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SolarDwagon

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About SolarDwagon

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  1. Couple of months? Excuse you. Stop complaining and play the game and it'll take you less than half the time you think.
  2. The balance issues is definitely a hard one for DE to deal with, as we've seen how reluctant people are to take even small obstacles in their stride recently with things like the lich failure mechanics. Which were a bad idea, but not (specifically) because they killed you. Personally I think the biggest stumbling block is that most power boosts in warframe have been multiplicative in nature, and that makes the range of power levels massively wide. I think I worked out that an optimised suqad can put out 3-4 magnitudes more DPS than a non-optimised squad, which makes creating appropriate challenges that don't force you into very specific frame combinations... basically impossible. See eidolon meta for an example. The live service situation is definitely an issue, but I think many players would be happy with new ways to play the same content as being new content in itself. I certainly hope so, since that would give DE much more leeway.
  3. So you say there's no bugfixes... because you ignore the bugfixes. Makes perfect sense. If you're crashing every third mission, a) REPORT IT. Include all the information you can. They're never going to fix what they don't know is broken. b) It might not be the game but your computer.
  4. If you think bugs don't get fixed you need to start reading patchnotes. Seriously.
  5. Now I'm looking forward to see how they crash the overinflated riven market.... 😈 But yeah, they should have done this earlier. Much earlier.
  6. It has, but I find myself sitting out for longer and longer periods, and doing less. Part of that is life, part of it is the game. On top of that, I'd like to see the game get better because I like it. And yes, it's a balancing act that they've kept on the shiny new thing side of the balance for far too long in my opinion.
  7. Some good points, although I still think matchmaker is even more important.
  8. I'd also add that polished products keep people around long enough for DE to pump out more plat cosmetics for invested players to keep getting. Different teams and all that. But if you start losing people at the core, the flashy additions stop mattering.
  9. I mean, this applies just as much to the main PvE game as well, but yes, much better documentation would help no end with moving into PvP. More advanced isn't a bad thing either, as it can lead into persistent "endgame" or just widen the appeal of a game that's already built on "something for everyone". I don't want the fundamentals of warframe PvP to change. But the structures around them like matchmaking can be improved massively.
  10. Connecting systems together so that the game flows better can do both. It's not a zero-sum game. And this is why I felt the need to post about it because.... well, you basically summed up 2019 there. I believe DE can do better, but they won't unless we make it clear we actually value old systems becoming more relevant and connected.
  11. So, I want to preface this by saying that many of the changes already done, and already planned for 2020 fit into this, and that makes me really happy. The changes to Tenebrous Ephemera acquisition, and the planned Lich changes are two great examples. But let's get on with the main points. In 2020, I want to see DE come back to the existing systems in Warframe. Lets take a rest from new and shiny (except for all the quests and new open worlds already planned, I guess), and work on core and existing gameplay loops, especially with two principles in mind. 1) Connection. I want to see different systems starting to link up. Currently the game has a high number of systems (Archwing, Railjack, Liches, just to name a few) that mostly progress themselves and nothing else, and can only be progressed by themselves. While this makes a lot of sense when introducing new systems, to give them time to test and refine, at this point I hesitate to call even Railjack new and untested. Warframe as a game needs to flow through all the different content much more smoothly, and feel more like an interconnected universe. I'd like to see lich progress be possible outside the dedicated lich missions, but at the same time liches having influence beyond "Haha I steal some resources that you get back anyway". I'd like to see railjack missions that take you to ground missions, or vice versa. In short, I want the game to stop being a bunch of systems and become a single experience. 2) Capped RNG The new lich system is a great example of what I mean by this. RNG is great, but only to a point. The high of finding a perfect weapon is a powerful force, but in many places in Warframe this is easily outweighed by the toil of dozens of pointless weapons. Combining the two still allows for people to get lucky, and feel great about it, but allows the unlucky players to still work towards a goal. I want to see this in many more systems than just Liches, however. Perhaps a rank 3 Arcane can be traded at a Little Duck-esque vendor in Cetus for a higher rarity arcane, perhaps Rivens finally get stat fixing after a certain number of rerolls, bosses can have 5, 10 of a single part tradeable for a different part. RNG will still matter, but even the worst luck can get you exactly where you want eventually. Taking this philosophy across the game is not really going to affect profits, as time value will still keep prices for the tradeable items high, and still drive purchases, but it will prevent many of the player losses that I've known personally from being unable to get RNG-locked items with no end in sight. Putting an end on, that can be bypassed by RNG on the way, is going to make the game better, fairer, and most importantly, more fun. We've had a great start so far, but there's a long way to go in revising these old systems. I believe DE can do it, otherwise I wouldn't be here, but lets take a (relative) break from new content release treadmill.
