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ClevorTosty

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About ClevorTosty

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  1. I thought that the Operation Rewards were supposed to be fixed with the latest Hotfixes. I am still missing credits after Flotillas are complete. So, I stopped playing, because it was not worth the time, between not being able to get a mission started due to the Flotilla matchmaking and invitation system not working, ending up in Flotillas that do not even have an active Murex after selecting one with more than 50+ complete, and getting half, or much less than half of the credits that I should. I have lost out on probably around 15k credits already over the past 2 days, do to the mission being unplayable and incorrect rewards being sent. I think that the reward system is too complex, and hard to track for you, and for us because a Flotilla can go for 3 hours. So now I should just wait until a message appears in my inbox saying that the Flotilla has completed before I go do another run, otherwise I risk losing out on potential credits? That is if the message ever comes because they tend to lag behind a bit. Or, I could sit in the Flotilla for 3 hours, but I think I will pass on that one. Or, I could just not be a team player and only go to Flotillas near 75 to 80 codes sent and go do a run, and move on to the next one (because you just made that the most efficient way to farm credits). I have had groups where the number of Murexes (Murexi?) completed at the Flotilla was different for each of us and we all got pulled into different Flotillas after. I have even been competing for a score in one Flotilla, been in chat with another, and in-game physically present in another Flotilla all by myself where it says there is no Murex present for 20 more minutes and I have no current score. Just give people 2x their score in credits, or make everything worth half as much in the store, no time limit to complete x/x number of Murexes, just let us squad up in groups of 8, let us choose who goes to earth and who goes to space, and then go, and let your matchmaking do its thing. Lastly, please create a beta test environment for the events where you openly and willingly let people sign up to slog through these bugs for you. Because we LOVE the game, and we LOVE you too, let us help you help yourselves. I would have been fine with "beta" testing this a few weeks before the event and not losing out on anything, knowing that I helped make the game better for everyone, rather than making all PC players your beta testers. This would also allow content creators to help create guides for the new content for you, to help guide other Tenno! Sincerely, A Tenno who has loved this game for years ❤️ (TLDR: Simplify points, and matchmaking system, let us Beta test future events)
  2. I thought that the Operation Rewards were supposed to be fixed. I have lost out on probably around 15k credits already over the past 2 days, do to the mission being unplayable and incorrect rewards being sent. I think that the reward system is too complex, and hard to track for you and for us, because a Flotilla can go for 3hrs. I have had groups where the amount of Murexes (Murexi?) was different for each of us and we all got pulled into different Flotillas after. I have even been competing in one Flotilla for score and completion, been in chat with another, and in game physically present in another Flotilla all by myself. Just give people 2x their score in credits, or make everything worth half as much in the store, no time limit to complete x number of Murexes, just let us squad up in groups of 8, let us choose who goes to earth and who goes to space, and then go, and let your matchmaking do it's thing. TYPE: In Game DESCRIPTION: Did not get the proper credit rewards for completing the operation. According to these patch notes, the run that I just did about an hour or so ago, on Earth, for 2,295 (full 17 scans/uploads), I should be getting awarded with around 4,590 credits. In my inbox I received a message from Little Duck, however there were no credits attached, just an emblem saying we won and drove them back after the node completed VISUAL: REPRODUCTION: Replay the Operation is the only way EXPECTED RESULT: for a 2,295 (full 17 scans/uploads) run, I should be getting awarded with around 4,590 credits when the Flotilla completes OBSERVED RESULT: I only got the badge reward REPRODUCTION RATE: Not going to run again until fixed, it is not worth my time Scarlet Spear: Hotfix 27.3.3 Scarlet Spear Victory Payout Change We have changed the way Bonus Victory Payout is calculated to benefit all participating players in Murex Victories. Previously, your Victory Payout was determined by your Rank in the Flotilla (I, II, or III). Now, Victory Payout is calculated by your Best Higher Total Score between Ground or Space multiplied by 2 (capped at 10,000). 100/100 Murex Driven Away before the timer expires is still required to receive Victory Payout. As an example - if you earn 300 points in a Ground Assault in a Flotilla that drives the Murex away, you will earn 600 Scarlet Credits as a Victory Payout. As another example - if you earn 4,000 points in a Murex Raid in a Flotilla that drives the Murex away, you will earn 8,000 Scarlet Credits as a Victory Payout. This aims to address some feedback we’ve been receiving about players who join a Flotilla in progress (ex 70/100 Murex Driven Away, etc) who aren’t able to reach a Rank in the Flotilla before it reaches 100/100 Murex Driven Away. A known issue that we’re aware of/investigating are the reports of receiving the wrong amount of Victory Payout respective to the Rank which is earned in the Flotilla. However, there are reports of players receiving the correct amount of Victory Payout, which is why we’re continuing to investigate the discrepancies. We have some fixes in the works that will be tested overnight before we submit for a Hotfix. We have several other known issues we are investigating for Flotilla Kill Code upload progress and bug reports have been helpful in tracking down the issues.
