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VVVVVVEmersonFisioVVVVVV

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Posts posted by VVVVVVEmersonFisioVVVVVV

  1. 46 minutes ago, Hokibukisa said:

    An old question to an old problem.

    To this day, the best shotguns are still secondary weapons. Catchmoon, Pyrana Prime,  Mara Detron, blah blah blah.

    Its not that the weapons themselves are bad, its the mods that are bad. How can a crit ACTUAL shotgun hope to compete with a crit secondary shotgun when Primed Pistol Gambit exists?

    Anyways, this isn't a nerf cry, this is me begging you to complete you recent reawakening to the fact that ACTUAL shotguns exist.

    You just recently got around to remembering to add Primed Cleanse mods (OOPS, people actually still use shotguns?). Now, could we (DE) complete that thought, by looking at the other mods that ACTUAL shotguns are severely lacking in.

    In particular, a Primed Blunderbus. Doesn't need to be a Primed Pistol Gambit 187 ridiculousness (which is why secondaries make the best crit shotguns), but something resembling the same amount of step up from the non-prime varient.

    If you were to follow the same power ratio increase of 1.55x the non-prime, Primed Blunderbus would be 140%.

     

    Pretty please?

    soonTM

     

    Im pretty sure we will get Primed Blunderbus and Primed Hammer Shot at some point.

     

  2. 3 minutes ago, Aisu9 said:

    Don't put words in my mouth, we're talking about launcher, a godamn rocket/grenade/explosive charge something that go boom and make things fly, and some of them don't deal a lot of damage, launcher's damage need balance, not one to be nerf and all of them been leave because they don't deal any damage to be worth the self stager (and bramma have a big self stagger, like the staticore)

    For me all AoE stuff are ok. Maybe lenz, but it will get a vandal at some point, sooo. wdym, only bramma is wrong there

    • Like 2
  3. 1 minute ago, Aisu9 said:

    instead of nerfing the bramma.... maybe they should buff other explosive weapon... i mean bramma overshadow almost every others launchers... please give them some love DE

    its DE we talking about, they wont doing that.

     

  4. just lower the base dps, tru base dmg. Bring the base dps to something between 1500-2000. Rn its just wrong, all that dps with high crit and aoe. Brama viral + hunter munitinos rn is nuts.

  5. On 2020-04-08 at 7:49 PM, MHz3000 said:

    Now I know everybody was once a new player but I have noticed a trend among low MR players in excavation, survival, defense any of the endless missions.  What happens is there will be an MR0 or Mr1~2 player on the team who does not speak, does not communicate, will never attempt to acknowledge your existance and one thing that can absolutely be counted on is them abandoning the mission.  They don't know what extraction is, don't know where extraction is was or ever will be and probably don't have a grasp of the concept.  Even if explained they either don't speak english or don't know what the chat bar is.

    Simply put is they leave missions giving up any and all rewards and I figure This continues until they either quit the game or learn what extraction is by my best guess.

    Problem being when the MR0 player is not only host but waits till the fifth fissure in an excavation mission to quit DURING the relic pick screen.  Freezing the game and forcing us other 3 to quit in a match where I wrote a pharagraph about exactly what was going to happen to the other 2 and mentioned that hopefully this "new guy" would find the green dot on the map.  But as usual when the new player exists in an endless mission they just ALT+F4 the mission and completely forego all rewards.  


    This happens fairly often I might add.  The only solution I can figure is add a tutorial that is annoyingly handholding and forced like a lot of modern games do, and is a thing people gripe about in other games.  Or just let it continue as I imagine they either learn or quit anyways.

    I see this very often when im farming relics in runs of ~30 mins, low mrs just quit the game, and as u said, they even know the consequenses of it, im a mr27 and still strugle to know when to leave in a RJ farm. Hope DE will finaly stop messing with HUD decoration, and will put efforts in what really worth, easy information. Call a Information architecture proffessional, he will revamp and clean that mess of HUD in less than one month.

  6. right now we need like 1 - 2 hours to spawn one weapon we want, not a joke, even on the fastest capture the s**** we want never spawn.

     

    Id say, make the weapon the larving spawn dont spawn again untill all the other weapons spawn, so for any weapons it will be 1-16 runs guaranted.

