Jump to content

(NSW)Nahaha

Nintendo Member
  • Content Count

    8
  • Joined

  • Last visited

Community Reputation

1

About (NSW)Nahaha

  • Rank
    Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Please stop making Switch players wait longer than other platforms for the latest content.
  2. There is still a ton of reticle drift while using gyro controls. You also have to turn your controller like you’re driving a bus steering wheel because it only registers on 2 axes.
  3. (NSW)Nahaha

    Crossplay

    Without crossplay, Warframe will never come close to it’s potential.
  4. That’s the drift I’ve mentioned before. The reticle moves in a random direction after your motion sensors come to a stop. I have to constantly correct the error by using the analog controls and it makes fine aiming impossible.
  5. Switch players...Just draw something for the Grineer in Eidolon.
  6. When using gyro controls with detached Joy Cons or Pro Controllers. -the game only uses 2-axis input instead of 3-axis (for reference examples Breath of the Wild or Odyssey use 3-axis gyro). The result is you have to point the Joy Con or Pro Controller directly at the screen to use gyro control effectively. The natural orientation of the controller in-the-hand is at a 45 degree angle, not parallel with the ground. - There is a lot of drift when using the gyro controls, meaning the reticle will not come back to it's original orientation in-game when your controller returns to it's original position in real life. Additionally, when halting movement of the controller in real life, the reticle will make seemingly random additional adjustments to your aim (throwing your aim off).. The gyro controls are needed to make aiming bearable. However, they are a real pain to use right now. To use the Joy Con or Pro Controller gyro controls effectively, I have to hold my forearms up and steady, pointed directly at the screen. To make up for the drift, I have to frequently make huge adjustments to the reticle orientation using the the analog sticks. DE, would you please look at the gyro controls, fix the drift and enable 3-axis in docked and tabletop mode?
  7. When using gyro controls with detached Joy Cons or Pro Controllers. -the game only uses 2-axis input instead of 3-axis (for reference examples Breath of the Wild or Odyssey use 3-axis gyro). The result is you have to point the Joy Con or Pro Controller directly at the screen to use gyro control effectively. The natural orientation of the controller in-the-hand is at a 45 degree angle, not parallel with the ground. - There is a lot of drift when using the gyro controls, meaning the reticle will not come back to it's original orientation in-game when your controller returns to it's original position in real life. Additionally, when halting movement of the controller in real life, the reticle will make seemingly random additional adjustments to your aim (throwing your aim off).. The gyro controls are needed to make aiming bearable. However, they are a real pain to use right now. To use the Joy Con or Pro Controller gyro controls effectively, I have to hold my forearms up and steady, pointed directly at the screen. To make up for the drift, I have to frequently make huge adjustments to the reticle orientation using the the analog sticks.
×
×
  • Create New...