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garbenzine

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Everything posted by garbenzine

  1. Mostly I just want them to get rid of the tumbling from running in to things.
  2. I'd rather they upped the sprint speed of every frame by 30%, deleting Rush after that if they like. Or turned Rush into a third type of potato. On the slower frames, I want to pull my hair out if I'm not running both Rush and Amalgam Serration.
  3. I'm easily amused by bright colors, so if nothing else I'm glad to have three more. Now we need a sixth shard slot, so the ephemera can use all six colors.
  4. The fact that we can prevent sentinels from attacking by leaving off Assault is one of the aspects that gives them superior survivabilty. They don't go charging into enemy clusters, or draw aggro to themselves with the mod removed. Not equipping a weapon to prevent attacking isn't really an option, because of the way you get set mod bonuses from anything they have slotted(the mechanical behavior of it wouldn't be consistent anyway since none of the organic companions equip weapons). If anything I'd want an Assault equivalent for the other companion types too. With those though, they could make the Assault functionality inherent to the various special attack mods instead of it being a completely separate mod.
  5. How about a heavily reduced maximum kuva cost the higher the disposition is on the weapon? You'd get to roll a ton more times on the weapons nobody uses so you can get a riven that'll make it more usable if it's one of your fun guns, while the meta weapons would remain at 3500 to try again. Make the scale go something like -625 max cost per pip, so a 5-dot only costs 1000 to reroll.
  6. If they're going to make rivens the after-party once you're done scooping up all the incarnon genesis rewards, they should also add some riven transmuters into the mix.
  7. Frankly, the bounty challenges should be stages completed rather than full bounty sets. Hell, you could even switch it back to five if that were the case. It takes way too long to be worth the effort(even putting the bizarre need to wait for rotation changes aside) to do it on purpose, if you weren't already grinding the bounties for their unique drops.
  8. I'm curious about the wording on the convergence orb change. Do they mean you get 5000 flat focus on top of the multiplier, or were they saying that the orbs now simply give 5000 focus and remove the bonus mechanic? If it's the latter, might want to spend the next couple weeks capping if you haven't already finished the focus grind.
  9. How about getting rid of Tidal Surge instead? The cleanse is nice and all, but you could have put that on Undertow and it would fit the theme of using it for added survivability on top of the unique and situationally very useful CC.
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