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TeddyTalker

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Posts posted by TeddyTalker

  1. I find opinions regarding vauban to be pretty mixed, but honestly he is a decent frame that really just need some number adjustments, and one DR ability added. Here a quick list of idea. Feel free to trash them or add to them as you guys see fit. 

    Tesla nervos- Status chance should be 100, and the damage should increase by like 25 percent, and scale to enemy level (if it doesn't already, can't tell). Radius at base bumped from 6 to 10. The augment bumped from 8 to 10. Remove line of sight check for augment. 

    Mine layer: Base duration increased by five seconds for all mines.

    Overdriver- Change to group deploy protea style. Add a fire rate, melee attack speed buff. 

    Flechette orb- have the crit stats scale with enemy level aswell. 

    Tether coil- increase each coil enemy latch from 2 to 6, and add an armor shredding component.  

    Vector pad (replaced).

    Blast shield (new ability)- Fan style orb- Provide DR. Base 30 percent. Cap at 80.

    Orbital strike- Make it blind opponents and deal a guaranteed heat proc. Increase Base range by three. 

    Bastille- Remove enemy cap

    Increase armor strip speed base by 10. 

    Replace the armor bonus with overguard accumulation. 

    Vortex: No changes. It slaps. 

    My ideas so far. Shouldn't make him overpowered, but cement his role as great CC while also now having some decent buffs to provide for the team, while also having more personal survivability.  

     

    • Like 2
  2. Investing in any flat damage source is incredibly terrible in warframe, as most guns you will bring with the right amount of forma will destroy enemies and scale much better with status effects. This is why I had a problem with ember. Her fire damage is negigble as fire itself is not a great element. Corrosive is a much better proc and actually do something significant. Same with viral or gas. 

    Her one is just splash fire dmg. Very slow on armored targets and shields, which is every enemy type that matter in war frame. Her four range drops to paltry level pretty quickly, to the point where you would just rather gun them down. Her Accelerant is a hard stun and a dps increase, which is something, and her firewall like a blank ability. She needs a better scaling ability, as flat damage do not do it in war frame anymore.

  3. 1 hour ago, EmberStar said:

    If someone isn't good at recognizing the tells right away, potentially any of the monsters is an insta-death roadblock.  Oh, that animation means that this monster is going to use a breath weapon, but that slightly different one means it's going to jump backwards and tailwhip.  For the first one, if you're in front of it then you die.  For the second one, if you're *behind* it then you die.  And if someone doesn't pick up on the slight difference between them, then it's just a BS random insta-death monster that they can only beat through sheer luck.

    If you've been playing for ages, you won't have that problem.  But I know someone who got as far as Rathalos and decided that nope, screw this.  I think that's the name of it.  It's a very dragon-ish looking one, anyway.  I keep meaning to play the game  more, but I've only ever gotten as far as the one that looks kind of like a deranged chicken that digs up rocks and throws them at you.

    It really just people who are elitists telling others that the game is easy, after they played for 1k hours. The games are harder, more knowledge extensive and execution heavy then the souls games, which are a popular benchmark for something that is to hard.

  4. 1 hour ago, EinheriarJudith said:

    actually all of the issues are addressable by just removing the negative effect the rift has on players. removing the negative effects do not in anyway change what limbo is. he will still be able to protect his allies from the enemy without shutting their weapons off, preventing them from accessing consoles, and picking up items. in fact if they did do it they can remove the opt out because now his allies would have no reason to not want the protection of the rift (when they need it) because it no longer intrudes on their playstyle and how they interact with the environment.

    Edit: well no one except the frames that need to take damage to gain buffs.

    This makes them invincible and give energy regeneration. This is broken, but you readily advocate for it because of the convenience it brings. I.... not even gonna bother going indepth with how wrong this suggestion is.

  5. The wolf sledge is a pretty mediocre weapon due to its gimmick being only semi decent, as while the throw hits hard, it cannot bounce like a glaive, and the explosion itself is pathetically weak compared to a glaive. The weapon needs to have it actually bounce around like a glaive, or just have it straight up cleave through enemies, with the radial explosion damage being buffed to at least be 50% stronger than that of glaive prime and similar glaives. However the hammer biggest problem is really an issue with all hammers. Crushing ruin itself is a bit clunky and needs a bit of both an overhaul and a damage buff. Newer stances give insane multipliers that give melee the power it needs to compete, so hammers now both lack speed, and has comparatively meh power.

  6. 2 hours ago, Birdframe_Prime said:

    The reason people have an issue with Umbra is that all of your other methods have one thing in common; they're abilities that you actively cast and do something with, even if some of them do have long pauses between your need for interaction. Abilities have some balance to them in that they cost, they require input, they don't do anything beyond what the ability says on the tin.

    Excal Umbra is a bot. You jump out, do your own thing as an Operator, maybe even use all those nice powers to buff your team or provide energy regen or healing, or even turn them all invisible with massive damage reduction. Meanwhile your Excal is running around and playing the game for you.

