Jump to content

(NSW)Agent-10

Nintendo Member
  • Posts

    83
  • Joined

  • Last visited

Posts posted by (NSW)Agent-10

  1. 7 hours ago, Kaotyke said:

    We do.

    Steve has stated that this will las 10-11 weeks. We get 43,000 Total in challenges per week. Thats 430,000 - 473,000 Points. You need 300,000 to max it. Thats from 69-63% completition, without counting the fugitives for bonuses (Which is how some people got to Rank 30 much earlier).

    Its a bit forgiving, in terms of how you can get there, but also a bit punishing if you miss too much.

    Seems good on paper until it's realized how Elite tasks take a good chunk out of the total themselves.

    15k in particular which is a good third of the total right there. It leaves way too little room for players not in the later parts of the game to complete certain tasks. I can't do the Venus stuff because I don't have all that's needed to effectively farm out 6 rare fish and gems from the Vallis (Frankly, sitting around and hoping a rare fish pops up is quite boring). Rare mod gathering is also a huge pain of a task because it doesn't count when they're given as rewards. I'm sure I've gotten more than eight rare mods by now, but it only counted two.

    Nightwave is just taking too much time out of what I really want to do because Nora only gives me so much time for what she wants me to do. It's making the whole system pretty tiring to me.

  2. 17 hours ago, Loza03 said:

    That's... the point of it though.

    It's a tried-and-true trope of game design to start the player out as extremely weak or lacking critical options. Everything from Castlevania through to Devil May Cry does it. 

    Castlevania games that I've played offered reliable means of healing yourself even in the early game so that you can work towards improving yourself and overcoming tougher obstacles. Eventually, you'll be able to progress further down sections without needing to stop nearly as much as then you would also be able to stock up on healing potions once you find a vendor. Warframe is not like that at all.

    14 hours ago, ScytodiDaedalus said:

    I don't think this is a good idea, the hitpoints you can regenerate at the early game are your shields.
    Running squishy frames and having a bit of health removed and healed over a lengthy amount of time on levels enemies will tear down your shields... well it still will be very minimal,

    I don't know how can it be much of a problem now since all frames received a strong buff to durability with the new Melee Auto-block, playing defensively and damage blocking has never been easier.

    I know the new player experience definitely has issues, but losing health and being unable to replenish it unless with health orb drops doesn't seem like one.

    Slash and toxin exist in the early game as well. Auto-blocking doesn't do anything against the sort and made little impact on this because of such.

    Losing health and being unable to replenish them with health orbs is a problem considering how they seem pretty rare compared to energy ones. Especially when having to go solo through a mission which I've found myself having had to do a good deal. The status procs add up to where it can be too much if not the increase of enemy damage and ehp itself.

    The only way I've been managing to trudge through a good deal of the content is by using Rhino since he can just conjure up a large pool of health on the spot, but I don't think that does well to speak of the viability for using any other frame at the time. Nyx, Volt, and Mag were all fun to use but poor in the current run because of the lack of sustain which is a huge shame IMO. I imagine they're much better late in the game when I can have access to all of these healing options, but they're not so good when little to none is available.

  3. Hydroid's mod says it's 100%, but they apparently have to be held by his tentacles if the mod description is saying this right. From how I've seen his swarm ability at work, it's really difficult to shoot enemies being flung left and right with his ability. Some not even being held for long before just being dropped on the ground. 100% guaranteed drop doesn't seem to be much good if you aren't guaranteed that the conditions will be met so I can see why this Khora one might be better.

  4. On 2019-04-09 at 11:17 AM, Loza03 said:

    Power Progression.

    You start out weak and get access to more healing options as you progress, a significant power-up.

    And the early game suffers because of such IMO. Just because better options can eventually be unlocked doesn't dismiss the state of how it is before one reaches that point.

  5. Mag and Nyx being mentioned and avoided very likely because of how susceptible they are to status damage than say a Rhino who becomes immune to the sort.

    I really like what they do, but they are way too squishy for how the game works IMO. Having lots of shields don't do much good if it offers no damage resistance with something like Grineer slash procs eating away at the smaller health pool a lot in Mars. That was always a pain.

