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(NSW)Glaive-012

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  1. As I'm hopefully sure many users have noticed, here is a prominent issue where textures across the game often display significant issues after generating, usually never loading properly. Often this can affect Orbiter decorations when loading in, but not just objects. This phenomenon also has an impact across planets shown in the Star Chart, showing darkened textures, bugged atmospheres, or none at all. The same is also applicable for NPCs in their dialogue windows (Sisters, Corpus Captains, bosses, etc.). Even warframes might load in with such missing textures after choosing a different one, including weapons. This has happened as far as I've seen since the Call of the Tempestarii update, and is still persisting up to the present version. Though I'm not absolutely certain, this could be a memory leak-based issue, or perhaps it's processing-based. Nonetheless, I hope from this post that the developers can start taking a look into this issue, using all the information I could find. For any users reading this, let me know if this is also prominent in your experiences, so you can help glean more information in DE fixing this matter. Thanks. Examples:
  2. The HUD lock issue seems to persist after the hotfix, seemingly after choosing/changing colors after a while.
  3. After the 30.1 update, I attempted to customize the HUD colors, only to discover the controls to be completely locked after doing so. The controls are basically unresponsive after doing this, and reloading the game seemed to be the only option.
  4. When playing Railjack missions, killing enemy fighters while equipped with unranked weapons (primary, secondary, melee) does not distribute affinity whatsoever to these unranked weapons, only to unranked Plexuses. However, when destroying crewships, it functions normally only for that instance. Is this a bug, or was this intentional perhaps?
  5. There's also a prominent issue that certain textures don't load completely entirely on NPCs, planets, environments, etc. while the game is running.
  6. I found it a bit perplexing when using the revamped Forge system, as I am able to somehow increase the cap amount of certain resources upon every use (e.g. Dome Charges), though this is temporary after entering the Dry Dock, or making a new game session. Is this intentional, or could this be a bug?
  7. I found it a bit perplexing when using the revamped Forge system, as I am able to somehow increase the cap amount of certain resources upon every use (e.g. Dome Charges), though this is temporary after entering the Dry Dock, or making a new game session. To clarify, is this intentional, or could this be a bug?
  8. TYPE: In-Game, Switch DESCRIPTION: Tempestarii ship turrets missing base portions, exposing internals (or lack therof) VISUAL: REPRODUCTION: When viewing the Tempestarri ship/skin EXPECTED RESULT: Tempestarii ship turret models complete with base OBSERVED RESULT: Turrets missing base portions REPRODUCTION RATE: Always present in every game session
  9. TYPE: In-game, Switch DESCRIPTION: Textures end up missing from multiple in-game models after playing Railjack missions (e.g. characters, ship decorations, UI) REPRODUCTION: After completing a Railjack mission and returning to the dry dock VISUAL: REPRODUCTION: Simply playing Empyrean for a prolonged period of time EXPECTED RESULT: In-game textures behaving normally OBSERVED RESULT: Missing texture files from in-game objects/NPCs REPRODUCTION RATE: Usually after every mission
  10. TYPE: Switch, In-game DESCRIPTION: Equipping the Opticor Vandal equipped with an Exilus skin, though it is absent while playing Railjack missions REPRODUCTION: Simply equipping an Opticor Vandal, using the skin, and entering and exiting the pilot seat VISUAL: The Opticor is reset to its default skin, even while it's meant to be changed correspondent to the skin EXPECTED RESULT: The reskinned Opticor should visually retain its Exilus appearance after using pilot seat OBSERVED RESULT: The Opticor is set to its default skin, though it still retains whatever custom palettes are applied to it REPRODUCTION RATE: Usually while playing Railjack missions
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