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Everything posted by (NSW)Zodryn

  1. Thank you! Hermy just described the two issues I mentioned above. To recreate gyro drifting/recentering issue just aim slowly with gyro. If you keep moving the joycon slowly in one direction the camera will eventually fight you to try and go back to it's inital position (it seems like it thinks slow movement is unintended movement and tries to correct it).
  2. Will we ever get fixes for the motion controls? Sensitivity on the pro controller is still so low it's not even useable, and small adjustments with gyro still cause weird automatic camera movement. It's been months and nobody has even acknowledged it.
  3. Looking for a specific catchmoon riven +dmg +toxin +status chance with a negative (flexible, but ideally harmless). May also take +damage +toxin with a negative. I have +multishot +toxin +crit chance for trade
  4. I have the corpra skin, it was taken out, but now I have it and I didn't get any message. A bit confused.
  5. Few bug reports: Since the update reopening the game after waking up the Switch from sleep sometimes hangs for long periods, and has completely frozen once forcing me to restart the Switch. Certain energy sources are absurdly bright in Cetus (Ki'teer Sekhara is so extreme it causes visual bugs as seen in the pic) Since Buried Debts every time I try to enter Orb Valis after doing other content the game will crash. Going to Orb Valis immediately after restarting seems to always work fine. When using motion controls, if you aim very slowly (like to make a little aim adjustment while mining/fishing, lining up a headshot, etc.) the camera will initially behave as expected, but will quickly stop moving, and then try to recenter your aim back to where it was prior to you moving the controller (essentially fighting you to go the opposite direction). This seems like it may be an anti shake measure for motion controls to try and keep them from being jittery (i.e. the camera thinks little movements are unintentional so it tries to keep the camera in one place). It has been this way since launch and has become extremely frustrating. Hoping it can get fixed ASAP. Thrown spearguns deal extremely reduced damage to Nova's antimatter drop (unmodded Ferrox throw should deal 650 damage but instead deals 150 damage, Scourge should deal 700 but deals 200, Javlok correctly deals 450, but does not deal additional damage for each round left in the magazine as intended). Switch Pro controller motion sensitivity is still extremely low even at the highest setting.
  6. Looks great! Will probably pass on this one, but will definitely grab one whenever it's a Nova skin. 🙂
  7. Things are weighted heavily in favor of vets with the elites providing the most standing. Newbies will benefit most from the slots, forma, potatoes, etc. but if they can't do enough challenges to get them that really sucks. We need more ways to get more standing (fugitive captures give an insignificant amount) so new players can still work through the ranks even if they can't do a kuva survival or eidolon etc. Also prices need to be looked at for the cred shop or some stuff needs to move to invasion rewards or something. It would take over a year of nightwaves to get all the helmets and you'd need to forgoe all auras, nitain, vauban, potatoes etc. Those used to be early game things to keep occupied and feel rewarded while working through the starchart but now they're an insane gated grind. Everything sharing cred makes it feel like you have to choose what to miss out on (i.e. I want a potato, but that means I don't get my alt helmet or nitain). I've been trying to get my family into the game and my dad will start playing tomorrow, but I feel like things will be much more rough for him than they were for me just three months ago. Hoping nightwave 2 makes big improvements mostly for his sake and other newbies. I really like the system generally, but some of the numbers behind it are really off. Thanks!
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