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NuclearCoffeePot

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Posts posted by NuclearCoffeePot

  1. Vauban is fun and yet mostly unloved- he needs a boost to propel him into an area beyond mediocre-therefore here are my ideas

    Passive can remain the same or make it so for every enemy vauban applies cc to he gains back energy or defenses

    1-Keep tesla but it needs to be more like arc trap so here is my idea-firstly have it shock several people nearby at once and improve the rate at which shocks occur.NO more charging

    Improve the status chance and make it scale with strength- at the end of teslas duration tesla will release a expanding ring of electricity that stuns all enemies(does not ignore obstacles

    2-Remove minelayer-Its partly a gimmik- doesnt work with the fast gameplay of warframe or against the massive crowds-BAstille and vortex are superior- Therefore

    Switch it out for an ability  that synergizes with his other abilities-My idea is to make it so on casting 2 an instance of damage will travel through the maximum radius of his currently placed

    abilities(tesla vortex and bastille)-Power strength increases damage of ability- range mods will increase the range it can extend outside of your abilities

    3-Keep bastille- i see people suggesting that you remove the limiter but i think all that needs to happen is a buffed power strength and range scaling so that bastille can be better at its job without breaking the game- In addition to this- at the end of the duration all enemies cc'd by bastille will be thrown out of the radius and all abilities(except 2) will gain bonus range modifier when cast inside bastilles radius(lasting until bastille goes down)-upon casting bastille in order to give more defense to vauban the man- give allies within a temporary shield boost(doesnt need to happen, ive honestly written to much into 1 ability)

    4-Vortex can effectively stay the same- bugfixes and balancing can be used on it- maybe adding an additional dmg type to it instead  of just magnetic

     

    Thats really all i have to say- I hope DE sees this post and takes the community feedback into account- Pls feel free to leave your comments below so i know how you feel about this and how it couild be changed 🙂

  2. I have an idea in my head for a way i would like vauban to be reworked

    basically the 1- tesla reamains tesla but recieves changes to shock multiple targets, have a high status chance, and just be better

    the 2 minelayer i would replace with an ability that triggers radiation+magnetic dmg in a radius around placed traps like vortex and tesla and make it so that the dmg is applied to the entire radius of bastille

    3 remains bastille but by nerfing the base range and increasing the effectiveness of his power and range scaling it will make it easier for vauban to deal with large numbers of enemies withut using repelling bastile, vauban also needs tankiness so i would make it so that enemy projectiles launched from outside bastille can not enter and will be stopped, this adds a whole new level of defense. at the end of the duration all enemies will be thrown out of bastille

    4 remains vortex

    passive could be changed for something with tankiness or energy regeneration like for every enemy killed while under the effect of vauban cc he will get back energy or whenever he is within a certain radius of his abilities he gains overshield and dmg reduction

     

    THe goal of this is to not change his core function while adding the changes to his 1 to make it decent and giving him the dmg with 2 to be more useful at clearing. the goal is to have a lot of people in bastille and then delete them with 2- this could also work well with his already passive which would anhialate everything cced by his traps. please criticize i want feedback

  3. I have an idea in my head for a way i would like vauban to be reworked

    basically the 1- tesla reamains tesla but recieves changes to shock multiple targets, have a high status chance, and just be better

    the 2 minelayer i would replace with an ability that triggers radiation+magnetic dmg in a radius around placed traps like vortex and tesla and make it so that the dmg is applied to the entire radius of bastille

    3 remains bastille but by nerfing the base range and increasing the effectiveness of his power and range scaling it will make it easier for vauban to deal with large numbers of enemies withut using repelling bastile, vauban also needs tankiness so i would make it so that enemy projectiles launched from outside bastille can not enter and will be stopped, this adds a whole new level of defense. at the end of the duration all enemies will be thrown out of bastille

    4 remains vortex

    passive could be changed for something with tankiness or energy regeneration like for every enemy killed while under the effect of vauban cc he will get back energy or whenever he is within a certain radius of his abilities he gains overshield and dmg reduction

     

    THe goal of this is to not change his core function while adding the changes to his 1 to make it decent and giving him the dmg with 2 to be more useful at clearing. the goal is to have a lot of people in bastille and then delete them with 2- this could also work well with his already passive which would anhialate everything cced by his traps. please criticize i want feedback

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