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nslay

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Everything posted by nslay

  1. It's not a health bar, but you at least know when an enemy has 0 armor when the HP bar turns red (it's otherwise yellow).
  2. Just wanted to highlight this. It's absolutely right! Wouldn't you say shield gating is yet another survival strategy? It's definitely not the only way to survive and I don't see how it overshadows other options for typical game play. I'm definitely baffled by posters thinking it's somehow bad for the game. I say this as someone who plays a mixture of survival strategies including shield gating, bruteforce health/armor/healing/Adaptation/Rolling Guard/Quick Thinking, invisibility, crowd control, and damage mitigation abilities... even so far as Steel Path content including several consecutive tiers of SP Circuit (where you can't even effectively use shield gating anyway). Sure, some of these build styles scale better for endurance. Dare I say, nobody cares about niche ultra long/level cap endurance runners using infinitely scaling strategies to survive. It's neat to hear about, but I'm sure as heck not going to play that long! I don't think DE cares about these players either! Likewise, I fail to see any relevance about being overbuilt. These days, Warframe is all about the overkill and everyone loves to overbuild their frames and weapons. Now, while I only use shield gating on 2 frames (with the Dragon Key and Brief Respite), I mod for it on all companions as it greatly enhances their survivability... even sentinels can survive an hour of SP sometimes without using a single Primed Regen stack if you're paying attention to their shields. What I never liked about the introduction of shield gating was that it never really fixed shields. And now having less shields is counterintuitively better because it regenerates to full faster (whether you use abilities/Brief Respite or not).
  3. This has been asked for many times over the years! With SP Circuit and the randomizer, everyone is incentivized to build as many frames and weapons as possible. So, at this point, I really don't see a hypothetical Universal Exilus Forma for frames/weapons really affecting DE's Forma sales at all. In fact, they could charge significantly more for this special kind of Forma. And much like the Warframe Aura Forma BP, could have a steep crafting cost of 4 normal Forma.
  4. Yes, Brief Respite and Augur mods can restore shields fast... but you give up ability efficiency and the aura mod slot (because Augur mods are not enough by themselves!). So IMO, this is a considerable sacrifice to pull this off. Now Brief Respite/Augur mods only restore shields instantly on those frames with either low base shields and/or with negative efficiency... or more likely with a Dragon Key (which I don't think DE thought about). Just a reminder, all of these tools are completely being used legitimately by players. The only "exploit" is what DE might have failed to imagine when they designed shield gating (probably Dragon Keys)... in which case it's something DE must come out and say: "We didn't intend shield gating to be used this way. We are making X change to address it." Don't worry, you can't use this trick in the current *real* end game, SP Circuit.
  5. It will ultimately be up to DE what they "intended". Some things are obviously exploits... using the (long time patched) Power Donation bug would be an obvious example of an exploit. It would be an exploit because Power Donation was obviously not supposed to continue to decrease your ability strength every time you hopped in and out of Archwing. That is a bug. And then using something like Nidus to multiply two negative power strengths from two players using the Power Donation bug gives a very large positive ability strength. This is an obvious exploit because it involves players using an obvious bug to pull it off. On the other hand, Shield Gating is not obviously an exploit. Players are not using bugs to use the mechanic to their advantage. They are legitimately using abilities, effects, mods and/or a dragon key to instantly restore shields to maximally benefit from the mechanic. I think that's a BIG difference. So, again, ultimately it will be up to DE to decide what was intended. You can argue and debate about this all you want, but there is no question that players are using Warframe tools in a legitimate way to benefit most from the shield gating mechanic... they are not "exploiting" bugs to pull this off. At worst, they are using shield gating in a way DE failed to imagine (and I do wager that they did not think about the Decaying Dragon Key!).
  6. I think the Tenno controlling Saryn would get bored by the multi-episode monologues and flashbacks of Goku getting stronger or weaker or overcoming some crippling personal issue.... and well, the Tenno would be watching YouTube or something and Goku would eventually kill the AFK Saryn.
  7. You can also just defend one Conduit and always get Liths... but you have to wait for 3 Demolishers to walk over and destroy the other 3 Conduits. Maybe Speed Nova? But I doubt Demolishers are affected by her abilities.
  8. If you're not going to do Void capture to farm the Lith, I'd say 2 rounds of Mars Disruption is your next best bet. It's definitely more fun than Spy... well I'm all Spy'd out with my dozens and dozens of copies of Ivara BPs. EDIT: Yeah, Mars Disruption even has the same chance to drop Lith W3 as Spy (14.29%).