  12. Indeed, that's another area that DE has already mentioned connecting with Squad Link, but I definitely agree that they're rather empty outside the specific syndicates or bosses.
  13. Yes, PvP can work in Warframe. Conclave is actually a brilliant system as far as PvP goes. However, Warframe's current PvP is a very competitive system (high reliance on twitch reflexes and movement) in a very casual game, which means it needs much more smoothing into. The short answer is that it needs dedicated servers, which we're.... partway to, and it needs real ranking and matchmaking. My personal problem with PvP is that I played before the new player gating, when rank rushing was the meta, and got just far enough that I'm no longer covered by gating, despite the fact that with the new systems I have much, much less gear than most newbies that are covered by it. So it's a double whammy of both lack of customisation (and there are a few pretty strong mods as well that are straight buffs), as well as relatively low practice, but I'm still put against people that can have literally a thousand hours in pvp alone. So yeah, ranks and matchmaking are essential to lessen curbstomping.
  14. So, I want to preface this by saying that many of the changes already done, and already planned for 2020 fit into this, and that makes me really happy. The changes to Tenebrous Ephemera acquisition, and the planned Lich changes are two great examples. But let's get on with the main points. In 2020, I want to see DE come back to the existing systems in Warframe. Lets take a rest from new and shiny (except for all the quests and new open worlds already planned, I guess), and work on core and existing gameplay loops, especially with two principles in mind. 1) Connection. I want to see different systems starting to link up. Currently the game has a high number of systems (Archwing, Railjack, Liches, just to name a few) that mostly progress themselves and nothing else, and can only be progressed by themselves. While this makes a lot of sense when introducing new systems, to give them time to test and refine, at this point I hesitate to call even Railjack new and untested. Warframe as a game needs to flow through all the different content much more smoothly, and feel more like an interconnected universe. I'd like to see lich progress be possible outside the dedicated lich missions, but at the same time liches having influence beyond "Haha I steal some resources that you get back anyway". I'd like to see railjack missions that take you to ground missions, or vice versa. In short, I want the game to stop being a bunch of systems and become a single experience. 2) Capped RNG The new lich system is a great example of what I mean by this. RNG is great, but only to a point. The high of finding a perfect weapon is a powerful force, but in many places in Warframe this is easily outweighed by the toil of dozens of pointless weapons. Combining the two still allows for people to get lucky, and feel great about it, but allows the unlucky players to still work towards a goal. I want to see this in many more systems than just Liches, however. Perhaps a rank 3 Arcane can be traded at a Little Duck-esque vendor in Cetus for a higher rarity arcane, perhaps Rivens finally get stat fixing after a certain number of rerolls, bosses can have 5, 10 of a single part tradeable for a different part. RNG will still matter, but even the worst luck can get you exactly where you want eventually. Taking this philosophy across the game is not really going to affect profits, as time value will still keep prices for the tradeable items high, and still drive purchases, but it will prevent many of the player losses that I've known personally from being unable to get RNG-locked items with no end in sight. Putting an end on, that can be bypassed by RNG on the way, is going to make the game better, fairer, and most importantly, more fun. We've had a great start so far, but there's a long way to go in revising these old systems. I believe DE can do it, otherwise I wouldn't be here, but lets take a (relative) break from new content release treadmill.
  15. Wreckage, Lich Weapons, Rivens..... This thinking could even apply to bosses or mod drops (X boss parts trade in for 1 other part). It's a more evenhanded system for many parts of warframe that would go a long way towards fixing frustration without actually losing DE much in terms of grind to bypass with plat.
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