    It may not be an issue on PC, but it's not so easy to find public games on the Switch. There will be times that you'd have to go solo into a mission only to have the problems that the OP described occur. A passive health regen, even if it's minor, can allow better breathing room for the early game while not breaking anything of the late IMO. Health orbs are just too rare to be relied on as much as the mods and gear that can help heal the player is obtained much later in the game or at a hefty cost.

  6. 24 minutes ago, (XB1)GearsMatrix301 said:

    There are a handful of weapons that heal, health pads, healing frames, and a sentinel mod. We don’t need to give every Warframe passive healing.

    Those things not being so easily accessible in the early game.

    Just a passive heal rate of three at max would help solve the times where one can just be bled out by numerous slash or toxin procs.

  7. 8 minutes ago, (XB1)Skippy575 said:

    Imperator Vandal to the face seems to help some. He spawned last night for me during a public Nightmare Rescue mission (naturally after we get the hostage out). All I had was my Cobra & Crane and an energy-less Mesa (Energy Drain modifier).

    Pulled out the good-ol archgun and shot him in the head a lot. One of my teammates put him to sleep so it helped some. 2 min, max, maybe?

    Edit: maybe not put to sleep, but he was tethered and looked like he was asleep. He wasn't fighting for most of the battle so idk.

    I thought the Wolf was completely immune to cc, elemental effects, and warframe abilities in general. What they use to tether him like that?

  8. 2 hours ago, SteelOverseer666 said:

    Yes he is hard. Yes his drops are rare.

    You want an easy fight with common drops and still want those drops to be "Worth something"?

    Lel

    Then go fight anything else in this game.
     

    This boss fight doesn't look "hard", It's more so that it's straight up tedious with the only difficult part of the fight is making sure you have enough ammo and resilience to unload it all on him while his magically invincible minions keep shooting and throwing fire bombs at you.

  9. Looking back on my resources so far, I find myself with 743 detonite ampules and 495 fieldron samples. All chem lab and energy projects researched with the group effort of the clan.

    If the mutagen samples were able to be passively farmed like these ones to this extent, then the 5,000 requirement itself wouldn't be so bad.

    However, it currently just doesn't work like either of these two resources. If not to add more places to where they drop, then at least give them a substantial boost to how much they drop at a time. 10 samples each would make up for how limited they are on the star chart IMO. It would also provide the clan members with a decent amount after this large contribution for crafting the weapons themselves and the mutagen masses.

  10. It would be pretty cool to see the agents in action.

    I don't know much about warframe specters, as I never actually made any yet, but it could be competitive by keeping the ability to revive the agents if they get downed no?

    It might also be a good excuse to recommend a little update so that we can see when they are downed as well. I had some wander off into a pile of corrosive goo earlier today...

  11. 52 minutes ago, [DE]George said:

    Not at the moment, no.  The list would be really long in the audio options if so 🙂 .  But hopefully, as we add more of the common transmissions to the 'Enable Hint Notifications' slider the problem will be resolved in a more elegant way rather than having a huge list of individual sliders.

    That makes a lot of sense. One step at a time with the new features and all.
    Thanks for taking the time to talk about it here 🙂

  12. 6 hours ago, Andele3025 said:

    Farming rhino is not dedication, its 10 minutes of time.

    It still requires dedication, no matter how small, and it's just one of the many things that a player can dedicate their time in doing with Warframe. It's like clan research being numerous and easy to accomplish once a person makes it a dedicated target (Everything but the Hema of course for no proper reason). It also extends to star chart completion, leveling up weapons, or making just making some credits from dark zones. Many of these smaller acts of dedication often benefiting the player through other things they might have wanted to pursue later at the same time such as resources and mods being passively farmed on the side.

    Sometimes, it can very well contribute to a larger goal which is what I think Nightwave did quite well in a way. It really helps tie in many of the smaller things into a long-term goal with its rewards. The many challenges it offers can be used as extra incentive to tie in smaller goals to accomplish more than one thing. Before you know it, you've spent a lot of time accomplishing many things which I find to be a rewarding feeling.

