-10no-Dark
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Posts
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Posts posted by -10no-Dark
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DE, you can stop the score erasing script already.
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you mean they've used a 32-bit integer not expecting ppl to score that high legitimately is something to be upset about?
if that's true the cap hasn't been reached yet, 32-bit = 2,147,483,647
unless it's something totally different
just like Psy Gangnam Style broke youtube's view counter
We shall call this the Psy-/ Gangnam-gate! :D
We actually reached it, more than 3kkk turned out to be 0 in leaderboards.
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I really hope it wont turn into another 'grind all the way' type of event.
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World is not a rainbow pony land. l2live in it.
We are just pushing this game to its limits, you guys just don't have guts or wits to do the same. And we are currently upset by the fact that there is a score cap in the leaderboards, intentional or not. Event trophy gives us enough motivation to do so.
We would happily tell DE how we got the score, in details, if they ask us personally, and only to DE.
While you guys can continue to think that everyone who plays better than you is an exploiter, cheater and more fatty than your mother.
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Also, greedy pull is not extended with +range mods or it just has a terrible base range..
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The non-prime MAG does not give affinity for skill casting...the prime version gives...lol?
This huge global nerf of all non-prime frames was not in the patch notes. WTH did you do, DE? WHY?
I really hope this is a bug and would be fixed in the next hotbug...hotfix...whatever, along with dojo decorations and other stuff broken by 15.5.8.
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OP +1. I'm not directly leveling Steel Meridian, but still forced to do their mission if I want to go on the underlaying standard node.
We should be able to choose between syndicate node and standard/alert/nightmare mission node, similar to how it's done with the current Nightmare missions.
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Want to buy few cores, sent you a PM.
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"Life Support drop rate in Survival will now scale with node difficulty."
Necros being mandatory is not fun...
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Syndicates, as they are right now, are no way near "end game", just an artificial grindwall.
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I wouldn't mind the cap as far it is per syndicate.
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Moreover, your maps were never designed for LOS.
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" we’re going to fix a few bugs with line of sight changes"
You can't just admit that LOS changes are bad for gameplay and roll them back? Seriously?
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What a stupid nerf. As expected.
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The new "large" ones are generally pointless to craft (unless you have a s*load of rare resources), you can always spam medium ones.
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Yeah, record it and show us. As far as I tested the vertical part of the slingshot is 60-70% of what it was before fix.
I used it to traverse both horizontally AND vertically. The vertical part feels near non-existent now, and for horizontal I would use copter, it's also more flexible.
I could easily jump on the underroof in void hall with two half spheres on the celling, with just a single slingshot, good luck doing so now.
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Nope. Still not fixed after 3 months -_-
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1. BUFF SNAIPTRONS TOO, nuff said.
2. 10-20 less ammo? Are just want to force us using ammo packs every few seconds with castanas/angstrum?
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They got heavily nerfed, they should be reintroduced again.
They are getting stuck frequently, nerf has nothing to do with this.
I wish they would remove drones from Void defense for the same reason.
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[snip]
The removal of it was also an accident. I have verified with the master programmer behind it and he is actively working on restoring it. This takes time, this is not the highest priority. Please bear with us here.
[snip]
Thank you!
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Approach a wall for a normal horizontal wallrun, hop on it and immediately let go of wallrun controls. The result is a slingshotted jump off the wall that boosts you considerably further than a normal jump off the wall.
Ugh, it's miserable compared to to preU14. No vertical boost, half speed. Forward crouch+jump is faster than this.
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General:
1. Warframe shadows UI almost always, move UI further from warframe so it always fully visible and not overlapped by warframe (including accessories, like wings).
2. Reduce amount of need to go back and forth in menus by a lot. This was not a problem with old UI where you can easily go to any screen by clicking on one of always buttons.
3. Using escape every time when you need to access clan is annoying.
Mod UI: this is most terrible part of UI right now, it looks like it was build with un-usability in mind.
1. Return shortcut buttons to sell, transmute and fuse mods without going back and forth in menu, it really annoying.
2. Return shortcuts to arsenal to quickly upgrade mods that currently in use in particular gun/frame/etc.
Arsenal: Add some icons to or make mod loadout buttons more visible.
1. Return shortcuts to arsenal to quickly upgrade mods that currently in use in particular gun/frame/etc.
2. Return Inventory button, you hid it _too_ well.
Lobby:
1. It really annoying that you are forced to traverse numerous menus just to reach arsenal and change some stuff.
2. Lobby menu access is not intuitive.
3. Make lobby always visible/accessible.
Let me propose a change:
When you sit in navigation you have access to old style 'one button access to anything' menu at the top (including clan stuff and so on).
You can leave this mode only by pressing 'Stand Up' button,
"Escape" will exit any sub menus and return you to navigation screen with planes and stuff, another press of escape will open system menu.
EDIT: Continue.
Forge: Return total amount of resources, not just 100/100, that not informative, ideally I would visit useless 'components' menu only in emergency cases.
Navigation:
1. Return ability to slide planets back and forth while zoomed on planet.
2. Return display of resources on hover.
3. Show number of completed nodes and total nodes per planet.
https://forums.warframe.com/index.php?/topic/266471-some-u14-ui-suggestions-with-screens/
^^ I really like this guys suggestion about turning sectors into old style nodes (see last screen in the linked thread)
There are more, less annoying features of new UI, but they are shadowed but those above.
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OP, just die ;)
I would say - 2/3 of fun was removed from the game.
PS. I don't care for infinity _vertical_ wall-run, it was indeed a glitch with no skill part in it.
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I'm not a pvp fun, but this neft seriously crippled the way I traverse the map in pve, it not fun anymore, I'm forced to use stupid ladders and other conventional means to get to the needed spot instead of connecting several long-shots, I'm a space ninja in state of art exo armor or a stupid space marine in click-MMO with no player skill component?
Also now I'm forced to use slide+somersault+copter to get some decent speed. There is no choice anymore, wall jumping is even slower than pure slide+somersault - completely useless and no fun.
@deadinflict, stuttering == coptering? Coptering has always gave boost, so I'm not buying it.
The fact is - wall jump speed was DECREASED by factor of 2 (atleast) and vertical boost is ZERO now, the vertical boost may be even more important than the speed.
Psa: Eyes Of Blight Leaderboards.
in Developer Workshops
Posted
Why you guys keep asking us how did it? Like you are plastered or something.
Go ahead and ask "-CKY-" how they managed to get 2kk/s instead of asking us about our miserable 1.5kk/s. ^_^