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AlphaRyuuxx

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  1. Ever since the melee changes so many weapons got buffs whether its their crit chance, status chance, damage, range, or even all of them. But you'll notice that pretty much all the exalted's got jack sh!t; with the only one receiving a damage buff being Garudas talons. The only thing these weapons got were range buffs, parry angles, and heavy attacks. We're at a point where regular weapons like the Nikana prime, Fragor prime, Silva and Aegis prime, and the Orthos prime are just completely outclassing these weapons and giving little to no reason to ever use them. Universal Changes: Allow exalted weapons to run acolyte mods, more importantly blood rush, with how strong every other base weapon has gotten, there's little to no reason why exalteds shouldn't be allowed to equip these. Have each exalted stance give +10 capacity, having a stance that gives no capacity really makes exalted weapons extremely forma heavy, especially if you want to use the newly buffed sacrificial steel and sacrificial pressure by proxy to increase it (not including umbra). Buff all of their damage from 250 to 300+. Give each exalted its own unique heavy attack animation, not just a recycled animation. Remember these are exalted weapons, these are suppose to be stronger than normal weapons, the reason you pick these frames, their pillar ability. If they aren't stronger than normal weapons, why even use them, they just end up as a waste of an ability because you can just use something far stronger. Desert Wind: This weapon actually got a buff to it, with sacrificial steel bumping its crit chance to 160% (187% with both Sac mods). But remember that Baruuks exalted are locked behind a meter, every other frame are able to cast theirs whenever they want so Baruuk's should be extremely powerful to warrant a restriction. Buff: Increase crit multipler to 2.5x-3x. and increase its status chance to 15-20%. Allow waves to build combo Valkyr Talons: Valkyr was prob the only frame to even benefit anything from the melee changes, being able to lock into melee mode allowing her to stay invincible and getting a much needed range increase. She also benefited from the sacrificial steel buff, having the same crit chance as Baruuk. Buff: Decrease impact and puncture values and put them into slash (why are claws doing impact damage anyway). Increase crit damage to 2.5x and status chance to 20-25%. Fix her energy economy Iron Staff: Wukongs exalted got hit pretty hard with the nerf of condition overload, but with the new sacrificial steel this weapon still hits... for an okay amount. Buff: Increase crit chance to 30%, increase CD to 2.5x, and either leave status chance the same or increase it to 35%. Exalted Blade: oooooh boy I saved the best for last, I have a lot to say so buckle up. This weapon got hit hard by the condition overload nerf, with this being a pure status weapon. Granted this weapon still does decent damage but compared to the nikana prime its completely outclassed. The nerfing of CO and the buffs to the steel series is pushing us back into the crit meta, something that exalted blade is not ready for. Buff: Increase attack speed to 1, increase crit chance to 25% (maybe even 30%) and increase crit multiplier to 2.3x-2.5x. Allow waves to build combo. Change chromatic blade to add the elemental damage but not replace the IPS. Either make slide attack blind costs no energy or replace it for a real slide attack. Make it so heavy attacks send out a wave. Give exalted blade innate lifesteal or make it so wielding/attacking with the exalted blade gives an armor buff or DR (like 20-40%, something on the low side), every other exalted frame has a way to keep themselves alive, Valkyr has warcry/invincibility, Baruuk has DR out the ass, and wukong has defy/cloudwalker (note: NONE of these are cc. So I don't wanna hear the whole "just use his blind" argument, that's like if rhino or nezha didnt have iron skin/warding halo and just being told to spam cc to stay alive), this'll give Excal a little boost in the survivability department. Once again these are exalted weapons, they should be stronger than normal weapons.