    And on top of that, there's literally no cost to this. There's no real downside, no limitations. It's not an ability, it doesn't cost you anything, and in fact it is several abilities for free thanks to the AI's ridiculously high energy regen, plus all your weapons, in a state where it's very difficult for you or the frame to die.

    Unlike any other cheese strat, this is a genuine AFK strat, and those are frowned on heavily.

    Why is it frowned upon. Because it is low effort? That is less of a valid complaint and more of a personal gripe. Warframe done efficiently is a mindless grinding game to get better at grinding in many cases, as there is no endgame. An AFK farm is just max efficiency. The game already stupid easy with the right knowledge, so the problem is not the challenge. If people object because they simply do not like it then idk. I don't really care for emotion based arguments.

    • Like 1
  7. 2 hours ago, Loza03 said:

    World has roadblock monsters? Certainly not for Solo where Monsters are dramatically nerfed from their co-op counterparts.

     

    Sass aside, maybe that'll change with Iceborne. They are adding in Narga and Tigrex, and certainly if the angry dragon tiger T-Rex train was derailed in what's been explicitly called out as the 'G-rank equivalent' people would be angry.

    And, yeah, I played through 4U and Generations, so I'm probably spoiled on the new player experience to World.

    I played freedom unite, and their wank hitboxes.

    Dark souls was consistently easier and you can definitely imagine why.

  8. 2 minutes ago, (NSW)Nintendork3D said:

    Wow that was an....incredibly stupid thing to say.

    "Instead of tweaking his abilities so they no longer negatively effect his allies, just make a team without limbo."

    If you have to make a team that doesn't include that warframe, that's a problem.  Also, how do you do that when you're just randomly joining squads? XD

    You played yourself buddy.

    Technically, Frost globe can negatively affect allies as you cannot shoot through it.

    As does Nova four as it slows down enemy, bad on hydron.

    Crowd control frames can trap enemies in spawns slowing stuff down

    Trinity can interfere with Nekros in case he wanted to kill a certain enemy to make a specter.

    There is a lot of interplay between frames that has to be considered. This is not "playing yourself" but basic common sense. And regarding the dumb comment about randomly joining squad

    Recruit chat. It what the big brain use to avoid these problems, or you the kinda guy that queue into Sortie spy, and get surprised when people fail it.

  9. 16 minutes ago, (NSW)Nintendork3D said:

    I'm starting to think you people have trouble reading.  So I'm going to spell this out in big bold letters.  Ahem.

    YOU CANNOT ROLL OUT OF THE BANISH BUBBLE IF IT IS ENVELOPING THE ENTIRE AREA.

     

    Have I made it clear now?

    The only thing you made clear is that you are really ignorant.

    Go in the bubble and kill them. Not a big deal. If you cannot do that, leave the lobby. This is like complaining that frost snow globe is to large. Do you expect the world to bend over for you to? This is beyond just a reasonable argument and is really just whiny entitlement.

    Get over yourself and learn to play warframe. It not yours, but everyone game.

  10. 2 hours ago, DroopingPuppy said:

    Limbo's problem is he always forces the others to follow his playstyle, and he requires the others to fully know his mechanism. I know his mechanism, but isn't it an arrogance that requires the others to know well on your ability, NOT their own ability?

     

    The funny thing is, even if the others are understand the mechanism of Limbo, usually Limbo players are make the game annoying because of Limbo's flawed mechanism and the others are not able to have much solution against it.

    Well it is better than the past that Limbo can simply blow off the game unless Limbo have the strict code that do no harm to the teammates, though, but it doesn't means Limbo is fine now.

    An another fun fact: I am actually in defense of Limbo's usefulness, rather than simply deny its existence. At least I am agreed on that Limbo is useful on some situations. But it can't be helped that Limbo is usually nothing but the enemy of Tenno and also occupy the precious one Tenno slot or more.

    Enemy of the tenno because you cannot shoot his bubble?

    This is by far the stupidest take i seen about limbo. Expecting people to know something about how the game work is not arrogance. It is the bare minimum for good team play. Why would you bother creating team comps if you do not even know what frames does? Waste of time. Public lobbies are another matter as they are not made for you. If some saryn is making you mad because they are killing everything before you can do anything, to bad. It how public works, as it is public domain.

    If limbo abillities are annoying to you then make a team composition that does not include limbo. If you are playing public, to be expected. A frame with unique abilities that are very effective should not be adjusted because whiners cannot adjust. Get over it. It how many good games have their balance destroyed.

  11. 11 minutes ago, Loza03 said:

    Perhaps it's my personal journey and biases, but World is a lot more casual-friendly.

    It is, but no casual will play a game where the progression loop is to grind the roadblock that killed you on end for hours. They want to move past roadblocks, not to grind them to a masterful extent. Souls game are far more leinent than that.

  12. 25 minutes ago, Loza03 said:

    Monster Hunter's a pretty fun casual game and it's balanced.

    Balance is a good thing regardless of the intended audience.

