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Artoah

Grand Master
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Posts posted by Artoah

  1. This was fun and challenging. It just requires a very simple look at strategy in terms of function and goal; the missions were easily completed in one attempt.

    I hope for more challenges like these. As much as I love blasting through missions whilst invulnerable and one-shotting bosses... I also like having to plan.

  2. Forum post I think. I'll go look.

    Tulzscha

    Gold Eagle

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    Posted 27 November 2013 - 06:52 AM

    It was an event-exclusive reward for participating in the Gradivus Dilemma, as the winning faction was Grineer. If players supported the Grineer during the event, they got the Brakk already built and with an Orokin Catalyst. Corpus supporters got a Brakk blueprint.

     

    As with other event-exclusive weapons like the Snipetron Vandal and the Strun Wraith, it will never be available again.

  3. I've played Ember since closed beta and have used her as a main for over 115 hours. As such I've closely noted the changes DE has made and have been progressively disappointed at their direction and exclusion of player feedback. It seems that DE's "vision" of a damage only, weak, and overall impractical Ember somehow doesn't coincide with the player's countless hours of testing and game play expectations. Ember has been the most reworked frame in terms of abilities and yet currently remains one of the worst in almost every aspect.

     

    Let's do a bit of history. Back before U9.8 Ember was one of the best and arguably the most fun Warframes to play. Her damage combined with the ability to tank as well as the aesthetic fire element made her a well balanced and highly adaptive frame for all factions. Fireball and Fireblast were useless and many asked that these be changed (they weren't). After 9.8 Overheat's damage reduction was dropped and Ember became an exclusive damage-only Warframe, incapable of out-damaging the more utility based Saryn and Nova.

     

    When corrupted mods were released in U10.3 Ember again rose to her prior position as one of the best frames because of Blind Rage. However just as players have acquired the new mods and started to level them U11 came which nerfed Ember yet again. Overheat would only reduce damage on health, not shields. This basically gave the effects of steel fiber which no one uses because shields are superior. This isn't directly related to Ember changes but the removal of Infested in U11.3 gave even less reason to players to use Ember.

     

    All in all I'm, again, extremely disappointed in DE's handling of Ember. If they could at least communicate more as to the logic behind many of the changes or at least acknowledge stealth changes understanding could be achieved.

     

    But enough of that; let's review the new changes.

     

    Fireball

    Fireball, whilst being somewhat decent, still has no reason to be used over a gun. Although the travel time is almost instant and the damage is mediocre (for most levels) the stealth nerf by removal of AoE is perplexing. If Fireball retained the AoE it would be useful as an alternative for most non-AoE weapons when dealing with mobs from afar. However now there is just no reason to use this over a gun.

     

    As stated before by many players, Fireball should be changed all together so it will give some sort of utility.

     

    Suggested changes: Make fireball into a DoT sticky projectile, similar to the Grineer Napalm's. Whilst this was implemented before, a much longer duration will offer much more diversity in uses. It would be similar in role to that of Vauban's Tesla and offer both and offensive and defensive role.

     

    Overheat

    Overheat, along with WoF, was pretty much what made Ember. The removal of Ember's only utility skill is perhaps one of the worst decisions made for any particular Warframe.

     

    Accelerant

    Absolutely awful. It does stun in an AoE around Ember. It will only increase the damage of fire, not physical or any other element or combinations. There is nothing new about this ability as Excalibur had it first, although his is still better. Contrary to DE's description it does not add knock back.

     

    Suggested changes: Revert Overheat to do 40% damage reduction on health and shields.

     

    Fireblast

    Fireblast does pretty good damage now but it's still useless on anything other than infested.

     

    Suggested changes: Put accelerant here.

     

    WoF

    WoF has been the least changed of her abilities and as such everyone is relatively content with that. The aesthetic changes are a bad game play choice as it distracts the player both visually and audibly. It should be reverted back to its prior state or changed.

     

    Suggested changes: Revert to the pre-U11.3 animation.

