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Colyeses

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Everything posted by Colyeses

  1. I have more qualms about Dante, but this is one that I can articulate effectively right now. Wordwarden grants allies a replica of your Noctua to assist their attacks. This replicated Noctua does only 25% of Noctua's real damage, and has a very limited fire rate. I think there's a lot of potential being wasted here. Noctua's unique ability is that it can equip tome mods without limitation. But since the Wordwarden only replicates basic attacks at 25% of their original value (And with hard-limited fire rate), it is extremely unlikely that any Tome mod equipped to it will ever function from Wordwarden's replica. This creates a conflict in design where Noctua itself may want to add multiple invocations, while Wordwarden ignores all of them. This is a pretty 'feel-bad' thing, but what bothers me more is that Wordwarden could be one of the most clever designs with a few tweaks. If Wordwarden had some way of periodically triggering Invocations and Canticles, the ability would have the potential to be built for damage, support, or some middle-of-the-road variant of both. You want to give your team extra flat damage and status spreading? Stuff Noctua full of damage (And maybe a Lohk Canticle). You want to give your team energy and ability parameters? Stuff it full of Invocations. Additionally, if Invocations worked from Wordwarden, I think Dante would be the first frame in the game with the ability to grant bonus duration to allies. That could be huge. As it is, Wordwarden ignores everything that isn't damage, crit or status (it also ignores fire rate I think), which severely limits its synergy with Noctua. Some possible options: 1) Have Wordwarden's replica occasionally fire an AoE pulse that triggers Invocations and Canticles. 2) Have the replicas max out their Invocations and Canticles upon casting Wordwarden. This may require Ability Duration to be applied to tome mods to be worthwhile. 3) Link the replicas to Dante's own Noctua, and have Dante's Noctua trigger the tome mods for all replicas. (This does make Wordwarden more dependent on Noctua, making it harder to Helminth) 4) Have the replicas occasionally fire alt-fire attacks automatically. (Also, Wordwarden's damage coefficient should 100% be affected by Ability Strength. Noctua is not that strong, and 25% is a base value low enough that even absolute min-maxed Ability Strength will not push it too high)
  2. It's damage in general, the shockwaves aren't required. It's not even restricted to melee damage, I tested it with a MOA companion. It does require a channelled ability to be active though.
  3. The description states: "While a channelled ability is active, Companion melee attacks create a [Range] shockwave for [%] of their melee attack damage. Damage dealt by your Companion increases your Ability Efficiency by [%] for [seconds]. Max 10 stacks." The full break between the two sentences led me to believe that the second effect, the Ability Efficiency one, did not require an active channelled ability, which is incorrect. It should be changed to: "While a channelled ability is active, Companion melee attacks create a [Range] shockwave for [%] of their melee attack damage, and damage dealt by your Companion increases your Ability Efficiency by [%] for [seconds]. Max 10 stacks."
  4. "Haha, did you think you'd get to bring your favourite Warframe or something?"
  5. Honestly, this doesn't look particularly interesting. This mostly appears to be a numbers thing with the abilities themselves having little to no relevance. It's also a shame that Undertow was axed while Tidal Surge was kept. It already looks messy in the gif, and that's in the open expanse of the ballroom simulacrum. It's borderline unusable on most tilesets due to how complex the level geometry is. It's probably going to stay a dud, and some corrosion isn't going to fix it. Undertow had potential with some creative design, but we just get a set-it-and-forget-it stat booster, which is... Uninspired. I'd rather have seen it become a deployable wide AoE, in which Hydroid gets different abilities. I was kind of hyped for the rework, but I don't think this is going to make me play him. Seems like it's the same Hydroid, just corrosive now. And he lost Undertow. I'm sure he'll be a touch more viable now, but less interesting.
  6. I don't think the grimoire is out of place with how 'magic' Warframes can be, and I hope they do not make any changes. The game veered quite heavily into fantasy a long time ago, with things like Operator powers, the Silver Grove, Eternalism and more. Grimoires are just an extension of the void's paracausal nature. I'd say they're no more out of place than, say, Necramechs. Thinking about it, they fit that aesthetic kind of well. Like archaic Warframe had a more 'occult' theme to it.
  7. They made material containers available as decorations, I want to have Duviri plants as decorations. Give me some Eevani plants!
  8. I understand why you couldn't do this right now, but IF you ever make another Heirloom Collection or similar type of deal, I fully expect that the price will no longer be inflated by an overabundance of married goods. No regal aya, and more pick-and-choose than wholesale. These collections were truly DE at the worst it's been in years. That said, I do appreciate that you listened.
