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Everything posted by Fukushu

  1. I've been hoping we can eventually make Blade & Whip Zaws at some point ever since Zaws were introduced, and as for Kitguns, I'd love to see something like a flamethrower or shotgun chamber, and while I may be in the minority for liking this type of weapon, I really want a lever-action grip.
  2. This has actually been bothering me the more I think about it and go into the Void just to run some quick, fun captures. If Inaros (full armor 'Frame) and Nidus (full health 'Frame) can't gain shields from ally Shield Ospreys since they don't have shields, why is it that Corrupt Grineer (full armor enemies) and Corrupt Ancients (full health enemies) can, despite also not having shields? Is this something we can expect to see addressed (either by giving Inaros and Nidus the ability to gain shields again or removing the ability to give shields to non-shielded enemies), or is it just another thing we can add to the ever growing list of "Things Enemies Can Do but the Player Cannot"?
  3. I do agree with those who say basing a Riven's disposition based on weapon usage goes against what their intended purpose should be (bringing weaker weapons closer in line with stronger ones), but considering we were at least told the dispositions would be dynamic from the beginning, the salt some players are sending DE's way is really unfounded. If you spent thousands of plat on a "God Roll" for a very popular weapon without doing any research on Rivens or spent hundreds of thousands to millions of Kuva rolling a Riven thinking the stats wouldn't change (again, didn't do any research), well that's on you. And before anyone jumps to conclusions, yes, I have Rivens of my own with my best so far being for the Grinlok at 50+ rolls that still needs more rolls for the stats I want. Will I be a tad upset if the disposition goes down with the next update? Yeah, 'cause I spent a lot of time trying to make it good, but will I blame DE for it like an entitled child? No. I knew the disposition could change at any time, but I willingly used my time to roll it over and over again, so if I were to blame anyone, it'd be myself.
  4. I saw him twice in the first week: Once on the first day (dropped the Wolf Sledge Head) and again on the second day (Dropped the Wolf Sledge Blueprint). I considered myself pretty lucky since I saw him twice in two days while getting two different weapon parts, but it seems my luck has run dry since I haven't seen him again since, and the longer I go without the Wolf coming after me, the angrier I get that DE put a new weapon on a rarely spawning, time limited miniboss with a 35% chance for him to even drop a weapon part. I saw on the Warframe Reddit that Pablo said that by the end of Nightwave Series 1 he'd be so common it'd be an "Oh great, it's the Wolf again" situation (looking for the thread as I type this for confirmation), but that doesn't make how rare he is now feel any less frustrating, especially considering if some of us don't get the hammer during this series, who knows how long it'll take for DE to add it as a Cred purchase in another Series? Edit: Found the Reddit talking about Pablo's stream with the important parts from the last hour bulleted: https://www.reddit.com/r/Warframe/comments/b1x8wg/i_just_watched_the_last_hour_of_pablos_stream/ From the topic: Pablo said that near the end, the Wolf would spawn so often that you would think "GDI this Wolf again???" Edit 2: Just finished a PuG Meso Spy and finally fought the Wolf again. Kind of disappointed that even though he dropped a weapon part for the third time in a row for me (I'm starting to feel very lucky with his drops), I'm a tad disappointed he dropped another Sledge Head.
  5. This reply may be late, and you may know this by now, but it doesn't have to be all at once. I'm sitting at 13 Fractures over the course of three separate runs.
  6. So, I'm not sure if this is intentional or not, but it turns out you can throw the Coolant Canisters, which causes them to explode! I just closed a third fracture, noticed my channeling was still toggled on, went to turn it off, and threw the canister like a grenade! If this is intentional, why is it not mentioned anywhere that this can be done, and who thought that'd be a good idea? After all the talk of people trolling/griefing in the Kuva Survival Nightwave challenge by activating Life Support in the last few minutes, did no one think people would use this to troll/grief groups trying to close four fractures with one canister? If this isn't intentional, please address this ASAP.
  7. Edit: Now that my head isn't pounding and I can actually read, I can see I misread "changed some Grineer meathed's dropped part to be tradable", which is a good move since his spawn rate is so low. I've heard his spawn rate will increase as the "story evolves" (based on what was said in tonight's Prime Time), but hopefully that won't be too little too late by the time we can fight him more commonly.
  8. Oh, I understand it took a very long time for these changes to come, but it still falls on the player to understand dispositions change. Again, we've been told from the beginning that these dispositions would fluctuate, and while I'm still against the way DE manages these mods (they really should only be based on the strength of the weapon instead of popularity), I, and what looks like only a few others, was in full understanding that even with how much time and effort it takes to get these mods and however long we get to use them, we shouldn't grow to attached to them since there's always the chance they could go up or down in disposition. Again, if people grew too comfy with their Rivens, that's on them. If people spent thousands of plat on Rivens that are now weaker, that's on them. None of this is DE's fault; it's all on the player for either growing ignorant to the potential of their Rivens changing or being completely ignorant to the fact they can change at all. Will I be a little upset if my Grinlok Riven ever goes down? A little, but you won't see me ranting about DE screwing everyone over and saying I'm going to uninstall the game over it. Read the post again: Melee Rivens have NOT been changed yet; those tweaks will come along with weapon rebalancing in Melee 3.0.
  9. DE had said from the beginning Riven dispositions would change. If players were too ignorant to understand that and, for some reason, believed what we had would stay, well that's on you. This falls completely on you, not DE. But since you're uninstalling over your own misunderstanding, bye!
