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TeddyTalker

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Everything posted by TeddyTalker

  1. I think the issue is, that the fire fields scale off of radial damage, but unfortunately, there no real way to make radial slam damage decent. I think if the fields just scaled off 300 percent of the weapon standard hit. It would be alot more reasonable.
  2. I find opinions regarding vauban to be pretty mixed, but honestly he is a decent frame that really just need some number adjustments, and one DR ability added. Here a quick list of idea. Feel free to trash them or add to them as you guys see fit. Tesla nervos- Status chance should be 100, and the damage should increase by like 25 percent, and scale to enemy level (if it doesn't already, can't tell). Radius at base bumped from 6 to 10. The augment bumped from 8 to 10. Remove line of sight check for augment. Mine layer: Base duration increased by five seconds for all mines. Overdriver- Change to group deploy protea style. Add a fire rate, melee attack speed buff. Flechette orb- have the crit stats scale with enemy level aswell. Tether coil- increase each coil enemy latch from 2 to 6, and add an armor shredding component. Vector pad (replaced). Blast shield (new ability)- Fan style orb- Provide DR. Base 30 percent. Cap at 80. Orbital strike- Make it blind opponents and deal a guaranteed heat proc. Increase Base range by three. Bastille- Remove enemy cap Increase armor strip speed base by 10. Replace the armor bonus with overguard accumulation. Vortex: No changes. It slaps. My ideas so far. Shouldn't make him overpowered, but cement his role as great CC while also now having some decent buffs to provide for the team, while also having more personal survivability.
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