  9. I think we'll have to wait for DE to decide if it's an exploit... I'm guessing it's not because they created a frame like Hildryn with this mechanic in mind. I'm sure Hildryn was in the back of their mind when they gave everyone a gimped version of shield gating. And then there's Mag (and I think Harrow?) that can instantly recharge shields back to max to fully benefit from the shield gate. Not certain if they thought about the Decaying Dragon Key, but it just gives other frames the possibility of doing what Mag (or Harrow?) can already do with the considerable sacrifice of ability efficiency and an aura mod slot... and then there's the nasty DoT status effects stripping your shields that you need to deal with too. There's some build investment needed to effectively use it.
  10. I actually think shield gating is pretty clever! It's definitely not perfect since you can still die to Toxin. Nasty DoT status effects can also fully wipe your Decaying Dragon Key-affected shields every second the DoT status is active (so you need status immunity or Rapid Resilience or Rolling Guard). I've used it for 1-60 minute SP missions in Star Chart (e.g. Circulus). I use it on my normal Excalibur and I use Radial Blind to instantly recover shields and to take some of the aggro off me... and my status immunity comes from Hideous Resistance. I do something similar with Nekros and Terrify. I don't use shield gating on Khora, but I guess her Whipclaw would make it work nicely there too! Though I don't really feel Khora needs to shield gate to survive reasonable lengths of gameplay (i.e. < 1.5 hours endurance). It's too bad you can't really use shield gating in SP Circuit outside of a few frames. I view SP Circuit as the more interesting and challenging "end game" content... certainly gives you that 5 hour endurance feel in significantly less time! With that... I personally don't care what niche ultra long endurance players do to survive in Star Chart... and I equally don't care what players do to survive in 10 minute missions either. Also, w.r.t. to earlier comments about Rhino being a "jack of all trades" and Revenant a specialized "tank" or whatever, I actually find Revenant to be more of the "jack of all trades" since he can effectively do most mission types by himself. For example, you want to risk using Rhino in SP Circuit Defense? Aside of tanking, Revenant has Enthrall which provides effective-enough CC for Defense. And if you Enthrall a life-steal Eximus, it instantly heals the Defense target... though it can be tricky and RNG to find a life-steal eximus, take its Overguard down without killing it, and then killing one of your existing Thralls fast so you have room to Enthrall the life-steal Eximus... and hope you do it fast enough and aimed correctly when you do Enthrall. So yeah, Revenant can tank infinite damage and also defend stuff better than Rhino.
  11. Just had the opposite occur in SP Circuit with Paracesis on Revenant. Was swarmed with dozens of enemies and did a Mercy Kill finisher when prompted on a fully alerted Eximus and got a Stealth Affinity multiplier bonus for that 🤣 I don't know how to reproduce that! Maybe it's more of an Eximus problem than an Overguard problem.
  12. These details don't matter because I told you the Eximus died in the prompted Stealth Finisher attack... it's a given that it's dead from the finisher attack when the affinity multiplier inconsistently falls off. Furthermore, if it didn't die, the affinity multiplier couldn't have been broken... it has to die in an alerted state to break the affinity multiplier. Paradoxically, under completely normal and unassisted conditions, you can't even get a prompt to perform a finisher on an alerted enemy. You know what, I will do some more of these Sedna Spy runs. Maybe I can build some melee fodder weapons for SP Circuit. If I see it again with any weapon, I will do my best to reproduce and record it and then you can tell me what I did wrong. If it really doesn't happen now, then all the better!
  13. And yet it actually happened to me enough to dispute you and @Tiltskillet because something isn't or wasn't right with Overguard and stealth finishers. The mods don't matter. That @Tiltskillet was talking about EHP or Finisher mods absolutely doesn't matter at all. The experience of the prompted Stealth Finisher one-shot (which means the finisher damage was enough to kill the enemy... so the mods and EHP don't matter) and subsequent loss of the affinity multiplier is all that matters to me... because it was very annoying to lose the affinity multiplier inconsistently on Eximus when ranking loads of MR fodder weapons! So annoying that here I am on this hill... I will fight you to perpetuity. This happened to me!
  14. But you know, DE changes stuff... what I observed may have changed or been fixed since I maxed all those MR fodder weapons. This was a while ago like when Eximus rework just landed. I remember arguing with someone that Reave did adaptive damage and was affected by armor on some enemies... and by gosh it used to! Sentients would display a Corrosive adaptation icon when you Reaved them some time ago and enemies like SP Corrupted Bombards just wouldn't die in one shot with 100% life drain for a time too! Figured that was related to Reave doing adaptive damage and their massive armor. But then DE changed something... I also had an argument about multishot behavior on beam weapons... DE changed something because, for years, multishot didn't work as expected on beam weapons. Then DE changed something! That one I had to dig up old Warframe wiki edits to find evidence that this used to be the case!
