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PvtMaguire

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Posts posted by PvtMaguire

  1. Just now, Imaru said:

    The system isn't even a full day old, maybe give it time to see how it breaks down.

    Also, if I recall correctly you can cycle your mod to another one. And in the worst case, if you really don't like the system just don't use it. I don't think it should be removed less than a day after it is introduced. 

    So I spend 900 more kuva which will have to farm for from an unreliably spawning enemy to cycle again and then still have a chance for the mod to be worse again ? No thanks

  2. I fully believe that I am not alone when I say that the current riven mod system is garbage. To put time and effort into farming the resources to cycle a riven mod only to have the chance for it to become completely outstandingly worse is unacceptable. Surely a grind game should reward players for grinding - not slap them in the face when they grind/farm to cycle a riven mod by giving them something WORSE.

    Here's why it's bad and why it needs to be changed or removed :

    the chances on each mod are totally random (meaning your first riven mod could be a totally negative mod with no benefits) and only work on a specific weapon (which you may not even have)

    after you have grinded for kuva from an enemy which has an unreliable spawn rate you can invest this kuva into cycling your mod for a chance for it to get better or worse which means you could get totally screwed over despite the fact that you have just invested time and effort into the game

    if your mod did get worse then you could cycle again but then it could get better or worse and even if it did get better it might not be at the same level as the first version - so you have just wasted 1800 kuva for a worse mod

    a possible improvement of this might be to make it so that it has a chance to succeed in being cycled or to fail - so a 75% chance to cycle AND ONLY GET BETTER but a 25% chance to fail and remain as it is - ATLEAST then you could waste 1800 kuva but your mod would still be the same (of course there would be a cycle cap to stop the mod getting infinitely better) - also instead of each mod being for a specific weapon make it for a weapon class e.g rifles , shotguns 

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