I feel as if Heavy Weapons have, once again, been given the short end of the stick.
Compare the following
Why is it, that large, slow, two-handed weapons have barely any reach advantage over much faster weapons? What justifies how none of these heavy weapons even do enough damage to overcome a 2.0 combo multiplier? What is the reason you would even use these weapons anymore?
As such, I propose the following.
Atleast a 2.5x multiplier, to compensate for the loss of the old combo system
Gram, Scindo, and Galatine Prime need prime passive effects.
Heavy Blades as a whole should have anywhere from 0.75 to 0.9 follow-through to fit the thematics of being capable of cleaving through large crowds. At the absolute least they should be definitely better than a damned Katana at it.
Gram: 255 Damage (Was 100)
Scindo: 255 Damage (Was 100)
DSS: 260 Damage (Was 90)
Scindo Prime: 330 Damage (Was 130) Gains +45 Combo counter for performing Ground FInishers (Executioner's weapon)
War: 340 Damage (Was 140)
Galatine Prime: 425 Damage (Was 165): Heavy Attacks deal massive damage (4000 Baseline) with extended range, but take longer to charge.
Gram Prime: 450 Damage (Was 180): Slams have increased radius, ragdoll.
Fragor: 275 Damage (Was 115)
Magistar: 240 Damage (Was 80)
Jat Kittag 300 Damage (Was 130)
Sibear: 330 Damage (Was 130)
Heliocor: 330 Damage (Was 140)
Sancti Magistar: 300 Damage (Was 120)
Volnus 250 Damage (Was 100)
Wolf Sledge 325 Damage (Was 130)
Arca Titron: 435 Damage (Was 180)
Fragor Prime: 325 Damage (Was 130)