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(XBOX)Pugs Xbox

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Everything posted by (XBOX)Pugs Xbox

  1. Why has nobody mentioned regular Banshee
  2. Had this game drop a massive amount of frames on a next gen console for the first time ever yesterday with Whispers in the Walls. I'd guess the locations in that update half my frame rate
  3. They meant download size. That I do remember Is there no way to replicate it?
  4. Loved the old art style for this game. I thought I may have just been imagining it, but going back and watching footage from 5~ years ago confirms that the lighting looked MUCH different. More... glowy? I remember hearing of them changing the lighting to decrease the download size for the game so that might be why. Is there any way to get that old lighting back by playing with graphics settings?
  5. Destiny 2's NFs are impossible to do solo? I'm more of a Destiny 1 than a Destiny 2 person so maybe I just don't know. Anyway, more excited about the moving of the bar than the actual result. The 'key difference' is irrelevant to me after how long I've waited for anything worth doing regularly above level 45.
  6. I'm in a party with 4 of my friends right now, and I've just done the Whispers in the Walls quest. Quest was great, loved it, but what I want to talk about is what I saw when I went to one of the vendors. Dude. Level 190-210 mission with difficult modifiers. Like a Destiny Nightfall. I remember begging for something, ANYTHING akin to this on the forums back in the day and the excitement when we saw it put the biggest grin on my face. Just the fact that we're getting stuff that uses our arsenal more and challenges us excites me for the future of this game and I couldn't be happier
  7. Lol this would eventually create some indestructible monstrosity and the only way to nerf it would be to make the helminth abilities worse ruining it for all the other frames. Hell no
  8. sorry but player to player trading with little restrictions is not a bad system, sorry that you're bad at trading also as the founder mentioned above there are far from enough sinks to justify a system like this
  9. lol i'm sure most people DO find it time consuming. this game having a trading system is what allows it to make everything F2P. it just so happens there is a large community that finds their enjoyment in making tons of platinum and at a certain level of knowledge it becomes basically automatic. there are videos on getting better at trading if you find it annoying or overly time consuming to help you ease into it, because i can promise you this.. if you know what you're doing, trade chat is anything but boring. you'll be immersed into 10 different conversations at once, you'll be making deals on the side as you're making a trade, you'll be watching for good deals to buy then flip all at the same time. if anything it's closer to stressful! a rush that nothing in warframe brings because it has no endgame content and is braindead easy (except for this)
  10. i don't need power increase i'm not one of those lol i could do without all the power creep stuff if it meant having raids or ANY form of difficult content in the game i'd take being weaker in general. i just know what the rest of the community wants and what would be best for the game. ultimately, modless encounters would disconnect raids from the rest of the games rewards and i don't want it to be a lifeless content island but instead make use of all of the systems we've spent years building up. warframe is a complex game but i think most would agree warframe's fatal flaw is that its beautiful systems don't tie together enough to create something cohesive and the game's endgame is just collect everything it would lead to loot being more valuable in general if content was difficult as it would lead to a reason to want to minmax outside of it being cool or fun i think i've said all this already except for the first sentence just worded it differently so we'll leave it here but if anyone sees this and has some input let me know i love discussing this stuff
  11. destiny 2 actually has some of the crazy build power creep stuff that warframe has and it's way WAY more in depth than what you're saying lmao but i think i'm going to leave it here. you're saying it's impossible for a team as talented as DE making $100,000,000+ yearly off warframe to design around player power in warframe with mechanics focused encounters and putting power on the backburner and to me that's just laughably wrong, and i don't really want to argue over it. just know i'll play this game until the end of time if they ever add anything along these lines lol
  12. it's not an ideal baseline because if raids are endgame then you have nothing to strive for and nothing to prepare for. mechanical encounters are nice, but part of the reason i'd be excited is because new loot would be a lot more sought after if it was efficient for something difficult rather than just being 3000 mastery points in this unending collectathon, and new mods being a lot less valuable
  13. i didn't read your whole post before. you're saying that destiny is better balanced and that's why raids work and that's definitely true but it's far from impossible. powercreep effects difficulty in destiny from what i've heard (i didn't play long enough to see it, it took like 6 years for that to happen) but even so the raids are still beloved
  14. so you'd rather not have raids in the game at all? and because "the social experience gave you PTSD" are you claiming that raids aren't the main draw for.. most players? you ran a community and did speedruns dude. can't do that and act like they're bad pieces of content. reminds me of those people who have 8000 hours in warframe and leave a negative review on steam idk what you're getting at. it's not impossible to create mechanic focused encounters that use the power we've accumulated over the years. do you think DE is incompetent?