    The quality of a grind isn't based on how long it is either. If that was the case, the Hema's requirements would make it the best one in the game... except it's actually the worst I've had to be, and still am, going through. Rhino's 10 minute grind to one person may as well be ultimately more rewarding than over 80 hours of grinding for a single resource in order to fund a single weapon. While one person is still farming over and over for mutagen samples, with little enjoyment, the person who dedicated their time to farming Rhino would then have its parts being crafted and their attention on other things to work on. All while not being burned out and enjoying the game with having progressed even further in that amount of time.

     

  13. 17 hours ago, Andele3025 said:

    Not challenge, dedication. Thats why i said chase after. Same as in yee old times when MMORPGs were developed by people that actually played vidya games, there were a lot of things that were gated by dedication to do it instead of difficulty.

    The dedication itself should be fun to partake in. That's what I want, but the scope of grind for mutagen samples with how they work in the game goes against it.

    Just about everything else in the game required a grind, like killing the Venus boss enough times for the the Rhino parts, but it was never to the vast extent of time needed for these samples. I didn't need 5,000 boss kills to unlock the frame, and it was pretty fun overall.

    11 hours ago, Zanoza-chan said:

    What a fun statement. You can't accept this response, huh. Good for you.

    The very first reply in this topic must have been given you a thought that you are not the first, and not alone, and still you think you can change something. Well, continue if you wish. DE made enough changes to ease the gameplay for whiners, so there's a tiny hope for another one. But I doubt it. Warframe already feels too easy and DE know it (inb4 you may say "grindy does not mean hard", I want to remind you: this is a game about grind).

    You make the implication that I'm merely a whiner looking to downplay the "gameplay" if that's what you even call this grind for mutagen samples.

    The game being about grinding doesn't change the fact that artificial time sinks doesn't give proper challenge to the game. It only makes it more tedious. If they wanted to make more challenging content for those with all the good gear, then they should be adding in difficult mobs and bosses for the sort.  A research project that requires over eighty hours of easy but downright boring farming? I can't see how this would address anything of the game difficulty at all.

    As I've mentioned above, there can be fun in a dedication towards something as the game has done right for all of the other research projects, warframe parts, relics, mods, and more. The Hema's research requirement with mutagen samples itself is taking it too far to where it detracts from the experience and just does it wrong. It's not fun to work towards and it never will be unless the sample requirement or sample resource itself is looked at.

  14. 7 hours ago, [DE]George said:

    We added a bunch of Nora's transmissions to the Enable Hint Transmissions option about a week ago, so Switch probably doesn't have those in the current build.  It will definitely be included soon.

    Thanks for the responses so far, George. I really appreciate it.

    It's nice to see that it's going to be getting the bigger package for it soon, but I am with how certain people pointed it out.

    Are there thoughts and plans on maybe being able to filter out specific characters from these transmissions?

  15. 8 minutes ago, Andele3025 said:

    This actually touches close to a truth. If hema were truly a end game problem solver (and you arent a melee player till DE returns equip melee) or at least above average with efficient heal, a high cost would make it a weapon to chase after instead of "high grind to fill out clan completion". As in sample size shouldnt change, the Hema should (either into a spray everything with bullets for small heals or high damage accurate headshot gun/follow through on one of its design features of infinite ammo - hampered by its fire rate and burst delay, headshot focus - hampered by burst recoil and low high range accuracy and lifesteal - linked to headshots which means the flaw of its headshot focus also hampers that part).

    Even if it was a weapon to chase after, I don't think the gameplay required for it is much of a challenge other than staying sane for how much is being asked for it. One can not simply passive farm for it with how mutagen samples work right now.

    The most that clan research asks for from the second down in the the Bio Lab would next be at 65 so it'd have to be around a thousand times better than all of those options to break even.

  16. I appreciate all the feedback given so far.

    At current thought, I'm still certain that the requirement is much too high given how limited the samples are.

    The means of obtaining them is way too limited to where actively trying to farm them is a sure way to get burned out.

    And it's hardly something that could be passively farmed for either. Dark Zones dropping them would certainly help expand their availability IMO.

    And if not such is to happen, then the drop chance and amounts could use a boost. Well over 80 hours of monotonous farming should never be a requirement.

  17. 14 hours ago, Starfreak911 said:

    This is what I think a lot of people fail to realise.  We didn't take it lying down, because a lot of us didn't have an issue with striving towards it.  If there aren't any long term goals in a game, I fail to see how it can be satisfying.  And name more than 3 items where the grind for it was 'unbearable' other than because of statistical outliers when farming RNG.  It's not like it's a trend that's pervasive throughout the game.

