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Venefik

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  1. The helminth system is one of these things that make the game more fun but not having it would just make the game better in quality. Just considering that resonator and gloom spam was one of the things that very likely demanded a need for a system like overguard says enough.
  2. I wish we could pick between her sentient and human voices. Sometimes I’m sick of that ‘tec’ sound effect on her Lotus voice, but using the Margulis skin (and not her amazing goddess-like deluxe) just for that is super lame.
  3. Its cool, I like the idea of Nidus scaling hard with abilities and stacks. I could say 150% power strength is a lot, but Protea occasionally gets 100% and she needs no stacks and has infinite energy, so meh. The potential for game breaking stuff is undeniable, however. With 150% power strength, an allied Link would be very powerful, and since it increases strength multiplicatively, he would get even more strength from using it. Sure allied links aren't the preferred choice, but you can always use the bonus to cast an ability and then swap back to the DR. And considering the superb amount of strength he would amass, it wouldn't take long for Helminth related builds to get really out of hand. With this, I mean to say that it wouldn't be an issue for Nidus himself, but rather what other frame abilities and even other frames when linked could end up doing with all that.
  4. People were using it for afk a bunch, so DE obviously nerfed it once or twice. Something about clip size or firerate (can’t recall) no longer altering its total duration and something else related to the disc specifically. Apparently it could get really crazy? Though I find it hard to believe it would be simple or inactive to pull off, and considering you can just use gear that will better reward your effort and investment, it seems and sounds really nichy. I’m not sure about calling it a “nerf” though. When DE addresses things that allow tou to avoid interacting with the game I honestly see it as a fix.
  5. Didn’t we get a bunch of noes from DE when requesting augment slots because “mod slots are a reasonable enough cost/drawback”? ….then why are there augment mods…with drawbacks…?
  6. I'd prefer if the buffs got reworked to be more useful and moddable so casting them is worth it. DE could then even give us a two aura limit since they'd be better and having such limit would help with the spammyness. BTW I don't think losing the ability to pick which parts of the ability you want active is an improvement. Imagine being a Speedva or Speenox and having an idiot fairy slowing enemies down for no real reason.
  7. I hope these sandy cats properly scale with enemy level. If not enough to enable an Inaros Infection summoner build, at least enough for them to successfully distract and infect enemies without insta dying. Would be pretty lame to buff Decoy into an actual useable ability, just to have Inaros’ kitties be as bad as Decoy currently is.
  8. Now THAT is an augment. That’s pretty good and would be thematically great to have 👍🏻.
  9. I’ll take anything that isn’t a Conculyst or a Brachiolyst lol. Imagine if he could summon battalysts and could refresh their durations. I’d become a Caliban main in a blink.
  10. Overguard hits Bimbo very hard: Zzz… Overguard makes Revenant actually need to be aware of his enemies’ existence: UNACCEPTABLE
  11. That person suggested these absurd buffs to mock the OP, in an attempt to imply his augment suggestion is bloated or overpowered, when in reality its pretty much in the average side. That is what I was referring to when I said average and the reason I concluded they were freaking out over meaningless things.
  12. What we have to consider though is how intrusive procs might be. +damage or -damage inflicted (viral or puncture) might rarely see someone upset (Nyx accidentally killing eximus, chroma gettin vexed [ba dum ts]) but a bullet attractor is much more likely to ruin precision shots (headshots, sonar shots, crystal shots, etc). The main point though is not being intrusive for others, but rather oneself. Much like our fellow Tenno @Tiltskillet, the only bullet attractor I tolerate is Scourge’s, and only because I rarely use it for defence (nice against eximus so they can’t shoot at you) and because it is centered on the head. So any weapon in my Arsenal with base magnetic damage would be a pain to use in case it was reworked to attract bullets. Not to mention the bad interactions that attractor bubbles have. Opticor has mag dmg on the splash, and it’s splash damage has self stagger. When it’s fired against a bubble, the splash triggers on its surface, making this weapon a poor choice for mag bubbles as it might get you constantly staggered etc.
  13. By freaking out at a ridiculously average augment concept (no offense to OP). The one questionable thing in there would be the healing, but it would be capped on defense targets anyways. Everything else is just Petrify doing petrify things, but buffed up. Which would cost an augment slot and add a weakness to the ability (2s delay, enough for excavators to vanish in higher lvl).
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