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Noabettiet

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Posts posted by Noabettiet

  1. 10 hours ago, kikasnoob said:

    what were your event requirements?

    Kicking people who didn't participate is fair enough,

    but kicking people who actually did contribute (but not enough) to the final clan score and still want their points? Yeah, Nah! if they aren't good enough for your clan their points shouldn't be either mate, come on fairs fair,

     

    It ain't like that.
    Thing is, the clan actuality does a lot to ease up reaching the event requirements. From constant invitations to outright guides in how to best approach if you aren't experienced enough. You'd have to try really hard to ignore the clan to not notice this at all and even if all of above fails, there are people around that are more than alright with carrying you to the finish line.

    It isn't like nobody knew what would happen if you didn't reach the finish line, it is rather that those who didn't, didn't care. And that's alright.

  2. jokes apart, it would be interesting to have some sort of effect to that makes use of black energy colors

     

    albeit i assume current colors are attached to the shader or something of sorts, it would be a welcomed edition otherwise

  3. it was genuinely a huge rush to finally get a couple of vengeance runs against the wolf this time.

    Did the 2 versions solo and honestly it was pretty alright, despite being a bit bothered by the fact that it feels that i am fighting a clone army, most of the time.

  4. Hey dude, welcome back.

    That is a lot of verbalium but i am glad to see a familiar face again.

     

    Edit; just realized i sort of revived the thread, sorry folks. If any mod could undo, my error, i'd appreciate. Didn't really meant to.

  5. So, basically an warframe based on a animal predator, whom would stalk and rip his/her target apart. Pretty cool.

    Only issue would really be the first skill, sounds like something which already exists on warframes like gaara, albeit perhaps a different animation and less features. Plus, it sounds like it is a one time damage ability that doesn't really serve much purpose than closing the distance and dealing less damage than your gun or melee.

    Dig everything else, specially your take on  2nd and 3rd abilities, pretty sweet.

  6. Well ..from what i can gather everyone is fine with this, because they never used block before. Good thinking, definitely will not bite your arses after, right?

    I am being sarcastic, but honestly I wouldn't LIKE to see it go like that, blocking has the potential to add a bit more complexity to melee, it was never refined and improperly forgot after melee 2.0, much like parrying was.
    If you ever played a game with the smallest amount of good melee action, you'd know this. For gods sake, they can even add an timed block thing going on.

    But then what do i know, i doubt anyone will even care.

  7. Garuda currently looks confusing, it is more of an defensive solo warframe than an actual gore-ish, but elegant and refined murder.

    Not to mention the bowling ball of blood attack, which just feels just so out of place with her backward claws and murder aspect.
    Personally, i feel like DE should take the whole covered in blood more seriously and instead reward the SELECTIVE/ OFFENSIVE gameplay.

    So, with that said, here are some of my takes on improving her while keeping the thematic:

     

    1st skill:

    On 2018-10-11 at 2:36 AM, (PS4)LoisGordils said:

    ONE: Cast upon an enemy to tear them apart with your claws. Doing so summons a shield in front of you to protect you, for a set duration. Additionally, you harvest their blood that can the charged by draining your energy and thrown at enemies to do damage.

     

    Change the above skill to include an more suitable buff. From an awkward shield to an [blood skin] of sorts, something that covers the warframe and offers [damage reduction] instead.
    Additionally, discarding it (if you plan to keep that bowling ball thing), could result in an [Impaling blood attack], that pulls everything in its direction to the caster, instead of blowing them away.
     

    Combo multiplier functionary, much like Atlas [LANDSLIDE]. However damage also scales with the number of dead enemies.* (not sure)

    >Above mentioned blood skin damage reduction, could work as an [immunity build up]. <
    Enemies whom are weakened, only have a health bar (no shields or armor), would grant [Buffs] to both the immunity and damage.
    Tearing enemies apart with your claws on un-alerted enemies would yield similarly unique buffs to Garuda.

    (targeting the weak)
     

    2nd skill:

    On 2018-10-11 at 2:36 AM, (PS4)LoisGordils said:

    TWO: Cast upon an enemy to impale them, creating an AOE that drains their life force to heal you.

    Just change it to [heal everyone within range], perhaps making it also a [small AOE], to synergy with above mentioned [impaling blood attack] and such.
    I don't understand why it wasn't like this before, to be blunt.

     

    3rd skill:

    On 2018-10-11 at 2:36 AM, (PS4)LoisGordils said:

    THREE: Cast to lower your health, giving you energy based on the amount of health drained.

    Personally i am a bit 50/50 on this. Specially when you are in the middle of being shot, which is about the case most of the time.
    Maybe add a [small outwards explosion] (no damage) each time you do so? and it increasing your [blood skin immunity] a bit too? 
    le synergy

     

    4th skill:

    On 2018-10-11 at 2:36 AM, (PS4)LoisGordils said:

    FOUR: Summon a flurry of blades around you, pulling in enemies and shredding them. You can move around while in the vortex.