  2. Yeah I know I know, Gauss is new and not even Baruuk has an augment yet but I still wanted to do some brain storming and discussing. Mach Rush Augment: I honestly can't really think of anything for this ability. Maybe incorporate a drift feature to allow him to turn corners, although I doubt this'll be used very much aside from speed running missions. Kinetic Plating Augment: Maybe something that can block out status effects like warding halo and iron skin. So things like high level toxin damage doesn't just drop gauss. Or Have it be a trade off augment where you lose the ability to reach 100% DR (goes to like 90 or so) but gain DR to everything. Thermal Sunder: Ice - When you/allies run through gain X amount of armor for X seconds. Fire - When you/allies run through, regen health and gain bonus health (similar to wisps vitality mote) for X seconds. Gives gauss some support tools for his team Red Line: Killing enemies add X seconds to red line's duration (basically eternal war). My only problem with gauss is that whenever red line runs out gauss is put in a pretty vulnerable spot. It still takes time (though not as much as before) to charge up red line for the 100% DR and that in that time Gauss can get dropped. It's like chroma's vex armor a while back where he was unable to refresh it and was forced to restack it everytime the duration ran out, it interrupts game play. Anyway let me know what you guys think or your ideas for his augments
  3. Heads up... This is a rant I love Excal, one of my favorite frames every since I started the game, and it pains me to see that hes falling just more and more behind all of the current frames whether they be new or reworked. Basically my main annoyance comes from his lack of survivability. And before you say, "just spam your blind", survivability for your frame shouldn't boil down to just keep spamming cc on your enemies. Imagine if Rhino didn't have iron skin and Nezha didn't have warding halo and people just told you in order to survive just spam your cc. Like remember how one of the complaints for Ember among other things like her lack of damage was that she lacked survivability against higher level enemies, DE's solution: give her damage reduction. You'll notice that almost every warframe that's been reworked or released recently has some way to keep themselves alive that isn't just spam cc. Even vauban the CC frame wasn't an exception with, Bastille gives Vauban and his allies armor, up to 1000. (List of recent frames: TDLR everyone nowadays have a way to mitigate damage that isn't spamming cc)Grendel: passive gives armor and 2 heals him, Ember rework: DR, Gauss DR that trades not being immune to everything for 100% to what he is immune to (which is a majority of the damage types that you'll face), Reworked Wukong: 1500 armor which equals around 80% DR, Wisp: vitality mote, Hildryn: shield gating and shield/armor steal, Baruuk: DR out the ass, Garuda, 1 shield and blood shrines, Revenant: Mesmer skin. Gara: 90% DR, and it just goes on from there. There are some frames who don't need this as most of them are able to just nuke entire areas, ie Equinox, Saryn, kinda Khora with her whiplash strangledome, and even then Saryn has regen molt, Equinox has nightform heal, and khora has venari heal. And if they don't have some sort of damage mitigation or room clearing potential they're most likely able to stealth. Now lets see this list of frames who don't have some sort of damage mitigation, stealth, and can't just nuke the area: Excal, Mag (lol), Banshee, Frost ( who you really only ever use for defense missions), Hydroid, Limbo (not sure if he counts since while he can dodge into the rift he really can't attack during it but then again thats what his 1 and 4 are for), Nekros (who you only use for farming), and Nyx (also lol). Notice something? Almost all of these frames are either used in extremely niche scenarios, like farming or defense only missions, or are just straight up below average/mediocre to bad. The only exception to this is Excal, whos only reason from not being trash is cause of blind and chromatic blade. The first being one of the best CC imaginable and the other being a good source of damage. However, after the update 26, Excal's issues have become even more obvious with the nerfing of life strike and the buffing regular melee weapons. Life strike became pretty much useless on EB due to EB's heavy attacks 1.having a disgustingly long animation time, and 2. not sending out projectiles. An exception being the heavy attack slam, which while it does reliably heal, doesn't do any damage. The reason old life strike was good because it was extremely easy to use/accessible and that it never hindered your damage, the only thing it hindered was your energy cost, and zenuriks inner might balanced that out. The obvious solution for the nerfing of life strike was to just go for healing return. And while it does work okay, its nowhere NEAR the healing from life strike. Another issue was the nerfing to CO, with DE changing the calculations to longer be exponential. This cut down chromatic blades power a bit. And insult to injury a TON of other weapons got considerable buffs all across the board. One very prominent one was the buffs to nikana prime. Receiving massive buffs to its damage, range, status chance, and crit chance. And what did Exalted blade get? More range, which doesn't matter at all since you rarely hit with the blade,......and that's it. And this isn't just an issue with exalted blade but an issue with almost every other exalteds too. The ONLY exalted weapon to get a damage buff was Garuda's claws (since they count as exalteds). But problem with Excal is that unlike him, every other frame with exalteds have the survivability to run other weapons without being in danger. Wukong defy, Valkyr warcry (remember along with its attack speed it gives armor and slows down enemies), Baruuk DR. This allows them to run the now buffed melee weapons without any fear. And where does that leave Excal? He can't run regular weapons cause he has no tools to keep himself alive except for spamming blind which once again, shouldn't