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Gentrash

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Posts posted by Gentrash

  1. I thinking of making a similar thread.

    No matter what they do with the operator in the future, we'll be spending well over 80% of our time in our warframes. 

    I'd be happy if all passives were way-bound, or at least secondary schools gave us half of what they do as primary.

     

    Also would like my old 5 abilities back.

  2. I would just rather to be able to run with both sentinels and companions at the same time.

    I honestly don't feel it would be that much power creep.

  3. I got a resource booster a day or so ago from the sortie and it doesn't seem to be bumping up the drops. 

    I only can really keep up with the rare resources as they drop in ones, 

    Tried it in quite a few missions and the booster doesn't seem to be active.

  4. My Obsession has always been the synapse, and since it seems to be a pretty low demand riven I was able to get a couple pretty cheap.

    Til i grind that last rank (15) I honestly don't know which of these two will work better.

    Riven 1 : +147.6% crit damage

                   +52.9% infested

                   +189.2% crit chance

                   -63.9 Fire rate

                           Or

    Riven 2:  +53.7% max ammo

                   +83% multitshot   

                   +127.3 crit damage.

     

    With 1 I could simply replace My crit chance mod and put on something like bladed rounds to boost damage even more. I do also have a set of the fire rate arcanes, so most of the time it would be more like -40 fire rate . The slower fire rate might be good since synapse bleeds right though ammo.      

    2 Is more straightforward. I would have to keep my crit chance mod, so it would be a straight trade for another damage mod. That's a whole lot of mutishot and ammo though.

  5. I do wonder how far the demo was to his stats and power strength.  

    For the dev stream He kinda seems like a lower tiered frame.

    We didn't get to see the mod build she had or the base stats so we are kinda in the dark.

    Even if he is more of a casting frame he is going to need a lot of base health and armor. 

     

    I agree with others that his abilities are not going to stack as well as DE hopes . His 1 seems very very narrow, so most will want to use his 2 with it. Only problem is that as soon as you hit two someone is going to nuke that area before you can pop off your 1, thus NO STACKS FOR YOU!! 

     

    Playing Titania for a while I can already say that the single target CC for his 3 won't be great. Eight out ten times you'll line up the mob you want and as you're hitting the button a random guard will jump in front of you . the power will still go off , but don't plan on the CC part of the power.

     

    I sincerely hope two things with his 4. One is either that the maggots keep spawning while the ability is active or that the amount that spawns is determined by how many mobs are in the area of activation. The dev stream had me very underwhelmed with the amount of maggots. 

    Second is that I really hope these little guys scale in someway . Besides the fact that his 4 is very vulnerable to nullifers, pretty much any aoe will wipe out most of your maggots in one swoop.

    Personally I think his 4 animation is 20-30% to slow as well.

  6. 1 hour ago, GrimKonstantin said:

    I tend to agree. The 1&2 powers are ok, and fit (even if they are a bit derivitive) and his 3 has possibilitis especiall combined with Guardian Derision, but the 4 being a patch of infestation that spawns a few maggots was so underwhelming, especially considering how intimidating the frame looks. Hopefully they will spruce it up and make it worthwhile.

    I tend to agree With the 4th power. The low number of maggots could have been because of low number of mobs in the area. It also takes a pretty long time to cast. First mod it's going to need is Natural Talent. 

  7. A couple of art/animation questions

    Q1: How hard would it be for interior (player) ship skins? Such as the infested bits outside "the Door" being all over the ship.

    Q2: Many more plans for sentinel skins? What kind?

    Q3: Can we split forearm attachments and shoulder attachment to different slots so frames can wear something similar to what Equinox has?

     

    Thanks for all the infested items! They go really well with my mutalist/infested theme :)

     

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