     

    Currently players have no reason to choose Ember over other Warframes as any other frame will do better in terms of speed, endurance, utility, and damage. This last factor is the most important as DE's supposed role for ember is that of a caster damage frame. However a damage-only frame is absolutely horrible both for survivability and late-game purposes.

     

    It also seems that DE doesn't know how to approach Ember as at first she was a crowd control frame (as per game description) but functionally a tank, then a close combat frame (which lacked close combat stats), and now she is a ranged damage-only frame. Even her helmets offer no real specialized stats. Please, please take player feedback into consideration.

     

    Yeah a fire frame could be so much more. Pillars of flame, flame trail and speed boost etc I just don't use Ember for anything difficult now, there is no point

  4. if you are unable to stick on topic  dont reply at all

     

    not everyone comes from america or england

    THIS

     

    Regardless of language usage, frost is mainly used for his ult/globe. His globe is extremely powerful, however, and should not be discounted.

  5. I built him.

     

    Underwhelmed.

     

    Smite: Poor damage, not sure the point of this ability? Like an AOE Soul Crush?

    Hallowed Ground: Wow that damage is so low, this move could be so much more

    Renewal: This move got me really excited, then I was going to do some survival and joined up with 2 rhinos with perma iron skin and a trinity.... also the orbs are so sloooooooooow

    Reckoning: Cool ability, the damage does seem poor and I wish it had a better animation

  6. Ash's ultimate is a problem; sure, you don't want to do away with the animation that plays while you jump from one target to another... but you don't want to be stuck for 15 seconds in an elaborate cutscene either.

     

    One way to fix it would be to reduce the number of instances that you get to see that 'cutscene' and a viable one would be for Ash to create Smoke Clones when using his 4th ability above rank 1. Basically this :

     

    Bladestorm Rank 0 :

    - Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

    - A total of 3-4 enemies are dealt damage

     

    Bladestorm Rank 1 :

    - Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

    - 1 Smoke Clone jumps to 3-4 marked targets, dealing the same damage as Ash

    - A total of 6-8 enemies are dealt damage

     

    Bladestorm Rank 2 :

    - Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

    - 2 Smoke Clones jumps to 3-4 marked targets, dealing the same damage as Ash

    - A total of 9-12 enemies are dealt damage

     

    Bladestorm Rank 3 :

    - Ash jumps to 3-4 marked targets, dealing rank-dependent damage (as it does now)

    - 3 Smoke Clone jumps to 3-4 marked targets, dealing the same damage as Ash

    - A total of 12-16 enemies are dealt damage

     

    This way, no matter the rank of Bladestorm, you have, at most, 3 to 4 'cuts' during Ash's 4th ability while dealing with as many enemies as he would now. From the player's perspective, he gets 3 to 4 cuts using his animations; from an ally perspective, 12 to enemies gets taken down by Ash and 3 Smoke Clones taking down 3-4 enemies at once, 4 times. Ash's 4th is now reduced to 3-4 seconds top.

    This. 100 times this.

  7. I love these ideas.

     

    As suggested in other threads, such as; https://forums.warframe.com/index.php?/topic/126845-ember-suggestions/ and https://forums.warframe.com/index.php?/topic/115564-embers-the-next-prime-awesome-but-is-she-ready-for-it/page-3

     

    I would love for her abilities to be looked at. Utility or damage, either of the two. Currently playing her at high level tower/missions becomes pointless and even though I usually try to buck the fotm trends I find myself missing Nova :p

     

    My offerings:

    Fireball - AOE explosion, blast damage, low/no burn

    Overheat - Damage reduction, speed increase with burning trail doing light fire damage?

    Fireblast - I love this skill as is, rename to inferno and make a new fire animation (I still wanna punch the ground :D)

    World on Fire - I'd say if you remove the aoe damage from Overheat, this would be decent as is, with maybe a tweak to animation. Loads more ideas for this, such as unequipping weapons and letting you free-cast fireball a lot :D But a simple tweak of Overheat will set it far enough apart.

  8.  