    Well...
    Where do i start? I mean the idea per say, is good. But it ends up (no offense) looking like a budget version of dance macabre.
    Where it should be what defines what and who Garuda is.

    My proposition is to change it to an [active skill]. Instead of channeling the mother of blenders:
    • Doesn't hinder movement, but perhaps changes it to walking pace.
    • Can [use other abilities] while it is up AND all abilities activated while 4th is on have [increased range].
    • Other abilities also [Transform while this is active], giving them new characteristics.
    1st ability would as an example, have more impaling blood spikes and bring more enemies in. 
    3rd one, instead of the small outwards knockdown, would cut everything around Garuda.


     

     

    And... That's all i have for now.
    Honestly i don't expect you folks to do exactly like this, but i sincerely hope she is fun. Perhaps with a bit of that new FX and sound work. ❤️

     

    On 2018-10-11 at 2:36 AM, (PS4)LoisGordils said:

    PASSIVE: The lower her health, the more damage she does.

    (also adding a bit of delay, after passive hits an damage multiplier, so that there might be some use after health regenerating)

  8. 17 minutes ago, (PS4)Pauloluisx said:

    Who sealed the void? I need it to travel trough the system. I don't drive manual ships as well, so I'm fu...

    The void raider, Lauren Craft. Said to be a direct decedent of the first Baro, on the times of old.
    Survived the flow of time with only the might of her Void-fu.

     

    YAAAA-TAAAHH!!
     

    watch out tenno.

  9. void fissures were their own mission type, it was called ...the void.

    They were made that way so that it would add an layer of importance to many of these (old or not) modes. Because, for most of its inception, void had taken over and overshadowed every other map or mission, making the work on old modes and revamps of certain locations a pointless effort. And on top that, it only served to make the repetitiveness of the game more obvious.

    Makes sense these wouldn't have their own mission types, but truth be told, they could have been better implanted. Specially the kuva ones, it shouldn't be a secondary objective, ever. Plus most of the missions aren't even compatible for kuva, making it very slippery slop. 

    What an honest opinion? Well, the idea was spot on but the implementation wasn't, that is why it feels like a chore. The mission doesn't transform. The stakes are not higher, the mission just has got an secondary objective.

    The more i read your post, the more obvious it was that this problem is mostly subjective. You've obviously got some issues with defense missions and interceptions, that's alright, but don't undermine it.

    Bottom line, same mission, different context. We aren't there to protect a random reactor, we are there protect a VIP/some machine from being taken over the Corrupted and spreading its corruption to nearby ships or settlements. Completing each round, assures us more time for new artifacts to be found while we "distract" the corrupted and prevent it from spreading.

    Who knows? Maybe for example in infested invasions, the stakes would be higher and enemies would transform before our very eyes once an allied grineer or something fell into enemies hands, they would become a stronger version of itself albeit with mutations, however completing the objectives, rescuing a ally or capturing secret information left over the vessel, would yield more rewards.


    Similarly, invading should priory grineer like missions or corpus like missions, not what tenno already do with the lotus. We already have got some mission types that would fit right with this (like hijack, extermination and assassination of random special targets).
    Other than these, unless i missed some stuff, i am pretty fine/neutral with it. Hopefully it is easy to understand where i am coming from and what i mean. Your point isn't wrong.

     

  10. Sorry if this sounds off, but bottom line:

    • Yeah if the game mode ends up being unbearable, take archwing mode for example, rewards are not worth it. Best case scenario, some will do it and it might grow on them.
    • Meanwhile, If the rewards are really awful, but the mode isn't, you'd have people doing it once or twice, till it gets completely abandoned. Best case scenario, mode is so fun that it compensates and players will play it till it really becomes boring from doing everything there is to do.

    All of these aren't.. exact science, of course.

    As an example, what even makes a good reward? Or good mode?
    If the rewards are something you can simply acquire, in totality, after X time, then it kinda kills the mode after a while, right? Increasing the time it takes to acquire it, doesn't increase the challenge.

    It never did, it is mostly dependent on how much patience you've got and time. Waiting is not challenging, everyone can do it. Repeating too.
    Warframe also isn't equipped with enemies that pose a challenge, like some action RNG games or even boss rushers like the monster world series. Most enemies rather just shoot or attack you at sight, no warning whatsoever. It is rather mindless and if you want my humble opinion, i think DE should push on those strengths instead of adding more modes.

    Want a good end game reward? Make it something Inexhaustible and valuable. (maybe generated cosmetics or generated something)
    Want a good game mode? Well, maybe perhaps you guys should start by finding what matches with your game, what players like about it and make it better and exciting. Soul searching if you will.  

    Just my two cents, i think both vets and new players approach this problem rather .. wrong? It has been 6 years since i started and warframe, on the early days of the community, difficulty was already a hot topic.
    Let that sink in.

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