be the only way for a warframe to survive. Another thing is that Radial Javelin is one of the worse abilities in the game (okay maybe not the worse but I really hate this ability). It serves no purpose other than nuking low level enemies, like around 30. And a lot of people often just say, well just have it strip armor, or have it do more damage, etc. Excal doesn't need more damage. Granted the paragraph above was just complaining how EB is weaker now, its still a decent source of damage. Alright so that's pretty much the rant part so lets go onto the fixing. Small Things: Buff his passive a bit or make it multiplicative. Make slash dash faster. Radial Javelin: Summon X amount of swords each sword giving X amount of DR (cap DR of around 40-50%: number subject to change for balancing's sake), each sword has its own health bar and upon taking enough damage will disappear and will cause Excal to lose whatever DR that sword was giving. When activated again, launch all remaining swords at nearby enemies. Or Summon swords to hover around Excalibur, intercepting all projectiles. Either duration base or Health base. Augment: Killing X amount of enemies restore some health to swords Basically Vergil's summon sword. This ability will give Excal a little more of a boost to his survivability, but not overwhelmingly so since he already has umbral fiber combined with a decent health pool and base armor. The first change would allow him to be more of an all arounder frame and the second would further push him towards melee oriented. Exalted Blade: Increase base CC to 20-25%, CD to 2.2x-2.5x, and base damage from 250 to around 300 (maybe not all 3 of these buffs, but at least two. And remember this is an exalted weapon, its purpose for existing is that its suppose to be stronger than regular weapons). Also remove its slide attack blind for a real slide attack. Increase wave speed by a lot but also reduce the range to compensate, doesn't make sense that Excal can outspeed the waves. Or just outright remove the waves and buff its range to a base of 5m or so to make excal feel more like a melee sword frame rather than a melee turret. From here there's two ways to go (both are with the buffs/changes mentioned prior). The first way would be just to keep EB exactly as it is now The second way would be a little more controversial and skeptical and would definitely have to be tested. Remove Chromatic blade and buff EB's base status chance to 40% (so 3 60/60 mods can still make it reach 100, maybe buff the power strength to damage ratio to compensate for lack of 90 mods but also keep in mind that now EB will be able to slash proc). Perhaps change the augment to either: Increase elemental damage by X amount or give X amount of life steal. So that's it. If you've read it all, thanks for listening this idiot ramble about excal.
  4. As much as I also really like this idea, give Excal a little more complexity, my only concern is that with how much damage Excal can already pump out (with EB), people might just use and only use the Guard formation. Yeah I was going to mention removing the waves. But a lot of people always say that the reasons Excal is so good is because of his ability to hit through walls. But I'm also down for making EB into an actual sword rather than a melee fluctus. As for buffs. I didn't wanna go overboard with the stats buff, but now I'm remembering all of the stat buffs they gave a bunch of regular melee weapons. How about, 25% CC, 2.5x CD, remove waves and make base range like 5 meters, and make base damage around 350, heavy attacks send out Getusga Tenshou waves.
  5. Slash Dash: Dashes forward X meters dealing damage to all enemies you pass through. Holding down the ability charges it, increasing the damage and speed of the ability. Procs slash on enemies, damage always scales off of EB mods, and when used with EB activated also applies whatever elemental status you have on EB onto enemies. Still has invincibility frames Augment: Increases combo counter by X amount per enemy hit for X seconds. IMO slash dash feels really clunky, where sometimes you go a really far distance, sometimes you move only a couple inches, sometimes you do some crazy combo chains, and sometimes you just hit 1 enemy only even though there's enemies grouped together. Making this ability a more streamline and less random. Radial Blind/Howl: Stays the same This ability is just really good Radial Javelin: Summon X amount of swords each sword giving X amount of DR (cap DR of around 40-50%: number subject to change for balancing's sake), each sword has its own health bar and upon taking enough damage will disappear and will cause Excal to lose whatever DR that sword was giving. When activated again, launch all remaining swords at nearby enemies. Augment: Killing X amount of enemies restore some health to swords Basically Vergil's summon sword. I really hate Radial Javelin as an ability right now as its only purpose is nuking extremely low level enemies and also stunning them, which blind does a better job at as it opens them up to finisher damage and costs less energy. This ability gives Excal a little more of a boost to his survivability, but not overwhelmingly so. Exalted Blade: Increase base CC to 18-20%, CD to 2.2x, and base damage from 250 to around 300 (maybe not all 3 of these buffs, but at least two). Increase wave speed by a lot but also reduce the range to compensate, doesn't make sense that Excal can base sprint and outspeed the waves. From here there's two ways to go (both are with the buffs mentioned prior). The first way would be just to keep EB exactly as it is now The second way would be a little more controversial and skeptical and would definitely have to be tested. Remove Chromatic blade and buff EB's base status chance to 40% (so 3 60/60 mods can still make it reach 100, maybe buff the power strength to damage ratio to compensate for lack of 90 mods but also keep in mind that now EB will be able to slash proc). Perhaps change the augment to either: Increase elemental damage by X amount or give X amount of life steal. Let me know what you guys think, especially my fellow Excal players.