  10. I still believe Riven dispositions should be based on how strong the weapon is over how often it's used, but hopefully a few more disposition changes will get things properly in line, though I will admit that I'm also surprised to see a few of these weapons go down a bit, like the Miter. Gotta say though, unlike many players in this thread, I'm not salty in the least. Yeah, my Miter's a littler weaker now, but it did just fine without a Riven before anyway. Maybe I'm just taking it better since I'm apparently one of the few who knew Riven dispositions were never meant to be static and didn't only use them to scam people out of plat.
  11. So apparently I was a tad more excited to see this drop than I expected and have been waiting to get home all day to let it update, but I'm expecting quite a few bugs, so I'm glad to see you actually made your Thursday release plan. Now onto what I'm looking forward to the most, I really can't wait to get my hands on a Murderizer, but after looking at the Pax Arcanes and deciding I'm definitely using Pax Charge, I'm really curious as to how different loaders will effect it. Will faster reload speeds make the battery charge faster, or will it be a constant rate, meaning a larger magazine is the better choice? I may end up making a few just to test this out.
  12. https://www.warframe.com/fortuna/info Hype site, info, whatever it is, it has my curiosity.
  13. Hm, well reading what's coming on the hype site has me very interested, but I can't really say I'm feeling as hyped as I am curious. Let's just hope this drops soon and not as another Friday update.
  14. Oh, no, I'm actually very impressed with Fortuna and can't wait to set foot onto Orb Vallis (I think that's what it's called), but I'm disappointed that this is now two Devstreams in a row of a "Coming soon" post mentioning what would be talked about, only for the actual Devstream to come and either not mention it at all (a la Melee 3.0 in the last Devsrteam where they could've at least told us some plans they had as opposed to "Yeah, we've had a change of plans in what we're doing, so we won't even bother talking about any of it") or completely blow over one of the supposed topics of discussion (like today's Kit Gun "example"). I think I'm mostly just salty because this year has been very slow with very few real additions (even The Sacrifice was kind of disappointing in regards to the three years we waited). hopefully 2019 will make for 2018's "Year of the Drought", or as I've been calling it, "Year of the Cosmetics".
  15. These Devstreams just keep getting more disappointing. Why say you're going to show us something new like the Kit Guns when you barely even touch on it? I was really hoping to see what the different parts do and what stats they give, not a quick "Yeah, I like these parts" followed by pretty much not using the gun. The one thing I was happy to hear was DE admitting there's definitely a content drought, so now the White Knights can't say we're just picking and choosing what we consider content. For being so busy with Fortuna and the like to give us new playable content though, you sure seem to have enough time to give us platinum cosmetics, lighting updates, Dojo decorations, and Frame Fighter.
  16. Oh, no, I should have them all done by tomorrow, but when you can finish three of four parts in one or two hours and need to wait five increments of three hour crafting times or rush everything for 50 platinum to finish the last, it feels like someone really screwed up with trying to pad out this event. Edit: Also, it's not a thing of "I can't build these in time" (I was even going to add a note about how those people complaining about "but what if I only have two hours a day to play" would be able to finish this in about five days to a week but decided against it), my issue lies with how quickly I went from "I can't wait to play more Warframe tonight" to "Welp, guess I just have to find something else to play now while I wait." I understand Warframe's all about grinding and waiting, but this event feels really poorly planned out from the time it takes to get the thing versus how long it takes to build the things and the lack of community involvement in what was called a community event.
  17. Gotta say, now that I'm at the "build five struts" part of this event, I can definitely say my "I actually want to play Warframe for once" comment from earlier has quickly become "Welp, time to just sit around and wait for these struts to build so I can get the Zylok. Time to play some Shadowrun or something while I wait." Who thought these build times were acceptable?
  18. I'm glad I came to this thread to see the G3 will spawn whether you're marked or not, but I fear if the spawn rate could still cause some players to miss out on the "Defeat the Grustrag 3" part, which also makes me fear those who are unlucky enough to not finish that task will be locked out of whatever the possible rewards are. I'm one of the players who haven't had the G3 spawn once yet (they did spawn during an invasion on Ceres, but only after the team was extracting), but I'll hop back on and try again after my shift. Gotta say, this is the first time in a while I've actually wanted to play Warframe, so good on ya for that, DE.
  19. As much as I hate the fact you're going to be giving your Veteran players who have stuck with you for the longest time the shaft again by letting newer players get the login weapons earlier, I'll admit I'm a little less peeved seeing that you're still going to follow a pattern so these entitled crybabies who want everything earlier without putting in the effort we had to newer players still have to make an effort to login to get everything. EDIT So, you went and changed the requirements again because the crybabies couldn't accept the consequences of their actions. You need to stop with the "there are no winners, everyone gets a participation trophy" mentality that's causing so many people in these newer generations to feel they're entitled to everything others already put in the work for. Grow a spine, DE, and not just when it's convenient for you (a la that terrible excuse you came up with for keeping the Hema's 5,000 Mutagen Sample requirement).
  20. As someone who mainly uses the Blade an Whip Category (and hopes that we'll some day be able to make custom Blade and Whip Zaws or whatever future custom weapon system we may have), I'm personally very happy to see the hook/exploding weight twirl returned. Don't know how it got replaced by the Dual sword idle animation and took two years to fix though, but I guess at least you finally fixed it. ...Speaking of fixes, even though I don't use it, I can understand some people finding it annoying: when is the Mios going to get its original cord texture back?
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