  15. obviously they don't stay difficult once you learn them. you seem like you're just burntout because you did them so often. the social experience is incredible ESPECIALLY with the right party, the raids are well known to be the main draw for a lot of players, and while combat is an integral part, there's a reason why raids aren't strikes for context this isn't new to me either, i don't play destiny 2 and haven't since i played beyond light when it was brand new for a week, but in destiny 1 i played since a month after it came out THERE IS A REASON WHY YOUR COMMUNITY WAS 500 STRONG. RAIDS ARE COOL
  16. i love being that discoverer.. i don't know where you got that from after what i said earlier. and of course there are going to be combinations discovered and posted! that's the beauty of warframe, and what gives it so much life. there's no way to build away a mechanics focused raid where power isn't the main focus (though every game will have its efficient combinations, and i would even prefer there to be meta gear even for mechanics focused encounters to have something to strive for, once again missing the point as always), which is why i think warframe of all games would massively benefit
  17. right there "solo crush". that's the problem. that's what we kind of don't want. people who are asking for raids are asking, mostly at least, for mechanical difficulty that requires multiple people. that's what a raid is. but something that also tests the power of yourself and everyone around you. warframe would benefit from it more than any game i've ever seen lol your "double standard players" remark doesn't change the fact that 99% of players want more difficult content, sorry. if it's something people want it's something people want. stop trying to find arbitrary reasons why we're stupid because we enjoy the gameplay loop and tried to extend it for as long as possible it doesn't change the point that we want this game to have an endgame. as i said in an earlier post, which if you read you'd know that i took the most roundabout way around the game possible to try everything obscure and fun out there. FAR from all of it was efficient but it doesn't matter. i'm not saying i didn't or am not enjoying that, i'm saying i know this game could be more and am just echoing my own version of the sentiment held by almost everyone right now
  18. if it helps, raids are significantly more necessary than adding another steel path. another steel path though is something me and everyone i play warframe with has agreed we'd want as it'd be a bit more fun and let us get to level cap faster. as for players loving the power creep.... of course, they love the grind, they love obtaining powerful weapons and warframes, especially if it's in a new tier nobody has seen before, but nobody enjoys not having to use even a fraction of that power. EVERYONE, ESPECIALLY the ones that enjoy the power creep want more difficult stuff no matter what form it takes
  19. i've just come back to the forums and i think this is the perfect opportunity to ask where i can find the "conclave community". are there discord servers, clans, anything i should know about? i've always wanted an excuse to get into this!
  20. i did my research before making this post. you misremember. the AMA said they'd like to bring them back, but don't know when they'll have the chance i also remember doing a player survey not that long ago that asked about them
  21. i do jump into the deep end lol. i'm a trader so i have a ton of platinum lying around, and one of my favorite things to do is buy rivens for obscure weapons and test them (even on level cap) with friends of mine. ESPECIALLY after the release of incarnon weapons which i've had SO MUCH FUN playing around with since i've come back to the game. that doesn't change the fact that not only is it easy, but more mechanics based content is needed that still takes power into account (raids) and another star chart would be much appreciated by players that love buildcrafting and testing rivens i want to say that i respect that YOU like experimenting. i respect that YOU enjoy the game loop so much that you're willing to go out of your way and be inefficient to have more fun, it's something i get too as someone that does endurance runs with friends sometimes, someone that uses objectively worse weapons with higher riven dispostions, and enjoys watching creative content on interesting synergies and testing them out. but ultimately, not only will adding these things be better for the game, but "try worse builds lol" will not help the game survive. you should know this. the main gripe of the community is power creep right now
  22. it's funny to you. right.. let's just NOT do any of the new content. and also, when the game becomes too easy and we want endgame content that makes use of all the new gear, that's a laughable suggestion. let us ignore how warframe players have been pissed about raids being removed for years because it's the only thing CLOSE but still far off from what i'm referencing wanting. how raids had its own strong community with spotlights given by DE before being removed. how warframe players have been begging for endgame content forever now alternative content.. are you referring to eidolons and profit taker? i love them and it's the closest thing warframe has to raids
  23. i can't take you seriously saying a comparative handful of builds is what you need to turn steel path into mush when the commenter above you was talking about how everything in the game is getting power crept and this game will never have truly difficult content it's just not true ask anybody and nobody wants to """"experiment"""" with objectively worse gear (and i mean objectively, because most weapons are going to be able to melt steel path if you spend a second thinking about what you're bringing, you really have to look) to have fun. something to truly push the boundary is what this game has always needed and has been a complaint from players for as long as i can remember
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