but why?" in any scenario. 😛

    I want give a chance to titania ... but you know 

  13. 4 minutes ago, Oreades said:

    It would definitely give me a reason to bother seriously upgrading non prime frames that are close to the rollover. I was seriously thinking about upgrading my Titania build but there is literally no reason to bother with her but a few months away from Prime. 

    But it would cut out the duplication of effort on the larger scale and needless duplication of effort is like DEs bread and butter.

    haha right now im working on titania and i posted this because i was thinking.. why im wasting 9 formas already here, and need 4 more maybe if titania prime will come "maybe" soon ?

     

    908261f5bd.jpg

    5 Formas on titania, 2 on pistols, 2 on melee

  14. 11 minutes ago, RX-3DR said:

    The one major difference is that this really only happens once per frame where you're moving from the normal to the Primed. However, for Kuva weapons, it has the very specific problem of having a completely randomized bonus with a large range on the exact same weapon.

    If you had a 50% bonus Karak and you put in a ton of effort into it. Sooner or later, you'll get a 55% bonus Karak which is going to put you in a really frustrating spot that will really only frustrate you further when you get a 58% and 60% in the future. For the case of Primes, once you get Octavia Prime, that's it. There's no randomization on that Octavia Prime that would result in you needing to grind another and tossing your current one out. Mastery points also plays a big part into this because the Primes do give their own mastery points unlike repeatedly grinding 3 Kuva Karaks.

    If this is applied to Warframes, for what reason should it not be applied to all weapons such as upgrading a Braton MK1 to a Braton and then to a Braton Prime? You'd have to acknowledge that this would also mean this system should be applied to all weapons.

    I understeand their changes on kuva, but you are saying 10% more radiation in your karak makes worth this changes when im saying a umbral forma you can get 1 of these per 3 months.

    10 minutes ago, Ocerkin said:

    i honestly believe you are exaggerating your time per WEEK in nightwaves,

    umbra forma arent meant to be prevalent, 4 a year sounds like working as intended for DE, its a very powerful forma that allows you to slot the current best mods in the game for half cost, something that normally will make you make some hard choices in your mod loadout if you want their power.

    they wont likely want you to be able to get them often and arent going to let you transfer them so you save them and horde them and only use them on rare occasions so the power creep doesnt get out of control with umbral forma to quickly

    Yes 100% sure because missions are super easy right now, almost boring, but each mission are like 10 mins and some of them you can do it together...

    But want make it 3 hours? wait a better for you 4 hours, you are a very low MR player and those missions are a little hard. 4 hours a week to full complete 12 hours a month...

    Like i said to the other guy, people are happy with kuva changes because their old kohm had 40% damage and new kohm have 50% damage and they can transfer everything with a 10% radiation diference... 

    I not want more umbral forma, i understeand what you say there about the "power" of this, but let me build my umbral inaros prime.

    A fair thing is, burn everything, let me save de umbral forma. i will buy a new reactor, 5 formas, aura forma to the new warframe

  15. 6 minutes ago, Ocerkin said:

    no, you cant, but you can spend endless hours trying to earn one, making it a time sink to keep you playing, and during your play time you might want to get something to make your frame look different while you play, its a constant balance of if they cant get your money outright making sure you keep the game populated for those that do spend money to play with so those people dont feel like they are playing alone or a dead game and leave for greener pastures

    I can end a full nightwave wave in 2 hours peer week, and requires 3 months to get a umbral formas (dont know exactly time)

    So 4 formas per year, where you need to play 2 hours a week doing nightwave... makes no sense yoru last answer

    But i understeand that part where you say "they need make a circle to win money"

    The thing is .. they are not making money with umbral formas, because like i said requires 2 hours a week, and probly less because you not need do 100% missions of all weeks to earn the umbral polarity

  16. I mean DE maded the option to transfer kuva weapons to another same kuva weapons all resources, forma and whatever

    But for example, just a quick example

    a5e43ad9d4.jpg

    My octavia have Umbral forma, Aura forma, and 4 regular formas. When octavia prime will come out in the future what i will do with all of this? just trash it and reset with new primed warframe

    bf858e978f.jpg

    Here others quick examples: Gara Nidus Revenant Wisp Khora and more...

    If we compare about weapons wasted time, resources, and special formas Warframes vs Kuva weapons, clearly warframe wins, so.. Just saying a umbra forma, you can get it 1 per 3months? i dont know exactly the time.. we need  like an option to "burn" regular warframe and transfer or give us back the resources to apply in to new prime warframe?