    Now, I've never been a fan of fire abilities, but Ember is a cool frame that alot of people would love to see a Prime version of.
    But the question is, will they fix her in time for the release?
    Currently she basically has 4 of the same power, and I don't think she is ready to be bling'd out in her current state.
     
    Personally, I'd like to see these changes made to Ember:
     
    ● Fuse Overheat into World on Fire.
     
    ● Give Ember a new [2].
     
    ● Add a crowd control aspect to Fire Blast, and allow it to damage enemies within the ring. (It's a fire tornado, so maybe it can have some sort of watered down Vortex-like suction?)
     
    ● Rename Fire Blast to something more fitting of a flaming tornado.
     
    ● Make Fireball much more user-friendly. It's too hard to hit enemies, either give it the Shuriken treatment OR let Ember throw it in a quick arc rather than a straight slomo projectile.
     
    ● Buff the damage of any of her abilities that need it.

     

     

    Great to see I'm not the only one thinking like this :D isn't Volt supposed to be a potent alternative to gun-play? Yet Volt has TWO utility skills. If Ember is an all-out caster, she either needs to compare with Nova for damage done (balancing either one) or be given caster utility (since overheat was nerfed)

     

    As posted in another thread: https://forums.warframe.com/index.php?/topic/126845-ember-suggestions/

     

    I'd like to offer my ideas:

     

    Fireball - AOE explosion, blast damage, low/no burn

    Overheat - Damage reduction, speed increase with burning trail doing light fire damage?

    Fireblast - I love this skill as is, rename to inferno and make a new fire animation (I still wanna punch the ground :D)

    World on Fire - I'd say if you remove the aoe damage from Overheat, this would be decent as is, with maybe a tweak to animation. Loads more ideas for this, such as unequipping weapons and letting you free-cast fireball a lot :D But a simple tweak of Overheat will set it far enough apart.

  9. I feel like Overheat would be better if it had a damage limit like Rhino's iron skin while reducing like 50% of damage and when the damage limit was reached, it would explode and do damage to the surrounding enemies. 

     

    I like this idea. Anything, I know there are discussions about it being too similar to World on Fire.

     

    ok. bye.

    Thanks for the selective quoting and passive-aggressive response. But in a team of 4, where we are usually (not due to min-max or meta) frost prime, loki, vauban and me... it is either play as Ember and watch my abilities becomes useless as the waves/minutes roll on or play as Nova and glide through on a cloud with reclining seats.

     

    Ember is getting tweaked, Scott confirmed this. Someone made a thread asking if she would be "ready" to be a Prime, and he said this

     

    Thanks for the link dude!

  10. If you have a fully ranked Nova, with the energy and ability(Flow, Stretch, Focus etc) mod cards maxed and stuff, it stands to reason that the event, which is level like 18-23 enemies is gonna be stupid easy. Like most warframes, you take a warframe that is already easily doing level 70 plus content into level 20 content, there is gonna be roflstompage, I fail to see how a warframe needs to be nerfed for this reason.

    Doesn't really have to be fully ranked.

     

    Streamline and Fleeting Expertise let you spam it, which I think is why they should probably scale Molecular Prime to enemy level or, as I said above, remove the explosions.

  11. Hi guys,

     

    Ember is my favourite warframe, but currently it just doesn't make sense not to play Nova for higher levelled things.

     

    Put some suggestions here, if you'd like? I feel that with the scaling of some of the weapons these days (Soma etc), warframes like Ember suffer from the damage feeling lackluster, the decent aoe damage gets you killed half the time anyway :D

     

    Fireball - AOE explosion, blast damage, low/no burn

    Overheat - Damage reduction, speed increase with burning trail doing light fire damage?

    Fireblast - I love this skill as is, rename to inferno and make a new fire animation (I still wanna punch the ground :D)

    World on Fire - I'd say if you remove the aoe damage from Overheat, this would be decent as is, with maybe a tweak to animation. Loads more ideas for this, such as unequipping weapons and letting you free-cast fireball a lot :D But a simple tweak of Overheat will set it far enough apart.

     

    Anyone else have any ideas or suggestions?

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