  6. In this post I want to talk about Excal after the melee changes, his passive, and some changes. I already have other posts talking about the garbage known as radial javelin so I'm not going to go over that here. I think we can all agree that as of now, Excal is perfectly fine when it comes to damage. Especially with the changes to heat benefiting chromatic blade. However, this melee update brought two things that Excal didn't really like: The changes to CO and life strike. But even with CO no longer being multiplicative with your total damage and is now acting basically as a slightly stronger primed pressure point (if you have atleast two stacks), chromatic blade's damage still seems relatively the same if not better with being able to armor strip even more with combining heat and corrosive However the most egregious change would be the changes to life strike moving its life steal to heavy attacks. Let's be honest, heavy attacks are pretty bad. They're extremely slow, with the charge up time, and worse of all, Exalted Blade's heavy attacks don't generate waves and is just a glorified recycled 1H sword heavy attack(they also eat up you're counter but you never really care too much about combo counter as Excal anyway). Yes it is much easier to do a heavy attack slam to heal with life strike, but it's pretty impractical and is just as slow. With old life strike, you turn it on mid attack, and boom, your hp is essentially back at full. Now, you either have to go through this awfully slow heavy attack animation or waste your time with a slam attack that doesn't do damage. A lot of people would say to just use healing return, but from what I've tested, the healing is so weak its not worth its slot. One must have change is to have EB's heavy attacks generate waves. It doesn't make any sense that every swing generates a wave but this 'heavy attack' does next to nothing. Have it send out a huge ass wave to make up for how long the charge is. Now let's talk about his passive. I think we can agree that Excal's passive, like a lot of older frames, is extremely outdated. 10% damage and attack speed with swords is absolutely pitiful. Taking account that these buffs are also additive means that the 10% damage is weaker than a rank 0 pressure point which gives 20%, and the attack speed is equivalent to a rank 1 fury. I don't think its an outrageous thing to say that this passive is next to useless. Take this passive away and unless you're counting numbers, you won't really notice too much of a change. If DE really wants Excal to be a perma exalted melee frame then they should give him a passive the truly benefits from it. Also the reason I'm calling Excal a perma exalted frame is because at higher level content, he doesn't have the tools to use guns. He doesn't have the defense say like mesa, rhino, chroma, wukong, nezha, etc to stand there and shoot or to walk up and melee without spamming blind. Excalibur New Passive: When attacking with a sword, gain 5-10% life steal and take 40-50% reduced damage. (numbers obviously subject to change for balancing) Granted this is probably way too strong as a passive which is why I'm going to suggest another idea: Change passive to either multiplicative or bump the numbers, make the attack damage 50-60% and bump the attack speed to 20-30%. And here's the next big part of this idea that a lot of people might not agree with. Remove chromatic blade. Yup, I said it. Change EB's stats to 20% cc with a 2.2x multiplier and a base 40% status chance(only need 3 60/60 mods to reach 100%). Maybe up the power strength to damage ratio to make up for some of the lost damage. Then change the chromatic blade augment to the Excalibur passive listed above.
  7. I mean i've said it once and I'll say it again, Excal doesn't need more damage. Yes having RJ have more synergy with EB would be nice but in my opinion Excal really needs more survival tools not a semi-nuke tool/ability.