  3. So, are the bonuses that we get not counted towards our score? I have a score of almost 20k in my profile and for the event, but I have bought one of the weapons (15k), and the glyph (2k) and have 13k credits currently, so counting the bonuses I should be somewhere around 30k right now. Not sure if those bonuses are supposed to be counted separately or not.
  4. Day two of Bugs. I really want to play this game mode so I can get the rewards, but after 3.5 hours I have only completed 2 missions because of bugs: TYPE: [ In-Game] DESCRIPTION: [Joining a space squad from my orbiter via invite. I am taken to the Flotilla, however I am not in the same Flotilla as my squad, and I am all alone. After the mission is completed I am still in my own Flotilla. There is not even a Flotilla chat channel sometimes] VISUAL: [Self explanatory] REPRODUCTION: [No idea what caused it, but it happened 3-4 times in a row, more times than not] EXPECTED RESULT: [I am in the same Flotilla as my squad and not all alone with no one else...] OBSERVED RESULT: [I am thrown into my own Flotilla with no one else when joining via an invite] REPRODUCTION RATE: 80% TYPE: [ In-Game] DESCRIPTION: [The UI is bugged, or the Uploads never start in space. When the UI does not load, I cannot see any of the rewards that I am getting for the mission, and I have no idea if I am actually getting them, this includes the credits. I cannot see the OPLINKs health or the x/9 kill codes if I am not the host. When I am the host I cannot do any uploads, it stays at 0% and I have to abort] VISUAL: [Self explanatory] REPRODUCTION: [No idea what caused it, but the UI bug happens most of the time] EXPECTED RESULT: [See the UI, and rewards I am receiving with the OPLINK health and see the % upload and actually be able to upload codes on the Murex] OBSERVED RESULT: [Cannot see the UI, the rewards or upload kill codes to the Murex] REPRODUCTION RATE: 95% for UI, 75% for uploads not working at all
  5. A couple of bugs that I noticed today while running the event. If your squad mate has a crash or disconnect, and the Flotilla (Instance) was full while they were disconnected you cannot re-invite while you are in the Flotilla "Hub", you will get an error that the Flotilla is full. However, if you start a mission and then invite them, they are able to join, regardless of whether people came in or out of the Flotilla. If you start right as the Flotilla resets, you run a chance at not being able to send or receive kill codes. Missed a Shedu drop because of this 😞. We had to let the OPLINKs die, causing us to fail. Many times I have had squad mates that have become locked into operator mode when they are in a Murex, and the only way to get out is to die, or wait for the current kill codes to complete and then be forced onto the ship. This also happens on Earth. I am not sure why it happens, but if it happens on earth you have to die to reset it. I can not join another instance or Flotilla if: I am in a Flotilla currently, this can make it annoying to group up with friends in other instances I am using the clan dojo navigation. I simply could not launch to any instances Often times the UI gets bugged, and while in space you cannot see how many OPLINKs are up in Space, or their current health. If this happens you will also not see any drops or rewards that you get to appear on screen, or in your mission results. I actually am not sure if you even get them, it is hard to tell because I do not know what I got. Did not notice this after the second hotfix, could be fixed, could be luck. Sometimes I can only see 1 or 2 OPLINKs in the UI, even if we have 75%-100% efficiency. This may be similar to 3, if you use Revenant's 4th ability as the an Earth boss is killed, in my case the last one for our mission, you may get stuck using that ability and not able to do anything else. It sometimes takes a very long time, 5-20 minutes to receive Credit Rewards for missions, and for being on the leaderboards. -----EDIT/ADDED-------- One more I had to add in, for the earth bosses, there is an invisible barrier on the bottom of the "eye" that opens up, it seems to be on top too since i was able to float around in the air in top of it (I was attempting to melee the "eye"), that can make it deceptively hard to hit the "eye" if you are too close to it. This is not a huge deal since I doubt too many people want to go melee all over it like I did, but it makes it difficult to use weapons with drop off, because it is nearly impossible to hit from so close and the angle is too steep. Hope this helps, unfortunately I do not have video for all of the bugs. Let me know if you have any questions at all 🙂
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