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SHOKK_

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Everything posted by SHOKK_

  1. So I took a big ol break from the game so I sadly couldn't make this feedback when it was current content. Preface this with what is biased, I like Wisp's design since she came out, specially her specific "assets" that many players gravitated to. But as a 3D hobbyist, here's the unbiased part. It's really strange to me that Wisp Prime's base mesh was altered in an area for zero reason? I'd think the Prime versions of frames work around the base as a template and add to it with some changes to the mesh UV's or shifting of vertices to accommodate prime additions. Quick show of the issue and how odd it is to see. https://files.catbox.moe/7icg41.mp4 The auxiliary syandana doesn't at all clip with base Wisp proportions beyond typical physics shenanigans that everyone suffers from. I doubt this will ever be changed since it's been almost a year since Wisp Prime's initial release. But it was just extremely odd to me on whoever worked on Wisp Prime's mesh they changed the base mesh so much in that area significantly. Because the mesh is more condensed into a smaller size and not as rounded, the rigging of many movements flatten out more and stretch the textures beyond what the base did. Overall definitely a downgrade. Also other suggestions on some typical complaints I saw on seeing if others shared this complaint of the mesh being changed. (There was a few, one significant reddit post as well that sadly didn't get any traction to fix this). The cape should be in Syandanas, and the chest shroud should be in Auxiliary to allow people the control they want with Wisp Prime's appearance. //I don't regular these forums, this is a shoot and hope that someone might take the time to rectify the pointless mesh change to Wisp kind of post.
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