  8. Well i had the idea of replacing his ability completely before but seeing as Excal's is most likely no where near DE's rework/update/touch up/etc list. An augment change might be better rather than a whole ability change
  9. less of a follow up and more of an alternative. Seeing as Excal's most likely no where near DE's rework/update/touch up/etc list. Feel like an update to a currently irrelevant augment will most likely be an easier thing to accomplish/get done rather than a whole ability rework.
  10. I along with many other people agree on that the new exalted blade design looks awful. Now instead of being a blade of "pure light" its now either a tree branch(umbras EB), or a twig (base excal) with energy flowing around it. https://imgur.com/a/9EIrVaK I understand that there are probably a few people who find the physical blade aesthetic more. But it doesn't make sense that they change EB for both Excals to a physical sword when Umbra came out, update 23, but when DE released the CGi trailer THIS year, they went back to the original pure energy design (https://imgur.com/a/uKwlu8R). So just please give us the option to choose the original EB design, so those who like the current one can keep it and those who don't can change.
  11. This ability is never worth casting. It's damage is only relevant to lvl 30 and below enemies and its cc is outclassed by blind. Aside from reworking the ability completely, I think an easier idea would be to change its augment to give the ability itself a better place in Excal's kit Furious Javelin (new): Each enemy hit will give Excalibur 10% damage reduction (max 90%) for 16s The amount of damage reduction given per enemy scales off power strength. And the duration of the DR scales off duration. Would like to hear other ideas for this ability aside from just buffing the damage, because lets be real, Excal doesn't need more damage and what he really needs is some more survivability tools that isn't spamming blind
  12. I'm not asking to make him into a tank who can stand there and soak up everything like inaros, chroma, rhino, etc. I want Excal to have an ability that can benefit a melee frame like him and reworking an ability that has no use in his kit and is borderline useless to fit that need sounds appropriate. Like is there anything wrong with him having some form of damage mitigation? Its not like its a balancing thing. Mesa outputs more damage than Excal and has better survivability than him. Wukong is pretty much a better Excal, he has far superior mobility that heals him, an exalted weapon that is comparable to EB since it can build combo and has defy to help keep him alive, and that's not even mentioning his clone. The only thing that differs Excal from Wukong aside from aesthetics is having a very good cc in his blind. But even then Wukong's 2 also opens enemies to finishers. It's not like I'm trying to S#&$ on Excal or anything, I like him a lot more than Wukong since sword play just appeals to me more. But still, I don't see how there would be a problem in giving Excal a defensive tool.
  13. The only thing slash dash needs is to have its scaling of melee mods to always be off of exalted blade. Because with EB equipped slash dash actually does a very good amount of damage. And the reason I'm wanting Javelin to be reworked/replaced and not slash dash is because slash dash has other purposes than just being a damage tool, that being mobility and invincibility frames. Javelin if buffed doesn't serve a purpose aside from giving Excal more damage which he doesn't need. Survivability for me is a frame having a defensive ability or tool that helps keep them alive(cc to me doesn't count). Almost every other frame with an exalted weapon has one and some who don't. Baruuk has a 90% DR and even more with the DR from his 4. Garuda (wiki says her claws are exalted) has her blood shrines. Hildryn can steal shields and has shield gating. Ivara has invisibility. Mesa has a 95% DR. Titania has evasion along with her 3's enemies accuracy reduction. Valkyr turns invincible and warcry also gives her an armor buff along with reducing enemy attack speed. And Wukong has defy giving him 1500 which was said to be equivalent to around 80% DR and his cloud walking giving him insane healing.
  14. The thing is, EB doesn't need more power. He needs more reliable survivability that isn't spam blind. If the augment for his 3 maybe made it so depending on how many enemies he hit he got DR up to a cap, then yeah that augment would definitely be worth using along with chromatic blade
  15. Having the exalted blade out during his 3 is purely aesthetics. They could easily have him place his hand on the ground and summon said swords/javelins. But they had him use EB cuz of the sword in the stone motif. But still regardless of him being a nuke or not his 3 holds no purpose in his kit. The damage is unnecessary/weak, and the cc is outclassed by his 2. Even if the damage was respectable, what purpose would it serve when his entire kit is oriented around EB? Might as well turn it into an ability that can benefit a melee frame like him, ie a defensive tool
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