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hifocus

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  1. As titled, each round with the new disruption takes about 5 minutes in steel path, whether solo or multiplayer. Previously with the disruption on Lua for example, it would only take me around 2-3 minutes. The cause could be one of the following, or any combination of them: 1. Too few enemy spawn - and drop rate of 'key' is low - I could be using Mesa killing 50+ enemies in an open area with no drop. 2. Map too large and conduits too far apart - between the 2 sets of conjuits, it could be 500m+, which is like half of the distance you travel in capture missions! It takes an operator like 20 void dashes to get from one point to another. 3. Almost always, when you are near a set of conduits, the key dropped from enemies are from another set - meaning you will have to travel a couple hundred metres to insert it. When you are done that side and again started killing enemies, the key dropped required you to travel back - back and forth. I mean something like 25% of probability is fine, but this is like 75% of times. I get you as developer want people to spend more time playing new modes etc., but this dramatically longer round-time is really putting me off. I hope some improvements could be made soon.
  2. Seemed to have just happened to me - although I had one of the same colour on my warframe when I switched into warframe the one in my operator's possession disappeared. This is inconsistent with previous gameplay.
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