  9. I don't think Hydroid's kit is as bad as it is made out to be, it's just numerically massively undertuned. The puddle used to have rapidly scaling damage until it was cut, I think the barrage can do decent damage if it just had proper value, and I think Kraken offers some decent CC. The only thing I really don't like is the Wave, but I hate any kind of dash ability for how clunky they are to use. That said, I'd really want his puddle to be a more integral part of his kit. I think having the puddle be a deployable thing so it can control areas instead of controlling Hydroid can be a good thing, and maybe giving him the ability to submerge into one at will, coupled with a new set of abilities while submerged could make him an interesting frame.
  10. I want the Frost Signa, but with the negativity the pack has been racking up, I hope we'll at least get the pack split up into smaller bits. At the very least, I'm not buying it now, I'll wait and see what'll happen. And who knows, by December, I may have completely lost all interest in it anyway.
  11. I'm not seeing a permanent sustainability path for Soulframe's content. It seems more like a limited game that's intended to be built, finished and dropped, while Warframe is live service. Soulframe would be more akin to Remnant, I think.
  12. They're still the ones who made Warframe. It wouldn't be supporting the devs if I had strict requirements over where that money ends up being spent. Imagine if someone gave you a tenner as a birthday 'gift' but then told you that you can only use that money to buy them a gift in return, would you consider that a good birthday present? I get what you are going for, and the slippery slope is definitely something to watch out for. But DE is also the ONLY company where I would say it does not apply. They abolished prior monetisation schemes because they were extortionate, and they've set Prime Access price points in accordance with the community's voices. DE =/= EA. That said, don't think I don't have this precedent function in the back of my head anyway. But it's not the price point that bothers me, or the fact that it's paid directly. Both of these already HAVE precedents and have been staples of Warframe's monetisation for ages via Prime Access. Which, IIRC, is also the primary means by which they've been able to produce the funds you mentioned before. It's the marriage of goods that is bothering me about this, and it's also what this topic is about. Kindly don't derail.
  13. I fully understand them not being available for Platinum, as a counterpoint. Platinum is dirt cheap, with lots of giveaways and large Plat discounts. 50% off on plat purchases is not a rare log-in bonus by any stretch, and buying big bundles for next to nothing would crash the prices on these skins. Much like Prime Access, these kinds of luxury cosmetics are the main way by which DE intends to make money, and with everything gameplay being utterly free and most cosmetics being borderline free, I'm perfectly fine with them selling the Heirloom cosmetics for direct purchase instead of platinum. The issue is that I dislike the idea of tanking 30 EUR on Regal Aya on the side.
  14. I don't mind these skins being rather expensive. Much like with Prime Access, I see it as a 'support the devs' kind of thing as much as it is a cosmetics pack. I could be content shelling out extra to show my love for Warframe and my appreciation for DE and its devs. However, the regular Heirloom pack is 63 EUR, but this value is split over three distinct items: Frost, Mag, and Regal Aya. With 15 Regal Aya going for 72 EUR and 6 Regal Aya being 40% of that, that puts that Regal Aya bundle in the Heirloom pack at roughly 29 EUR. That is almost HALF of the cost of the entire collection. That leaves the combined cost of Frost and Mag at 34 EUR, or 17 EUR each. 34 EUR for Mag + Frost or 17 EUR for Mag OR Frost are both considerably more appealing deals. The fact that it's Regal Aya that's driving the cost up so much is also a double whammy marketing flop: The value of Regal Aya decreases with how much players have supported the devs over the years. I've only ever bought one Prime Access, so Regal Aya still likely has some value to me, but right now, if you've bought a LOT of prime access, that Regal Aya is going to be near worthless, as everything that can be bought with it is already in your inventory. My immediate suggestions to alleviate the problem: Keep the current bundle as is, but... Add a slimmer bundle which is JUST the skins (No Aya) for 40 EUR. Add a bundle for JUST Frost and one for JUST Mag, for 20 EUR each. (Optional) Add a bundle for JUST Frost + 3 Regal Aya and one for JUST Mag + 3 Regal Aya for 30 EUR each. You'd have me spending immediately. The steep 60+ EUR pricetag overburdened with married goods is my biggest apprehension.
  15. I could've sworn stacking corrosive makes it go down faster, but guess not. But yeah, mechanical consistency is also why I'd rather do something other than adjust overguard.
  16. I feel like armor -does- apply to enemy overguard, though.
  17. This is not a Kullervo thing, this is a Breach Surge thing. The same thing happens if you give it to Garuda, where Seeking Talons will get procced off Breach Surge bolts, which in turn spawns more Breach Surge bolts, constantly and exponentially escalating the damage. Breach Surge is the strongest damage booster in the game, IMO.
  18. It's got a great soundscape and excellent melodies. I'm sure we won't have to wait long before it'll show up in the Somachord! ... right?
  19. Most important thing I've noticed about Kunai's Incarnon: I've really come to love this weapon and I'm seeing potential for it with Cascadia Empowered, should it work on the Incarnon's form.
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