    >Casual

    Monster hunter games are consistently more difficult and punishing then the sole games, approaching the levels of BS you would in older NES titles.

     

    Games hard as heck for the unfamilar and honestly disheartening for new gamers. It would probably turn them off of games.

     

    Warframe is casual-ish. Require alot of knowledge.

     

    Cod is true casual.

     

  13. OP problem is that they chose to change the players and the things that annoy them, rather than change themselves. He did not even know he could roll out of the rift!

     

    Warframe is effectively a squad based game, although DE has not tapped into much of this potential. Much of what a person can do is predicated upon team comp to support their weakness and bolster their strengths. This means you should know a thing or two about stuff. This is why the MR system is their, to gauge your mastery over content of warframe. The highest It is, the more working experience you have and the less it is theoretical. Anyway to get to the point and TlDr:

     

    Limbo is a great frame that requires you to work with him. He not like mesa who kills everything and leave loot to drop. He more like oberon where you gotta know what he does to get his benefits. His benefits are huge and more than worth it, but you got to attempt to undersstand him, especially in a team game. Wanting him change because you are to ignorant to learn anything means you are probably better off changing settings solo. You aren't team minded, and probably just want to leech off the the effectiveness doing things in team gives while giving little towards cohesion

  14. Cheese methods of Index include....

     

    Atlas blocking the doors

    Gara blocking the doors 

    Nezha running around with his three.

    Rhino 2

    Nova map slowdown 

    Limbo

    Mesa nuking the map

    Saryn nuking

    Mirage nuking

    Revenaunt mesmer

    All these warframes either AFK the game, remove challenge, or make farming braindead simple. Excalibur just happened to be the best at it with kohm builds.

     

    In addition, the bigger problem is that warframe just promote efficency by design. It is very dull to grind out this game, so you SHOULD strive for efficency. That is a game design issue.

     

    Excaliber is just another warrior to this end, and tbh not even the worst example, just the laziest one

    • Like 4
  15. I think threads like this are born when individual's fall for a capitalistic product and treat it like it is their friend.... No game is your friend, nor should you consider it as such. Stopping playing a game should never be a momentous moment, but just like putting a favored toy away.

  16. 30 minutes ago, Leyers_of_facade said:

    There are mainly 2 issues with limbo. 

    1) his potential in trolling: we all know how obnoxiously annoying a limbo can be if they try to do so, it is probably even worse than slowva on a defense

    2) his potential in easy leeching:  Limbo can remain indefinitely in either dimension (his rift dimension in particular), until he performs the triggering maneuvers again. Very often do I see limbos going into runs (survivals, eso etc) and they just go into rift and effectively remain there to leech and do nothing.

    As much as I would like to say that the best solution with limbo is to delete him in the game, it is probably not a valid solution. In my opinion, the second issue might be resolved if limbo's stay in the rift isn't indefinite or if it drains his energy (increasingly similar to how ember's world of fire, valkyr's hysteria) forcing him to actually interact with the game.

    Terrible idea as it would just make him worse.

     

    Do nothing to limbo and stop playing public games. Problem solved. Instead of destrying good warframes because of they can cause players to shift their tactics, you either play around them or just don't play with them at all.

  17. 2 minutes ago, Ham_Grenabe said:

    I don't disagree. Business concerns are a differnet animal. 

    Frankly, I'd be happy with the idea someone floated (maybe in this thread? Or another? There are so many) of rolling back these changes, locking current rivens from trade or future change, and starting anew. On the one hand, there is compensation / goodwill in having current rivens restored to their potency. On the other hand, the entire current riven market is wiped to the ground.

    I liked that idea more. Legacy rivens are unsmacked so people stop crying. It gives assurance that the prices they pay now are the prices they will always be worth (if not scammed). However... it makes balancing pointless, as some people will always have the top of the line gear and eviscerate everything with their 5/5 riven dispo weapon that now is currently unachievable. It not perfect, but it is a better solution. Not like the game is not cheese able anyway. Just buy Octavia on a market discount.

  18. Just now, Ham_Grenabe said:

    I didn't say it is what DE should do. I said there's no owed compensation here. 

    Legally, no. However, for the goodwill of the community, there needs to be.

  19. 42 minutes ago, Ham_Grenabe said:

    Nothing. We all spent real money on imaginary things; if those imaginary things disappear...well, I believe we're capable of understanding that was a risk.

    That would be an actual spit in the face considering people farmed literal days worth of time into their rivens. That would be the fastest way to kill off a section of your playerbase, While you may like that idea, it is a stupid idea.

    Best thing about rivens is the negative IPS stuff as it can cause some great stuff to happen, but it really just scratching the surface of rivens's potential. I believe they should enhance stats like zoom to give accuracy increases, and have other effects, or make rifles and secondaries to have rivens as an auxillary slots like melee, making it like an addition to your weapon that you can slot in and change the way the gun work. This can allow more variety into the way a gun can function as just loading on multishot yield dimishning returns.

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