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Raso719

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Everything posted by Raso719

  1. Pax seeker helps me keep track of headshots for my Galvanized mods and Arcanes. Damage is nice, too, when it connects.
  2. If all weapons had some innate punchthrough or if Gas didn't suck as a damage type vs basically everything non-AOE weapons would be more competitive. Frankly, however, it seems to me the issue with most AOE weapons isn't the AOE but the ridiculous damage and crit stats they tend to roll out of the gate with. Brahma, Proboscis Cernos and Acceltra all have high damage and crit stats before even taking into account that they deal that to everything in a sizable radius. We just need more shotguns and rifles that have similar damage capabilities.
  3. I have had this observation as well. Even in Infested tilesets with a butt load of enemies which can be qickly killed it seems I'm always running to the Life Support stations.
  4. It's one of the coolest looking new firearms. It's a shame it feels so weak. :/
  5. Should have been a Kuva Sobek. :/
  6. I wouldn't let Pedlek near my Zaw with a 10 and one half foot pole with Primed Reach on it.
  7. I don't disbelieve, you, out of the 3 or so weapons I've tried since the patch I've found more that area still trash than there are that are still useful up to the same point as melee, though it is a tedious process since I have to keep launching the same mission with and without melee weapons equipped to really compare things. Regardless, however many firearms are actually useful for the same degree as melee actually is it needs to be much, much higher than what it is now. As it stands, many Primary and Secondaries, even the Primed variants have their usefulness fall off way before trash, low MR, non-primed melee weapons. I'm not saying they stop being good at that point, that's far after they stopped being good or okay. They functionally become worthless well past the point even below average melee is still "practical" to use. No one has ever asked to be able to oneshot a Steel Path LV400 Heavy Corrupted Gunner with a Bratton. They just want to be able to take out a single LV80 Elite Lancers with less than 2 and a half clips on Star Chart missions with most a properly modded assault rifle or SMG. That's all. No one was asking for their 8 Forma Sobek to be as powerful as a 2 Forma Pupacyst with Condition Overload and Weeping Wounds. They just wanted their 8 Forma Sobek to not be as utterly useless as an 8 Forma Sobek. But that's all moot, isn't it? Because without DE doing something as utterly simple as just a raw buff to firearm damage numbers or some sort of innate punch through or armor bypassing mechanic it is clear that they they do not want firearms to be even slightly useful well before melee weapons stop being optimal, let alone before the point where melee weapons become almost useless. I mean, why else would they refuse to consider such simple fixes? Because they don't want to, that's why. They don't want a 4 Forma Sobek competing with a 2 Forma Skana or an 8 Forma Astilla Prime keeping up with the performance of a no forma Dragon Nikana. If they did, they would have deliberately made changes that reflected such.
  8. Nah, I just wanted more than like 8 firearms to be useful out to roughly the same point as melee weapons. But you're right again, of course. It's just unreasonable to ask that properly modded weapons with comparable MR and froma investments play by the same rules and have their usefulness fall off around the same time in the same missions against the same enemies they were built to be effective against. That's not in DE, that's on me for assuming melee weapons aren't in some special, magical super-weapon bracket. I also suppose since Primaries STILL CAN'T be modded to be useful up until the same point as melee weapons in most missions (since, A: you can't have both a Melee and a Primary at the same time if you want the Primary mods to be useful and; B: The Primary and Secondary mods needed to keep them in lock step just don't exist at all to begin with) that TECHNICALLY what I'm asking for something that just can't exist in the game as it is now. Yup. I guess I'm the stupid one and the rest of you guys are all taking crazy pills to keep your galaxy brains running at maximum efficiency. I stand corrected. I'll just keep spamming E+ 🔼 +RMB on my Kronen Prime or Sigma & Octantis like the game wants me to. Hah! To think, I wanted more than 8 firearms to just be a useful as magis space sticks and magic space blades.... God, how could I have been so stupid?
  9. I feel like I'm on crazy pills here. We didn't need to nerf melee and then go further to and design the the bulk of the "fix" around mods that not only punish people for equipping melee but also arcanes that don't even kick in unless you can kill something first. I feel like this is so unbelievably simple to figure out. Like, you shouldn't even need special ed kindergarten levels of big brain to figure this out. Buff damage across the board for most, if not all Primaries and Secondaries, add punch through to most firearms, add something that allows firearms to bypass damage reduction or armor (maybe inside of their fallout?) or just reduce the mindless damage absorption of enemies and increase the quantity and speed of enemy spawns so roughly the same total HP or armor is on screen at the same time as before. IT'S. NOT. THAT. EFFING. HARD. IT. DOESN'T. HAVE. TO. BE. THIS. COMPLICATED. Am I the only one who feels like they have to question if they are the dumb one over how needlessly convoluted this entire "fix" is?
  10. I want the giant wrench weapon. I also want Zaws and Kitguns to be able to merge and make Spearguns and Gunblades. Adding Zaw parts to Fortuna would be the perfect opportunity to add those weapon classes to the modular weapon system.
  11. Just bump the damage of all fire arms up across the board. It's not that flipping hard. Irt really isn't. We didn't need to nerf melee and then punish people for equipping melee on top of all of this. I feel like I'm on crazy pills here. I feel like this is so unbelievably simple to figure out. Like, you shouldn't even need special ed kindergarten levels of big brain to figure this out. Buff damage across the board, add punch through to most firearms, add something that allows firearms to bypass damage reduction or armor (maybe inside of their fallout?) or just reduce the mindless damage absorption of enemies and increase the quantity and speed of enemy spawns so roughly the same total HP or armor is on screen at the same time as before. IT'S. NOT. THAT. EFFING. HARD. IT. DOESN'T. HAVE. TO. BE. THIS. COMPLICATED. Am I the only one who feels like they have to question if they are the dumb one over how needlessly convoluted this entire "fix" is?
  12. Not like Primaries are still mostly trash and could use the boost. No, let's just unequip the offending melee weapon and get that lame galvanized buff for our underperforming shotgun without any mods that make it TOO powerful. Thank goodness they kept the Kuva Hek from accidentally becoming too powerful. lol what a joke.
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