  15. When you were talking about EHP and Eximus having more of it with Overguard, I thought maybe you were thinking I wasn't killing the enemy in the finisher. Although that wouldn't break the affinity multiplier itself... just make the enemy alert. And with Finisher mods, thought maybe you were thinking I wasn't using those either. I am not the best at the game, but I'm not completely clueless either. Sorry about some of my comments. With regard to your question, I was just using Loki to walk around invisible and stealth kill. I do use his special silent weapons augment but that wouldn't apply to melees. Nothing special. I don't remember the vast array of melee weapons I used, but these were MR fodder stuff. Many were unpotato'd and not good enough to stealth kill in SP Sedna Spy so I just ran it in normal.
  16. The majority of my MR30 tour was spent using Loki in Sedna Spy (not even SP) to max a lot of the melee weapons though stealth finishers. All of those weapons were built with, among others, Finisher mods and they had no problem one-shotting everything, including Eximus! But uncommonly, even stealth finishing an Eximus would cause me to lose the affinity multiplier... my hypothesis for this is as written above. But what do I know? I can't even understand EHP and one shotting or using finisher mods like you. I am just some chump idiot maxing a lot of the melee weapons though stealth finishers in the game over hundreds of hours. I am just imagining Eximus stealth kills uniquely breaking stealth affinity multiplier.
  17. Shotguns and similar are definitely gimped at stealth in general due to the multishot, but even a modless single projectile weapon like a bow can break stealth affinity multiplier when one-shotting an Eximus... and yes, the damage is well above Eximus EHP... did you even try to reproduce this? Do you not know what it means to one-shot an Eximus? That means the damage done is well above its EHP. Yes, Stealth with Overguard is actually broken. And it's very annoying!
  18. Did so. It's inconsistent, but it seems a single damage instance that can ordinarily one-shot an enemy without Overguard can cause the enemy to become alert when Overguard first depletes before it finally kills off the enemy completely. It's most prominent with stealth kills with ranged weapons, but can uncommonly happen with melee stealth finishers too. You can use a finisher on an unalerted Eximus, successfully kill it in one shot and still lose your 5x affinity multiplier as a result... In other words, the game counts it as killing an alerted enemy even though - and without using any special ability or augment - you were given the prompt to stealth finish the enemy under completely normal stealth gameplay conditions.
  19. BTW, because Stalker is a choice in the randomizer seems to imply he is a proper Warframe of some kind... I mean Duviri is letting Drifter access gear from our reality... Stalker is therefore probably "gear". I've seen it said before, but some other evil Tenno we've never met in the Star Chart probably uses Stalker.
  20. I've heard Duviri Stalker described as a "one trick pony"... but he otherwise works very well even in SP Circuit. No surprise due to his invisibility. His ult contradicts his invisibility. You're not supposed to take any hits! I'd also like to play pre-Sentient-nerf Shadow Stalker. That guy was a real tank in SP! No invisibility needed!
  21. That sounds both awesome and terrible for the mod and Lavos! Continuous Misery may dish out more heat DoT, but it stretches the 50% armor strip to take twice as long to achieve. Isn't that terrible? As if if heat procs weren't unbearably slow at killing to begin with, what with the 1 second combined DoT (as opposed to many separate DoT instances of Toxin and Slash that work faster!). https://warframe.fandom.com/wiki/Damage/Heat_Damage?so=search#Armor_Stripping It normally takes 2 seconds to strip 50% armor with a Heat proc! IMO, status duration mods are bad for Heat... and so is Lavos' passive.
  22. So I'm watching this review on Diablo 4 from Act Man and he's talking about farming renown and side quests and he draws an interesting analogy I think strikes home for some parts of Warframe... I made sure to fast forward to this part at time stamp 22:33 since this is a rather long video. So, do you feel some parts of Warframe are just a visit to the grocery store? Checking things off a list? Chores? Are those parts of Warframe "content"? Think about it... Food for thought!
  23. Sure, if you want to experience truly worse companion AI, Vomvalyst sentinels all the way. They are really stupid as enemies. You should spend some time with them on PoE. You can walk around them and they won't even notice you... even if you almost brush up on their backs. Grineer at least look over their shoulders occasionally.
  24. Nope, last time I tried to use a Ghoul Bounty for this challenge, it didn't count. And I went and complained in the recent patch thread about it too. That it potentially doesn't count for Eidolons doesn't surprise me. EDIT: Here's when I observed this:
  25. Or, you know, I'd like to run stuff like Ghoul Bounties (Nitain) or Eidolons (Arcanes) rather than waste time for 1 Cetus Wisp rare rewards... or Aya... You used to be able to get credit for Ghoul Bounties and Eidolon bounties... DE changed it recently. And it's not consistent because you can get credit for running all 4 Profit Taker bounties when the Orb Vallis version of the challenge appears in NW.
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