    Just because there are those that didn't have issue with the grind doesn't mean the same for those that did nor should it dismiss anything to be said on the matter.

    There's being a long-term goal, and then there's being forced into a seemingly endless slog of unenjoyable gameplay. Nightwave has given lots of long-term goals with its list of rewards that are worked towards with the weekly and daily challenges, but it's nowhere near the abysmal farming gameplay for the Hema because it has you doing a large variety of the game. Nightwave is a better long term goal because of this. The Hema just feels artificially long by extending a number out to an amount it never should have been put at in the first place.

    There's many things to be working for, and enjoying, with this game, and I don't want to spend it all, while not having fun, on a derelict.

    9 hours ago, Tsukinoki said:

    The main reason people complain about it is simply because the infested don't have multiple planets, and they come later in the game, like they do for the other clantech research items.  If DE would expand the infested's area of influence then it suddenly wouldn't be a problem.
    Right now players have Eris and Derelict and they could honestly do with a few more locations so that you can get some samples earlier in the game, like how you can do your very first mission and come away with some clantech research drops.

    That would be along the lines of the second solution that I proposed, and it would be something that at least makes the grind much less unbearable.

    Should all the infested have an innate drop chance for the mutagen samples across the star chart, then I can't say I'd know much more samples I'd have now than I currently do. 

    It'd be something at least.

    2 hours ago, Traumtulpe said:

    So I am aware that this isn't going to change, still, have an opinion:

    This is just silly. My clan has researched pretty much everything, and I have farmed quite some mutagen samples for other items. One of the earlier rivens I got was for the Hema, and once upon a time I was excited to build this weapon - I have long since transmuted said riven and completely given up on the Hema, by now it is garbage compared to my other weapons anyway and it is sitting at a couple thousand mutagen samples. We even downsized the clan because the cost was just unattainable.

    Basically, huck the Fema. Also, we actually talked about farming mutagen samples during the resource weekend, but since I work on weekends nothing came of it.

    My clan has yet to expand just because of this one project.

    It'd be a shame if it's as bad as you say it is. What's the point in making it so hard to obtain if it's not even good?

  18. 14 hours ago, Zanoza-chan said:

    I've managed to complete this research for my ghost clan by myself only after Hema release. But this is only because I'm a veteran with alot of hours in Derelict Survival (been hunting the Nova Prime systems long ago before relics era).

    On the other hand, mutagen sample drop rate has been increased atleast once since that times. I don't see any problem with that. Not every thing in this game is meant to be achieved within a week.

    Me and my clan have been trying to work on this for much more than a week with little progress, and I don't see why this one random project so be such a massive difference compared to all the rest. There is no sense of pride and accomplishment with farming in the most unenjoyable way possible for way too many hours. Everything in the game should be fun to do.

    If mutagen samples had their drop rate increased before, than it certainly hasn't been enough to make up for the amount of farming needed to make it right now. With my proposed mutagen sample requirement cut, it would still require a hefty amount of farming for even a week's worth. 500 samples alone is already a big enough pain with how things are.

    14 hours ago, Shalath said:

    Hover over the Hema entry in the lab and look carefully 😉

    At least the crafting amount requires not nearly as much as to research it...

    But it's a lot closer to what the Hema's research should have been like how all the other Bio Lab projects currently are.

    11 hours ago, youngjdef said:

    Appreciate that you wrote such an in depth post, but DE will never change the requirements. This has been stated very clearly & more than once.

    Sorry dog. BTW - it's one (mediocre) weapon in a pool of hundreds. Doesn't matter much in the long run.

    I cannot accept this sort of response from DE over the matter so I must continue. They will never change this unless someone says something. It may just be one weapon among hundreds, but even this one weapon does not deserve to be put down this much as it has by being given such a ridiculous research requirement.

    Me and my clan haven't been able to expand because of this one project as we aim to finish them all before expanding so that the costs do not escalate so quickly as I read that they are supposed to. We'd rather be farming 5k samples than anything higher than that, but even we cannot accept such an amount in the first place.

×
×
  • Create New...