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wirecard

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  1. Thanks for your response! iirc I did proper extraction tho, but will give it a try 👍
  2. Hi All, as title already says, my Kahl Mission is not resetting for the second week now. It is still the same Mission and Objectives (all completed) as after last completion two weeks ago. It just looks as if the weekly Reset just didn't happen. So far I didn't start any Kahl-Mission since then, just asked Kahl sometimes about it to see if something has happened, which didn't, so I turned here.
  3. ive got auto failure in spy mission upon entering main ship aswell, but didn't use slingshot. for now, i encountered auto failure only during void storm missions and i suspect it happening due to entering without having 10/10 traces. just a sec ago, i entered without any traces -> mission fail. earlier the day i did a lot of void storms but always collected 10/10 traces before entering main ship -> all good, missions work as intended. EDIT: seems to not matter, sometimes it just autofails. weirdge
  4. maybe i'll see how it plays when live, but looks like its not going to do anything then, which i'd highly dislike... 👀
  5. ive been waiting years for thisor similar effect to happen, tho reduce by 40s on primed regen wouldve been very nice. anyways much appreciated change 💪👍 very nice, much appreciated too! 👍 sad, basically having a (1 + 0.6) multiplier to heat mods was fun, tho from my experience it didnt scale into heat procs in any kind. I'm excited to see how it'll behave post-update 👍
  6. uhm.. doesnt this contradict the sole purpose of having semi auto guns instead of just fully auto only? 👀
  7. ... well imo in current state pets are kinda ok-ish, but sentinels just need a reliable way of repair (primed regen -> will shorten respawn delay or something, instead of working just 3x per mission). reviving sentinels reliably via 3x parazon stab may work in solo vs grineer (corpus not so much because parazon stab threshold only applies to health), in team mission not that good too because teammates may kill before you successfully stab three guys within time. only way so far i could rely on a dethcube conveniently priming enemies and making use of its energy drop augment, was a wisp melee dps, using protea repair dispensary augment for convenience (yeah 60s cooldown not moddable sucks so i also use backup parazon with revive mod, mercy stab speed and energy on mercy). so basically the playstyle is to bounce around and press e. works on wisp due to passive allowing quick swap between invis and visibility. doesnt work on other invisibility frames due to sentinels not attacking while being invisible. may be difficult on frames without invisibility due to enemies constantly blowing it up. very niche, but tbh i really like taking my setup to levelcap disruption, even in current condition. i think a maxed primed regen shortening respawn delay to 10s would do a great job for a rework. guess it would incentivise a greater amount of players considering sentinels an option to choose.
  8. we need a bundle with LESS (= without) platinum and regal aya , not more in general... smh.... and i guess yet you think of yourself you might need a shirt with removable/foldable chest pockets
  9. dude... greed strike hard. wisp pa sales didnt go as well as planned i guess? idk but for sure i will not support this level of insanity. Even if it was like 45 bucks without being forced to buy 'value' like RA and plats i would not support this at all. remember good old supporter packs with tons of skins for like 30-ish dollars or likewise reasonable prices? pepperidge farm remembers.
  10. sooper greedy move done here, will not support this bs! maaaaaybe i'd consider buying if it wasnt stuffed up with kind of filler-'value' like 6 RA and some plats to have a shady and flimsy reason to ask for rude price but rather selling for like <$25.
  11. Or just kinda map it to 'Transmission Volume' or sth else which can be manually/indiviually leveled.
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