     

    Sorry for the bad english :)

  17.  

    12 minutes ago, Xardis said:

    Making mods effects stack additively AND capping Blood Rush does that, and thats not 50% damage nerf, its effectivelty 90-99% damage nerft in context of ecndurence run. Before damage scaled logaritchicly with hits, now its a linear, very poor scaling untill you hit x12 (very fast) and thats it, no more scaling after that.

    Yes and dont get me wrong my max combo multiplier in old melees was x5, like 10 times in diferent runs

     

    264a62d5f1.jpg

    12 minutes ago, lukinu_u said:

    Try replacing Virulent Scourge with Primed Fever Strike and Drifting Contact with Weeping Wounds, you would get more damages and reach 100% status chance.

    Also, as Dreddeth mentionned, you are not supposed to fight against lvl 300+, the game is designed for lvl 150 enemies at max and higher level are here as "super strong threat" to encourage extraction because you struggle fighting them.

    Edit : Also the +melee damages from your Riven is actually bad, you don't need that anymore since it stack additively with Conditon Overload.

    I will try in that in the next run, but i feel right now the game is like more combos with stances, and heavy blade attacks.i some situations

    About +damage riven i not understeand your point, i feel the riven is just good, maybe +toxin should very good

  18. Hello did my frist test in disruption arbitration against grineer, with a teamamte and 2 random.

    both random leave at min 20 (classic) and we played 1 hour we both died he was gauss me inaros

    e92bef2077.jpg

    2d48925ebd.jpg

     

    a0aa471303.jpg

    Gram riven: +Attack speed +Melee damage +Electric

    Pox riven: +Fire rate +reload speed

    Kohm riven: +Damage +Status chance +Heat -Infested

    On start: we had only 1 CP (me) my teammate was with speed boost aura

    In general: Each enemy to get killed with gram requires like 7 or 8 attack with obviously max combo x12, if are bombards much more like 15 maybe aprox,  and arbitration drons take like 8 attacks to get down, is a lot, and yes i understeand all about armor and how broken is, but whatever i did similar runs alone extracting even reaching 25 rounds (we did 20 i think)

    Disruption objetives: Every single objetive had 4 or 5 shoots with pox, allways taking all armor real quick they last one was literally imposible to kill, dashing 3 times with lockdown

    What i can see, i felt the huge, massive nerf like 50% of my damage than 1 week ago before patch, i dont know exactly numbers im mediocre on maths but clearly the nerf is just there

    Im thinking right now how a full squad can play for example 2 hours disruption against lvl 400+ ? 500? because primary and secondary whatever weapon there doesnt work even your best sniper with high combo and your best riven doesnt work, are good for drons but not for these disruption objetives, you are forced to use your melee, but now i feel is almost impossible to kill those objetives

    How we die: My teammate died first, lost the buff hitting the disruption objetive, i hold 4 vitus in my hands my inaros with 2.5k hp against bombards 3 drons, just exploded after using operator, and i repeat i needed a lot of melees attack to clear the area

    What im thinking:

    Excalibur exalted blade, i dont know if do damage, and how can work

    Titania: I not feel good 30 or 40 seconds in the air shooting with pistols, literally you can die really easily

    The best maybe banshee: Sonar affects disruption objetive?

    Clearly right now to reach and hold the super mega endgame like lvl 1000+ the only way to do it, is like octavia abilities or saryn abilities

    Final words: Im happy and sad at the same time, happy because, i feel right now warframe now requires better teammates, more skills, more like "no random full squad inaros"

    Sad because there is not weapon to use to reach and hold that lvl, just abilities

    Nerfing melee like this: Huge nerf to nidus and naramon

    I still learning, and actually my max lvl i reach was lvl 380 aprox against infested solo run, but right now i feel i cant do that anymore

     

     

    • Like 1
  19. a0bb701926.jpg

    80257f917e.jpg

     

    Took 2 days to understeand how works, farm the relics, use the cards in the right way 

    What i can say: Chill just chill this content is long, maybe to farm all kuva weapons take weeks / months

    I hope all weapons make worth the time wasted doing this

     

    I have a question how i spawn another kuva lich ?

  20. Looks like they super buff weaks melee to make viable for example nikana/tatsu and they cut damage scaling, so you are limited

    Now the only way to kill enemies lvl 500+ its only with 3 or 4 warframes (like saryn, octavia) or lockdown

    264a62d5f1.jpg

    This is me, week a go, PepeHands

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