     

    Also, the forma/mr wall will be a problem in the future.

  7. https://forums.warframe.com/topic/1146166-blood-rushweeping-wound-resetting-randomly-while-using-mirages-hall-of-mirrors/

     

    Today i experienced the very same bug, but instead my blood rush/weeping wounds went to 17x sometimes, sadly dont got any print screen.

     

    Looks like mirage 1 halls of mirrors is cliping/reseting the melee combo count. Hope DE will take a look over it, cuse players will exploit it.

     

    I only recoginized it cuse i was with a melee that only do orange crits, but with mirage it was doing red crits.

     

    Still, looks like the entire skill is bugged/sphagetti coded, the kill count and damage count of mirrors dont add to the player in the mission statistics.

  8. 11 minutes ago, Madway7 said:

    Imo it should get:

    better falloff on the main fire

    max ammo buffed to 160

    alt fire only using 1 ammo, damage halved, falloff changed to 80%

     

    It prob shouldn't, but the way that's set up is really annoying me

    That the air burst projectile and explosion being swapped around.

    no, reload on corinth p already huge, let alt fire as it is, just fix multishot and change the effect

  9. 1 hour ago, 0_The_F00l said:

    I was always a supporter of removing Damage enhancing mods (and making it innate to the weapons leveling)

    And making elemental effects replace damage instead of add multiplicative damage.

    Along with a few other unpopular suggestion about the mechanics of Multi shot and status effects.

     

    The last armor rework "flattened the mountain top" which was enemy EHP and "raised the Plains"  which was some of the status effect changes.

     

    Corpus were already easy to kill , i thought they would be harder now with shield gating and maybe magnetic could be a reasonable element.

    *Aims at corpus head * nope , still killed just as fast with my previous corrosive loadout.

    Grineer i expected to be easier as it was intended to make it less bullet spongy , and it has been mostly an improvement ,

    But i did not expect Viral to be so much better thana corrosive loadout.

    In a sense magnetic <any other element <corrosive < viral at the moment.

     

    I have very simply replaced all my previous corrosive loadouts with viral ones.

    So it has just shifted the Meta ,

    Metas will always exist but i was hoping it would be a meta per faction not a meta for the whole game.

    this

    and dont forget gas, DE killed it for no reason. Just to taper the meta towards viral.

    • Like 3
  10. 4 hours ago, TheArcSet said:

    So part FYI, part just to check: ignoring damage reduction, viral resistance and liches, you get equivalent-to-better-than the max health/armour class bonus against any enemies with 3 concurrent viral procs, which stack further, up to 10.

    Ignite halves the current armour, after 3 seconds of burning and corrosive strips up to 80% of armour, in 10 separate procs that independently last for 8 second each.

    So Viral can replace any element on fast status weapons? And it will be better, because not just the element part will be dealing extra damage.

    And the most that armour can be reduced to by procs is 90%, if you have both heat and corrosive.

    So Viral-Heat to replace corrosive as the go to meta?

    And (on most weapons) it's strictly better to use that than to account for enemy class bonuses?

    Yea, wf went full bs

    • Like 2
  11. DE is killing its own game 😂, its funny because i jumped from another game that the own devs killed it (planetside2).

     

    we have tons of options to bypass armor, a cheap modded dread can kill any armored mob with 2-3 hits starting from lvl200.

     

    Endgame its totaly boring for vets. Instead of nerfing mobs u shud buff they, give corpus they own armor type for every mob, like proto armor that get reduced by magnetic, like ferrite with corrosive. And fossilized for every infested that get reduced by blast procs, like corro for ferrite. Let corrosive only reduce ferrite, and buff rad dmg even more to alloy.

     

    Each faction with its own armor, that get reduced by it own counter proc. Much better than the slash/corro riot we have today thats totaly boring.

     

     

     

  12. 1 hour ago, (XB1)Skiller115 said:

    I main mag and I have over 370000 kills with her if she is buffed anymore she'd be absolutely broken! Hell one shot from an Exergis into her magnetize bubble can oneshot a group of 8 level 165 Drekar Manic Bombards!

    Though I will admit that her passive could be better though.

    and her last skill too (crush). I run a magnetize + exergis too, oneshot lvl 150 demolists

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